Sunday, October 5, 2014

Sleeper Remote Repair Working


Ever wonder what those remote repairing sleepers were doing?  It always seemed to me like "not much", and evidently that has been the case.  CCP apparently broke the RR code at some point in the past before I was ever in wspace, or at least before I started running C4 sites.

But now CCP has fixed sleeper remote repair.  Here is CCP Fozzie in a forum thread:
The issue that had been breaking the remote reps in incursions was also breaking the remote reps from sleeper NPCs. For the past while sleepers have not been applying any of their remote reps (you were only seeing their local reps). They are now once again working at original spec.
There is a good summary in that same thread of the effects.   Real short version: no RR in C1/C2 so no effect.  Not much RR in C3.  C4 and C5 have several sites with 1000+ DPS of RR, so don't do those sites solo.  (Or maybe it's no big deal in C4; some posters say more like 200.)   Probably little effect on any decent sized gang. 

Coincidentally, my corp ran Garrisons in C5 for the first time the other day.  (10 characters.)  We noticed the much higher repping in a few cases, to the point it was hard to break some of the frigs without a full light drone swarm being applied.  I just figured that more repair is how those sites worked.  Ha.

5 comments:

  1. Thanks for the heads up - I didn't know this was an issue until I read your blog. I haven't played in wspace for a couple of years so I'll be reading your blog often.

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  2. I noticed same thing when running C4 sites today - I could not break Frontier Barracks final wave RR anymore with solo Tengu until I had them separated. Frontier Command Post was somewhat easier, but a took a looong time to break RR...

    Have to rething if it is worth to live in C4 solo now.

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    1. I wouldn't think C4 is the place to be solo any more, but more based on the difficulty of zipping up than the sleepers. This doesn't help, though.

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  3. yeah, good catch. We live in a C4 and last week ran some sites, couldn't work out why we had such a hard time killing these things - we blamed our new (Armor) fleet doctrine. I don't mind a fix for something that was broken - even it it impacts our earning. But it would be nice if it had been offset with something (e.g. Data / relic site cans being worth hacking...)

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    1. I did not notice it myself -- my corpie Jeedmo did. Credit where it is due!

      Actually, relic cans are worth hacking. (Data cans aren't.) I don't have an exact number but I'd guess something like 80m ISK worth of relics in a C4 site. You can get this in half an hour with T2 relic analyzers, and probably not that much more with T1. Try it and see.

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