Friday, November 29, 2013

Ghost Site Success

It's another day, and another static C3a that connects to nullsec.  This means another shot at ghostbusting.

In a very strange coincidence, the wormhole connects to the exact same system that I was in a few days back when I was ghostbusting.  Weird.  I set off vaguely north.

After about 10 systems of nothing, I head south for a bit to do a small loop I have bypassed.  At the last system, I turn around and burn the 15km to the gate.  But when I am still 11k off, a guy "black top" lands on grid; another Tengu.  Is he after me?  I doubt he can stop me in time, but I take no chances and cloak anyway.   As I drift up to the gate, he jumps.  On the other side, I hold gate cloak for a while until I feel silly.  Then I just warp and cloak.

I am running parallel with black top for a while, which is not surprising since there are no branches yet.  I wonder if he is ghostbusting too.  After two systems, we get to SNFV-I.  Ecidently he goes another direction.  I keep heading north.  Two hops later, I enter MY-WV1; I'm alone again, and there is a ghost site!

Finally!
I warp to it, anxious that black top will come this way.  But he is not in system by the time I am on site.  I lock up the four cans and start scanning them.  In one there is a 'Wetu' mobile depot blueprint.  That may actually have some value.  (Later I look it up: sell price at Jita is 40m ISK, probably dropping fast.)  No ascendancy implants.  I head over and start hacking.

PVP danger
I am expect the "hard" minigame.  That is the one that is typical in nullsec (at least in my limited experience).  But instead it is the "medium" difficulty minigame, featuring 50/20 firewalls and none of the nasty nodes.  I tear across the minigame map and find the core!  Woo!  Click click, and I can loot the can.  Cha-small-ching!

This was fast; I hope there is time to do a second can.  I head across 20km to the nearest can, but before I arrive the Serpentis spawn appears.  I head off into space as they warp scramble me and start shooting.  As I flee, waiting for the 30 seconds or so, I notice local and I see that black top has just entered the system.  That's a bit scary -- he may notice the ghost site and perhaps fly to it, and here I am warp scrambled.  Still, it should take him time to arrive and I will probably be cloaked by then.  In any case, he does not appear.  The Serpentis damage my shields a bit, then leave.  I immediately cloak.  Instead of warping off, I hang out to see if black top will appear on the site.  But he does not after about 20 seconds, and that's probably as long as it should take him.  The site has despawned so he cannot even try.  So I continue northwards.

ghostbusters that pass in the night
The next system, he speaks in local.  Asks what I got.  So he did see the site was there.  I tell him I got a 'Wetu', just as I jump 4M-HGL, and lose him.

Now I head north then west (directions in terms of where they are on dotlan), all the way to E3-SDZ, and find no sites.  Then I head back towards the cluster to the east.  I have skipped on site on the way, B-XJX4, which I hit this direction.  Ghost site!  And nobody here again.

I do the now standard procedure for unopposed ghost sites.  Warp to the site, lock the cans, scan them all looking for something good.  There is another mobile depot blueprint, but no Ascendancies.   I burn over to the can with the blueprint, setting an orbit for 2500m in case I need to GTFO.  I am hopeful that it will be another medium minigame.  But it is not.  It's hard.  I hit one Restoration Node, then a second.  But I get some good utilities.  I click across the map, and before I even have to use a utility, hey, there is is.  System Core.

Just as I find the core, the pirates arrive.  OK, I have to get the stuff fast!  Kill the node: click click click, and it dies.  Now I can loot the can -- but I can't!  Crap!  I am too far.  I am orbiting at 2700 because of my earlier order!  OK, "loot".  Seconds tick away.  I have the can selected, hitting "loot", "loot", over and over.  My ship turns to the can, ever so slowly, as the pirates lock me and start shooting.  I am sure I can tank this long enough, but will they explode my loot?

All at once, I get the loot window, and the can blows up, and I loot it.  Did I get the loot?  I did.  OK, maybe I got the order wrong there, but honestly I am not sure.   I burn off, and the pirates get me down to about 30% before they warp.  Whew.  Lesson learned: in future, I will orbit the can at 1000m, not 2500m. 

The rest of the run yields no further sites.  I return to my wormhole, and enter C3a.  As I am crossing it, I pay attention to my loot and I notice that the second mobile depot blueprint I got is not another "Wetu", as I had thought.  It's a "Yurt".  A quick look at Jita via my Jita alt shows the price: 450m (also most likely still dropping like a stone).  Whoa.  A good run.

