For Hyperion, CCP are going to change things so that the K162 wormhole is spawned only when the first transit of the wormhole happens. (This is good -- gives hunters an extra thirty seconds or whatever.) In response to that, many wspace residents pointed out that it would probably decrease connectivity in wspace, perhaps quite a bit, because often times people fly to a wormhole to see what it is but then decline to enter it if it goes somewhere they don't like. So, as of fairly recently CCP updated the dev blog to include a means to connect wormholes even if they are not transited:
Although K162 signatures will not appear as soon as a player warps to them (as they do currently), they will have a random chance to appear every several minutes once the wormhole connection has less than 15 hours of natural lifetime remaining.Parenthetically, let me criticize this proposal: it seems unnecessarily harsh on lower wspace, and/or unnecessarily lenient on high wspace. Wormholes in lower wspace have 16 hour connections. This change would mean that a flown-to wormhole is "safe" only for an hour. Meanwhile, in higher wspace connections are generally 24 hours, meaning they are safe for a full nine hours. I'd propose either to make every wormhole connect up after 1 hour (or more generally, N hours for a small integer N), or to make it be a quarter of the total lifetime of the wormhole. The former would serve CCP's apparent goal of higher connectivity; the latter would allow players to farm for a good amount of time.
Back to the main topic. This new behavior was ambiguous about what happens if you don't fly to the wormhole. Does it connect itself anyway? And the answer to that is: no, it does not:
Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion.So, there's your answer, George. No problem: we will be able to zip it up meaningfully in Hyperion just as before.