Thursday, November 21, 2013

A Ghost Site Fit

So-called "ghost sites" are a new feature in Rubicon that I have been eager to try.  The idea is a rare site that everyone in the system can see easily on scanner, with good treasure, but a timer.  As soon as the first uncloaked player is on grid, the timer starts.  This can be from a few seconds to a few minutes.  When the timer is up, some rather nasty rats show up (they warp scramble).  They shoot at you a little, then BOOM.  The site's cans and all the treasure goes bloey.  Then the rats shoot at you a bit more, and warp off.  Given the nature of the site, it seems likely to create some interesting PVP situations.

There's been enough info come out on the site that I feel fairly confident in publishing a fit for it.  I'll revise this if I ever find one (see next post), and have actual experience.

To run a Ghost site, you want a ship that can tank a couple of 10000+ explosive blasts, plus more tank to deal with the rats for 30 seconds.  And it also should be good at escaping from human hunters, which means a good tank, some PVP ability especially against tacklers, and speedy enough to escape from bigger things.  I got the latest Rubicon-updated EFT, and played with it.  I thought the new SOE ships might work, but not really.  The Asteros is a frigate, and there is simply no way to make them work against explosions of the size we are talking about, not to mention the rats and PVPers.  The Stratos, although it can easily tank the site, has three things going against it.  First, it does not have enough lows do more than a buffer fit.  So, if you did get damaged, repair is an issue.  Second, its PVP escapability is relatively low.  Its recloak delay is a concern to me.  Finally, unlike a T3 it cannot get bubble nullification, and since I plan to do most of my busting in nullsec, this is a big problem.

I can almost fly Lokis, but since I want to do this now, that leaves me with just a Tengu as the ship of choice.  Here's what I came up with:
[Tengu, Explorer-Ghostbuster]
Damage Control II
Nanofiber Internal Structure II
'Halcyon' Core Equalizer I

Data Analyzer I
PL-0 Shipment Probe
Pith A-Type Explosive Deflection Field
EM Ward Field II
Core C-Type 100MN Afterburner
Adaptive Invulnerability Field II
Large Ancillary Shield Booster, Cap Booster 150

Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Prototype 'Arbalest' Rapid Light Missile Launcher, Caldari Navy Inferno Light Missile
Covert Ops Cloaking Device II
Expanded Probe Launcher I, Core Scanner Probe I

Medium Memetic Algorithm Bank I
Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I

Tengu Defensive - Supplemental Screening
Tengu Electronics - Emergent Locus Analyzer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Covert Reconfiguration
Tengu Propulsion - Interdiction Nullifier
The probe launcher is there because I live in wspace and plan to scan in it.  And also because power is tight and I cannot fit another rapid light launcher.  (A non-rapid light missile launcher, though, or rocket, I could.)  Players with better skills than I have can use T2 launchers.

This thing is going to be hard to tackle and keep tackled.  A single long point won't work.  It's immune to bubbles.  It goes 1300m/s using its afterburner, so it will outrun heavy ships.  It uses a few of the new rapid light launchers to generate a bit of damage against tackle.  It tanks explosive like a champ; Pith Explosive Deflection Fields are in low demand and therefore cheap.  And finally, it can roam in nullsec ignoring bubbles.

To use it, get to nullsec (and/or maybe less-trafficked parts of lowsec).  Get your dotlan maps ready, and plot out a long string of systems.  Ghost sites are rare.  You need to look at a lot of systems to have a chance to find a ghost site.  Now you just hop from system to system, checking local and your scanner each time.  

If you do find a ghost site, warp there ASAP.  If anyone else is in local, go in cloaked.  Once there, if you see someone you'll have to figure out how to proceed by ship type.  If a frigate, I would not worry about it; a T3 is probably more likely and potentially worth skipping the site for.  

Assuming you are alone, head for a can as you lock up all four cans and start cargo-scanning them.  Go to whichever one has the best items.  Crack it, grab the loot, and repeat as indicated.  If you are lucky enough to have nobody else in local, keep an eye on just local.  Otherwise, keep an eye on dscan if you can.  I would hack the cans orbitting at 2500m if possible, so that you may be able to cloak.

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