Ghostbusting has more potential for those of my modest skills than I thought.

Wednesday, November 27, 2013

Smoked Out

Thanksgiving approaches.  This is a big holiday for us of the USA flavor of American.  And since my corp are Americans, it means I am not sure who can play today.  But I know Jayne can, and I am eager to run some sites in our system.

I log on and nobody else is on.  My alt in the Forge starts up on mining missions, grinding some standings.  I take a look at wspace.

Obviously someone was on earlier, because our static has been scanned down.  It's marked as "not opened", though, so that is good.  We should be zipped up by now.  Maybe I can do some wspace mining.  But wait.  There are three sigs.  One is the static.  Another is a radar site that's been here a few days.  But what of the last?  I don't recall any other sig.  I look at corp bookmarks: only two sigs known. Time to scan.

I get in my scanning Buzzard and warp off to launch probes.  In a minute, I have the new sig: it's a wormhole.   Rats; we are not zipped up. I fly to it.  "Dangerous unknown", and it is red.  So it is a wormhole from C5 wspace.  It might be an opportunity, for gassing the best wspace gas.  Depends on who is there.  And there is only one way to find that out.  I enter the wormhole.

On the other side, dscan shows a rather active system.  There is the expected tower.  But there are also sleeper wrecks.  And ships, including T3s and an Archon.  I burn off the hole and cloak, and hope they did not see me.  But who are they?  Are some, or all of the ships actually unoccupied?  (Generally I find higher level wspace residents do not leave ships out on the lawn, except capitals.  But I can hope.)  I get my narrow-beam dscan and find the planet with the tower.  Then I warp there, and quickly narrow down the tower's location via moon distances.  I fly there.  Yes, some ships are manned.  There is a Sabre.  There are two Ventures on scan, but they are not here.  I look at the anoms, but there are no rocks.  So maybe there is gas after all.

I warp to the outer system to look for ships, wrecks and towers.  There is a tower here too, but no ships.  I find the tower, then fly to a random moon to deploy probes.  I throw them out of the system.  Now I fly back to the wormhole to see if they have seen me.

The Sabre is at the wormhole.  Yep, they saw me.  I see a stealth bomber warp on grid, then cross.  And then an assault frigate.  Uh oh, this is starting to look rather bad for me.  I'll just sit here and let them get bored; that's my plan.  Is it a good plan?  Well, I am not desperate.  None of my corpmates is on, and with these guys running around we cannot do anything (except maybe PVP, and probably lose, but we would probably try something).  Well.  Might as well scan.

There are five sigs, but none of these turn out to be useful to me.  Three data or relic sites which I don't scan down all of.  The wormhole out, of course.  And a gas.  I hope it is a nice high-level wspace one.  Maybe they will go to bed soon and I can come back later and suck out their gas.

The last site I scan is indeed a gas site.  I get it at 100%, then fly to it at 100 to have a look.  I decide to pull my probes, and hope that they will forget about me.  Sure enough, the Ventures are here.  The Ventures are mining... C28 and/or C32.  Hmm.  With this my interest in the system, already low, drops to zero.

Time to get out.  If I can.  I fly to the wormhole at 50 to see what they are doing.  There is the Sabre, still there.

An Orca warps on grid.  And then a Scorpion.  And Dominix.  Uh oh.
I'm screwed
Wspace residents will know exactly what that means.  The C5 guys are about to pop the wormhole.  This would be great if I were on the other side.  But here I am on this side.  And getting out is going to be hard, running a gauntlet.  The battleships are not a problem.  The T2 frigates are.  Seboed up, they can lock me in a second.  Sabres can also make warp bubbles, to prevent me easily warping off the wormhole.

The Orca crosses, then returns, and cloaks.  The battleships do similarly, and the wormhole is destabilized.  So, I have some small time to work with: five minutes.  Then they will do it again and I will be trapped in here.

Now, that would not be the end of the world.  I would scan out, probably beating the C5 guys (or at least tying them), and make a clean getaway into some other C4.  And then I'd have to scan out of that, perhaps into lower wspace, and then do it again, finally getting out into known space.  I'd be somewhere, maybe highsec, maybe null.  There might be a tedious flight back to highsec.  Then I'd have to scan out of my system with an alt, and then warp my main across highsec to get back.  I have done this before, and it's not much fun.

