Saturday, November 23, 2013

A Ghost Site Disappoints

Two nights ago, I went ghostbusting in Stain.  Skunked.  Last night, I did it again in lowsec, out to the EVE gate.  Very few people around, but no ghosts.  Skunked again.

Tonight I fly again.  (I need to think of a name for my exploration Tengu.  Nosey, perhaps.)  Tonight our static C3 has a lowsec, and it comes down in Harner, which is in a corner of Solitude.  I scan down the local system.  Nobody is here but me.  There's a data site, which I run, to modest gain.  And there are two lowsec gas sites.  One has a low-value gas.  But the other... Celadon Cytoserocin.  Currently second most valuable gas in the game.  I think about it a while, then log out to bring in my farming alt.  (He has better gas skills than Von does.)

I mine on and off for a while, twice interrupted by people entering the system.  I mine the gas orbiting at 1000, so it is easy to move off and cloak.  Jayne shows up later and brings down two characters; we suck it dry quickly.  Now back into wspace, dump gas, and change characters.

Back to my original plan.  Ghostbusting.  Where?  Well, let's see if highsec Solitude is well populated.  I would not mind finding a site there first to run, so I could get the feel of it.  But that's unlikely unless it is pretty abandoned, and I just don't know how populous the place is.  So I set course for Gererique.  All of the systems I go through have people in them, lowsec and highsec.  So, I guess this is not the place to bust.  OK, plan adaptation: I am heading for nullsec.  Fortunately, Solitude borders nullsec.  So I can get into Syndicate in just a few jumps.  OK, off I go.

I am a little bit scared of a camp at the border, but I have been this way before and there was none.  (There was a camp going the other direction coming from contiguous empire, but I am not going there.)  And today there is none.  Also no ghost site, but now I am into null and there is nobody here.  So things are looking good.  I am planning to hit the local cluster here, since I don't have a lot of time.

Angry Concord Guy never sleeps.
When I enter Iggy (as I think of I-YGGI), there is a ghost site!  It shows up on my scanner as a normal combat anom, named "Improved Serpentis Covert Research...".  But there's also another player.  Hmm.  I order a warp to the site anyway, and cloak immediately.

Before I leave grid, I see the other player on grid.  He's leaving.  Nice!  It's all mine!  Except... it isn't.  I get a popup for the ghost site when I warped to it, but when I land, there is no ghost site.  And it has disappeared from my list of anoms.  Hmm.  My guess is, the guy I saw leaving just ran the site and left.  It despawned between when I warped and landed. 

A minimalist site -- very un-CCP-like
That's a disappointment.  Nothing to do but keep looking.  I set course north.  Two hops later, in A-ZLHX, I get lucky again!  Another ghost site.  And also another player.  I warp to the site, cloaked.  Here is what it looks like: there are four cans in a square, with about 20km between cans.  You warp into the center of it, I think.  (I warped to 10, being cautious, and ended up near the lower-left can.)  Above each can is a flavor object (bunker, small tower).

I sit for a second gathering my thoughts.  I do not really want to run the site with anyone in local.   On the other hand, if she is in local in a frigate maybe I can kill her when she comes to the site.  So I look at dscan for her: no ship appears.  I check out the system: it's all in range.  This makes me suspect she is cloaked.  But then I notice there is a station.  OK, she's probably there.  No way for me to check, though.  And it's been long enough that I doubt she is going to come in a frig.

Well, Nosey is designed to run away pretty well.  And I can't just sit here.  So, I mentally formulate and rehearse my escape plan, and then uncloak and start scanning cans.  I will want to get the can with the best stuff first, since it may be all I have time for.  First can: some minerals and some junk.  Second can: junk.  Third can: junk.  Fourth can: minerals and junk.
BOOM

Hmm.  Should I hack for basically nothing?  I would if alone, but it's not a good risk:reward proposition.  So I don't.  Still, I am curious to see what will happen.  So I back off from all four cans, and wait.

It all goes down as I have read on the forums. After about a minute and a half, Serpentis pirates appears.  I am cloaked so they are no problem.  Shortly, they blow up all the cans, and then they warp off in all directions.  (I don't think I have ever seen NPCs do this; it's kind of cool.)

I have a look at the rest of the small area I am in.  No more ghost sites.  And that is about it for my play time tonight.  Then I decide to log off here, so I can try again tomorrow. 

4 comments:

  1. What type of ship were you using for the gas site?
    So far I've been experimenting with a venture as I skill up for a T3 ship down the road.
    (I haven't tried a ghost site yet - they seem too dangerous for what I currently can fly)

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  2. Motoko, the particular fit I was using in lowsec was this:

    [Venture, Lowsec Gas Miner II]
    'Repose' Core Compensation

    Medium Subordinate Screen Stabilizer I
    Limited Adaptive Invulnerability Field I
    'Dactyl' Type-E Asteroid Analyzer

    Gas Cloud Harvester II
    Gas Cloud Harvester II
    Prototype Cloaking Device I

    [empty rig slot]
    [empty rig slot]
    [empty rig slot]

    The cloak is there so you can hide on-grid when people come through the system. You might also try using a safespot for hiding. But you also need to be able to probe to find the gas, so either use a different ship (as I did), or carry a probe launcher with you and refit in a station as needed. The rigs can be fit if you want; I would suggest Small Low Friction Nozzle Joints. Many people prefer a microwarpdrive to the asteroid scanner.

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    Replies
    1. Thanks. It's good to know I was on the right track.

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    2. Slap 3 warp speed rigs on it for fun. Venture is amusingly quick with the new warp mechanics.

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