Thursday, September 5, 2013

Industrial Fits for Odyssey 1.1

People have been searching for Epithal fits and hitting my recent post about that.  I posted that last week, before Odyssey 1.1, and I used the ship stats that I got out of CCP Rise's forum post.  Now that I have the latest update to EFT, I can look at the Epithal and the other new special-purpose industrials using the actual numbers.  (Or at least, the numbers that EFT uses, and it is never wrong.)

It turns out that the Epithal stats I used last week were wrong: they were too low.  The actual stats, particularly powergrid, are a bit higher than I had assumed. This allows even a moderately skilled pilot to fit a large shield extender (two on the Hoarder!).  So, I'll have to revise the Epithal fit.  But since the other new transports are there too, and they are all pretty similar, I worked out similar fits for all of them: Epithal, Hoarder, Kyros, and Miasmos.

What do you want in such a fit?  I discussed that last time:

  1. Good at carrying stuff (particular types of goods in these cases)
  2. Have a decent defense.  In wspace: +3 warp core stab, elsewhere probably +2 warp core stab.  And enough hitpoints to withstand a ganker's fire for the ~15 seconds to get into warp.
  3. Be cheap, cheap cheap

So, here are some fits that are my best attempts to optimize the parameters above.  Note that in all cases, we get #1 for free, without requiring any slots at all.  So, the tradeoffs I am making are all about #2 and #3.  Generally, a solo ganker is unlikely to have more than 700 DPS, so taking 15 seconds of such fire requires 10500 EHP of omnitank.  That's the minimum I would want.  In highsec, you may have to take as much as 26 seconds of fire from a Catalyst ganker in a 0.5 system; that's 18200 (of hybrid weapon damage).  All of these designs take that, too, except the Kyros which falls just short.

As for cheapness, I use all tech-I stuff to hold down costs, except for tech-II damage controls.  All of these ships come in at about 2m ISK.  You can improve the hitpoints of each of these fits by using tech II shields and hardeners, and further by rigging them with expensive rigs.  Note that this will balloon the cost by millions of ISK, while not giving that much additional protection from gank.  Two gankers will practically always be able to kill any of these ships, T2 or not.

Without further ado, here are the fits:

[Epithal, PI Hauler]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
Damage Control II

Large F-S9 Regolith Shield Induction
Medium Subordinate Screen Stabilizer I
Limited Thermic Dissipation Field I
Limited Adaptive Invulnerability Field I

[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


[Kryos, Mineral Hauler]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
Damage Control II

Large F-S9 Regolith Shield Induction
Limited 'Anointed' EM Ward Field
Limited Thermic Dissipation Field I
Limited Adaptive Invulnerability Field I

[empty high slot]
[empty high slot]

Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


[Miasmos, Ore Hauler]
'Repose' Core Compensation
'Repose' Core Compensation
'Repose' Core Compensation
Damage Control II

Large F-S9 Regolith Shield Induction
Medium Subordinate Screen Stabilizer I
Limited Thermic Dissipation Field I
Limited Adaptive Invulnerability Field I

[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


[Hoarder, Ammo Hauler]
'Repose' Core Compensation
'Repose' Core Compensation
Damage Control II

Large F-S9 Regolith Shield Induction
Medium Subordinate Screen Stabilizer I
Limited Thermic Dissipation Field I
Limited Adaptive Invulnerability Field I

[empty high slot]
[empty high slot]
[empty high slot]

Medium Anti-EM Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I

No comments:

Post a Comment