I think I will take my chances.  If they kill me, it's a bother, but it's just a Buzzard.  (If I was in a T3, I'd not take the chance.)  I figure my chances are decent.  Should I break for it it now?  Not yet.  I have an idea...

I warp off to a nearby customs office, then back to the hole at 100.  I make a bookmark, then warp offgrid again, and back to the bookmark at 100.  Now I am at 200km, more or less.  I have a perch.  I can warp to the hole from here.  And I wait.  I am waiting to see the Orca again.  When it jumps, I will warp to the hole and jump.  Hopefully, the C5 gang on the other side will be exiting with it, or even slightly before it, with at least a few of their ships.  Or at least they may be somewhat confused and I can escape.

I watch.  And there! -- there is the Orca.  I align to the hole to get ready.  And... the Orca disappears.  Did it jump?  I am not sure, but I am not going to take the chance.  I warp to the hole.  The hole uncloaks me, and I jump.  What will I find?

On the other side is just the Saber.  No Orca.  The Sabre appears to be orbiting the wormhole; fortunately for me, it is on the opposite side about as far from me as can be.  I want to move fast, before the guys on the other side can come through and help.  I am about 1900m from the wormhole, so there are good odds I can cloak.  I order an orbit at 20, then turn on my microwarp to burn away from the wormhole, and hit cloak.  But I don't actually cloak.  The guy is fast, and he has locked me.  Crap.  Prospects deteriorating.

Nice try, mate!
I order a warp to a random customs office, first one I see.  Fire hits me, dropping my shield to half.  Well, there are no bubbles, at least.  So I am preparing to warp out my pod, when... I warp.

I'm alive!  Joy!

(In retrospect, my guess is the guy did not have a long point, and I got out of his warp scrambling range in time.  I don't know why he did not fire a bubble other than the whole thing took about three seconds.)

I say something in local and he gives a dick reply.  Well, gf to you anyway, friend.  Then I warp back to the wormhole at 50.  A dscan shows someone has probes out.  Are they going to hang around?  The scorpion comes through.  Both ships leave.  And the wormhole disappears.  The probes are gone too.

Bye bye, random C5 guys.  Nice attempt at smoking me out: it worked.

Monday, November 25, 2013

Economics of C4 PVE

Last night my corp had an ideal system for running sites.  It was a connected C4 system packed with anoms, many of which are the best type, and totally zipped up.  We exploited it to the max.  So, how much does it pay, running C4 sites?

We have found that a typical C4 anom will earn about 100m ISK in salvage and blue loot.  There is a lot of variance, because about half of the value is the salvage and it has a strong element of chance.  There is really only one salvage part that is worth much: melted nanoribbons.  If you get lucky on melted nanoribbons, you get more than average.  C4 radar and data sites are considerably harder sites, and they earn more.  Perhaps 120m average in blue loot and salvage.  You can also get perhaps 60m from can-cracking in relic sites, which is worth doing.  The minigames for C4 data/relic sites are the hardest ones in the game, so their earning rate is not great without maximum skills.  Data site cans are not worth it, although with a cargo scanner you can probably select only the relatively high value cans and earn a decent rate on a few cans.

Last night we completed 13 combat anoms, and another 2 radar sites.  So we would expect to earn about 1.5 billion, and we did.

How long did this take?  We started right at 8:00 with three of us.  Hiljah joined about 9:15.  We ended some time around 11:30; perhaps 11:15.

Using 11:30 for a conservative estimate, three of us spent 3.5 hours each.  Hiljah, 2.25 hours.  Four players; what did we earn per player?  We earned about 117m per man-hour.  What did we get per-character?  We used nine characters: two logis, one salvager, one fleet booster, and five DPS.  Thus,we earned 52m per character-hour.

There was some inefficiency in our setup.  Our salvager was not busy 100% of the time.  Adding DPS would increase his rate of earning a bit by keeping him busy more of the time.  And of course the logistics have very little DPS.  So, by adding a few more DPS characters we might get a moderate improvement.  (In fact we left one radar site untouched for lack of time.)

We Make Bank in C4

It's Sunday, and I have a spare hour.  Let's see what's shaking in EVEland.

I go out ghostbusting again, in Catch this time.  I scour from 4-07MU to HP-64T and back, finding a single ghost site on the way back.  Nobody in local.  I try to run it, but as before fail the minigame and blammo.  Nothing to show.  I think I need better skills to make any ISK this way.

In the nullsec system where my wspace exit hole is, there are two sigs.  I have not been paying attention to them, but since I am headed back in anyway I search it down, and it is a relic site.  Hmm.  I don't have an analyzer fit, but I have one in my hold, along with a mobile depot.  I am eager to try it out.

I make a safespot, then fly to it.  I launch the depot for myself.  It then counts down 40 seconds or so, and I can refit.  Very handy.  Unfortunately, I do not have the analyzer I thought I did.  Oh well, I grab the depot back in (which takes no time), and head back to wspace.

I get back into my home system with several hours to go on our wormhole.  There is a new signature in our system.  Dutifully I move out, fire probes, and search it down.  Another wormhole.  I fly to it, and examine it.   It is a K162 from "dangerous unknown" space, and it is yellow.  This means it comes from C4.

Do I enter it and search it down?  Or should I refit and head out to get that relic site?  I decide to have a look.  At the least I can trigger all the sites.

I enter.  C4b is a black hole system (yuck), and there is no tower on scan.  Sixteen anoms, and eleven sigs.  Whoever lives here has not been very active.  I fire probes and throw them out of the system, then I bookmark the wormhole and check the system map.  I can see all the inner planets, of which there are four.  But there is an outer planet.  I warp out to it to check for towers: no towers.  This system is unoccupied.  Not too surprising given the black hole and the many sites.

Now I bring in my probes and start scanning.  I expect to find at least one more wormhole, because whoever activated the wormhole I came through (an X877), had to get into this system somehow.  I find lots of gas.  Gas, gas, gas, data, gas, gas, gas, data, relic, gas.  Um... that's all of them.  And no wormhole!  (Not other than the one connecting to my system.)

This is a fantastic bit of luck.  It means that in a few hours when our static wormhole expires, without lifting a finger, my corp will have a completely zipped up duo of systems -- and one of them packed full of juicy sleepers to kill.  But right now I have to go work in the real world.

Back into the real virtual world.  I am still the only person in my corp around, but I can make some ISK by myself.  Our static wormhole is gone.  In C4b there are seven gas sites including two intermediate ones.  And also three ore sites.  I triggered all of them earlier; I always trigger all sites in C4.  So their sleepers will be present.  I refit into a Drake and head out.  I check the number of signatures: it will be eleven if nothing has changed.  It will be twelve or more if a new site (likely a wormhole) has appeared.  It's eleven.  Nothing has changed.

The lesser sites I can solo in a Drake.  Usually I can also solo the harder ones, but today the damage is too much.  (I have the feeling the sleepers are moving faster due to the black hole and that is reducing my damage.)  Anyway, I warp out the Drake and come back in a Venture to salvage.  Then I come back to finish the last two sites in a Tengu.  All told, about 50m in loot.  And again I have attend to the real world.

Zooming around the anchor as sleepers perish
And back again.  Now, with sleepers gone, I can suck gas.  I log characters on both my accounts and warp over to the wormhole, and transit.  Are there still 11 signatures?  There are.  Nothing new; it is safe.  I warp to two different C50 clouds and set to it.

I'll be busy as long as I want.  The system has clouds of C50, C72, C28, and C32.  I fill one Venture and run back home, and return.  Right after that, Jayne logs in.  I fill him in on the situation; he gets two more characters gas-mining.   Jayne pings Timmay while I ping Hiljah.  We extract more gas for my reactions.  We manage to clean out one of the sites entirely.  So, ten sites to ignore.

About 7:30, Timmay shows.  Jayne and I could start running sites in C4b by ourselves, but having one more person (two more characters) makes it much easier.  Now we load up, checking missiles and whatnot, in our standard sleeper-killing fleet.  Ravens and Ospreys, although Timmay flies a Rokh and a Noctis.

The sites left after the first hour
We're ready, and off we go at just about 8:00.  I fleet-warp us to the wormhole and we jump on contact.  I check to make there are ten sigs.  There are ten sigs.  And I warp us to the first of eight Frontier Barracks.  The slaughter commences.  Silly sleepers!  Run!  Actually, no, don't.  I need your melted nanoribbons and blue loot.  Those highsec corps are idiots to buy it, but that's not my fault.

We work through the Barracks, which are mostly in the inner system.  I time one: almost exactly 10 minutes.  Hiljah appears at about 9:15; we are almost through the Barracks.  There is one in the outer system, but with the outer planet 60 AU away, I am going to do all the sites out there together.  So I target the three sites remaining in the inner system: one more Barracks, a Sleeper Information Sanctum, and an Unsecured Frontier Digital Nexus.  With Hiljah adding two more DPS-chucking Ravens, these drop quickly.  The Nexus is not completed; you have to trigger the later two waves by messing with a can and failing.  We'll come back and do that later.

Now we warp to the outer system and start in the sites.  First the Barracks, and then all the Frontier Command Posts.  These have a lot of frigates, and take a bit longer than Barracks do.  Still, ISK is ISK.  And the other Digital Nexus.

By the time we through all these sites, it is about 10:45 and the natives are getting restless.  It's enough.  We take a short break.  I fly the fleet to a safespot, then I eject from my Osprey and pod home to get a Heron to trigger the two data sites.  (Are there still three sigs in the home system?  There are.  OK good.)  Jayne takes the loot so far back for safekeeping: over a billion ISK.

I fly back to trigger the data sites.  The first site triggers on the second try.  I have a brief moment of excitement when my Heron hits the nearby sleeper-structure and does not warp out quickly.  The sleepers red-box me, but they are too far off to hurt me before I warp.  The second site takes quite a few failed hacks to trigger.  I am on the 6th try when the sleepers appear.  I warp off easily.

Back to the safespot, and I reship back into the Osprey.  The fleet is ready, and we compete the two data sites.  These are notable for the damage they deal in the final wave: four Sleepless Safeguards with 1928 DPS that scram, web, and neut.  Nasty.  But our hard tanks and the Ospreys can handle that easily.

We wrap it up trying to hack a talocan artifact.  This works, but the guys miss a single can which evidently had the good stuff.  Too bad.  The total take for the night is 1.5 billion ISK of salvage and blue loot.  During the day I got another 50m or so of the same, and we got perhaps 100m in gas as well.  A banner day for Complex Systems.

Sunday, November 24, 2013

I Fail Some More Ghost Sites

It's the day after yesterday.  Well, it always is, but the yesterday in question had me leaving off out in Stain, having found an unused section of null where I found two ghost sites.  I did not get anything from either.  One despawned before I even saw it; the other one had nothing special in any can, and someone in local.  Not worth the risk of hacking.  I have a bit of time to play this morning, so I figure to find some more.  This time, I hope to get some actual loot.

I set off, on pretty much the same path as yesterday but backwards.  And voila -- two jumps in, I find a ghost site!  Nobody in local!  Huzzah.  I warp to it, decloak, and then start scanning cans.  And it's almost a replay of yesterday: nothing much in any can.  However, today I have nobody to stop me, so I might as well go for it and see if I can hack a can.  Or who knows, two.

I burn over to a can, and start hacking.  Ugh -- restoration node.  Kill it, ouch.  Onward.  80/20 firewalls everywhere, and another restoration node.  Kill it.  More clicking, and I get a utility.  More clicking, another restoration node.  I have almost lost.  A few more clicks for desperate hope, and it is done.  My virus is too weak to prevail.  I head towards another can, and exit the minigame.  Boom!  The can blows and knocks off 20% of my shields.

As I am right in the middle of the site, suddenly I am in amidst a bunch of red crosses.  The timer is up: Serpentis pirates arrive.  I veer away from them, afterburner almost full ramped.  They shoot me and knock off another third of the shields or so, then swoosh, they all take off in all directions.  (Once again I admire this effect.)

Another ghost site, another failure.  I set out again.

And, next system: another ghost site!  Again, nobody.  Again, I warp over and scan all the cans.  Now something new: a can with actual treasure.  A 'wetu' mobile depot blueprint!  An ascendancy gamma blueprint! 
Goodies!
Ooh.  I head to it.  I enter the minigame.  It is the same hard minigame.  This one I do better on, but I still don't find the core.  I fail again.  Sighing, I head towards another can, and all that nice treasure explodes (and takes a chunk of shields).  Then the same thing happens as before: before I can get to a second can, the timer is out, and the pirates blow the site.

I don't find any more gas sites today.

Saturday, November 23, 2013

A Ghost Site Disappoints

Two nights ago, I went ghostbusting in Stain.  Skunked.  Last night, I did it again in lowsec, out to the EVE gate.  Very few people around, but no ghosts.  Skunked again.

Tonight I fly again.  (I need to think of a name for my exploration Tengu.  Nosey, perhaps.)  Tonight our static C3 has a lowsec, and it comes down in Harner, which is in a corner of Solitude.  I scan down the local system.  Nobody is here but me.  There's a data site, which I run, to modest gain.  And there are two lowsec gas sites.  One has a low-value gas.  But the other... Celadon Cytoserocin.  Currently second most valuable gas in the game.  I think about it a while, then log out to bring in my farming alt.  (He has better gas skills than Von does.)

I mine on and off for a while, twice interrupted by people entering the system.  I mine the gas orbiting at 1000, so it is easy to move off and cloak.  Jayne shows up later and brings down two characters; we suck it dry quickly.  Now back into wspace, dump gas, and change characters.

Back to my original plan.  Ghostbusting.  Where?  Well, let's see if highsec Solitude is well populated.  I would not mind finding a site there first to run, so I could get the feel of it.  But that's unlikely unless it is pretty abandoned, and I just don't know how populous the place is.  So I set course for Gererique.  All of the systems I go through have people in them, lowsec and highsec.  So, I guess this is not the place to bust.  OK, plan adaptation: I am heading for nullsec.  Fortunately, Solitude borders nullsec.  So I can get into Syndicate in just a few jumps.  OK, off I go.

I am a little bit scared of a camp at the border, but I have been this way before and there was none.  (There was a camp going the other direction coming from contiguous empire, but I am not going there.)  And today there is none.  Also no ghost site, but now I am into null and there is nobody here.  So things are looking good.  I am planning to hit the local cluster here, since I don't have a lot of time.

Angry Concord Guy never sleeps.
When I enter Iggy (as I think of I-YGGI), there is a ghost site!  It shows up on my scanner as a normal combat anom, named "Improved Serpentis Covert Research...".  But there's also another player.  Hmm.  I order a warp to the site anyway, and cloak immediately.

Before I leave grid, I see the other player on grid.  He's leaving.  Nice!  It's all mine!  Except... it isn't.  I get a popup for the ghost site when I warped to it, but when I land, there is no ghost site.  And it has disappeared from my list of anoms.  Hmm.  My guess is, the guy I saw leaving just ran the site and left.  It despawned between when I warped and landed. 

A minimalist site -- very un-CCP-like
That's a disappointment.  Nothing to do but keep looking.  I set course north.  Two hops later, in A-ZLHX, I get lucky again!  Another ghost site.  And also another player.  I warp to the site, cloaked.  Here is what it looks like: there are four cans in a square, with about 20km between cans.  You warp into the center of it, I think.  (I warped to 10, being cautious, and ended up near the lower-left can.)  Above each can is a flavor object (bunker, small tower).

I sit for a second gathering my thoughts.  I do not really want to run the site with anyone in local.   On the other hand, if she is in local in a frigate maybe I can kill her when she comes to the site.  So I look at dscan for her: no ship appears.  I check out the system: it's all in range.  This makes me suspect she is cloaked.  But then I notice there is a station.  OK, she's probably there.  No way for me to check, though.  And it's been long enough that I doubt she is going to come in a frig.

Well, Nosey is designed to run away pretty well.  And I can't just sit here.  So, I mentally formulate and rehearse my escape plan, and then uncloak and start scanning cans.  I will want to get the can with the best stuff first, since it may be all I have time for.  First can: some minerals and some junk.  Second can: junk.  Third can: junk.  Fourth can: minerals and junk.
BOOM

Hmm.  Should I hack for basically nothing?  I would if alone, but it's not a good risk:reward proposition.  So I don't.  Still, I am curious to see what will happen.  So I back off from all four cans, and wait.

It all goes down as I have read on the forums. After about a minute and a half, Serpentis pirates appears.  I am cloaked so they are no problem.  Shortly, they blow up all the cans, and then they warp off in all directions.  (I don't think I have ever seen NPCs do this; it's kind of cool.)

I have a look at the rest of the small area I am in.  No more ghost sites.  And that is about it for my play time tonight.  Then I decide to log off here, so I can try again tomorrow. 

Thursday, November 21, 2013

Wormhole Noise to be Fixed

A quick note for wspace denizens.  Since Rubicon, you may have noticed, as my corp has, the complete absence of wormhole sounds.  This obviously makes sound-based pickets useless, which would be a fairly dramatic change to wspace life.  Well: this has been reported to CCP and, according to CSM rep Chitsa Jason, it is a bug which they intend to fix.

Whew.