I have not been feeling like writing, and not playing as much EVE as I have in times past. So that's what's up with the lack of posting. I am in the process of winding down my occupancy of the C4 I am in. The logistics have become unfun.
But enough of that. The thing that broke through my writing torpor today was a nice little kill. My system had many connecting wormholes, and I wanted to get my Jita alt in with a few last PI goods to pump into my pipeline. My system had an unusually high number of connections: its normal static C4 and C5, but also three other C5s connecting via K162s. Thus I had been scouring nearby systems for exits in my trusty Manticore. I found only a single lowsec exit, not near to Jita. Oh well. I tried. After that I had returned home, and was just sitting around in my system, watching a wormhole just in case someone came in. I was in the room, playing other games. But occasionally I'd come back to sit at EVE, tweak prices on my Jita alt, and with Von check a dscan, and look at the probe scanner to see if there were any new wormholes.
At one point I returned and dscanned and what's that? Probes! The guy came in a different wormhole, but I figured maybe I could still ambush him at my tower's decloak trap. So I warped back there. I landed on grid and barely had time to rotate my camera to face the bubble, when -- bingo! -- an Astero appeared in my trap. Astero vs bomber in most places is a win for the Astero. But any ship on grid with me at my tower, and I will win that fight. Go time!
I uncloaked, and got all systems on, locking the unlucky Astero up. I even hit her with a round of torps before she was evaporated by my tower's guns. Unluckily for her, her pod was cleanly in the bubble. So I terminated her -- the tower won't do that -- and returned her to highsec the fast way.
It turns out she was pretty new in EVE, so I opened a chat, told her about tower traps and how to avoid them, and we had a nice little chat. She had some questions about stealth bombers. I hope I helped. Anyway, one question was what can one hunt in a bomber in wspace? I listed some ships, but as a part of that I refreshed my corp's killboard at zkillboard, to remind myself of what I had killed recently.
That's when I noticed that not only had my tower killed once today, it had killed three times! (Others are this and this.) Yow! My tower is a better EVE player than I am this month.
Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts
Sunday, April 5, 2015
Thursday, January 29, 2015
Jab and Riposte
It's corp night again. Last night I prepared C5a for us, should it prove worthy. By going in a day in advance, I can instantiate all the 16-hour wormholes that may be sitting around there uninstantiated, and get them to go away. So I don't have to pop them to be safe. But of course, new wormholes can pop up all day long, and there's nothing I can do about it.
I have to check for new wormholes, and I might as well do it now, before my corpmates show up. Actually I am only expecting Jayne tonight. But last night I found the best gas site in the game, an Instrumental Core Reservoir, in C5a. If it's still there today, which is highly likely, then we'll run it. We can be in, kill the sleepers, and out probably before anyone can scan us down. So that's my plan. I warp to the wormhole C4a->C5a, and jump.
Plans change. In this case, I see a full set of Sister's core probes, as well as two Ventures. There is no live tower on scan from here (in fact I know from last night that there is no live tower in the system). So the two Ventures are out in space somewhere. Almost certainly gassing in the Core Reservoir, right? A single narrow-band dscan confirms it.
I am in my normal Manticore fit, unable to tackle a Venture. So I need to refit to my fit with two scramblers. Where can I do that? I could go back home to do it, but that means two more uncloaks at the wormhole. It also means five minutes of polarization. Not a good option. This system is rather small. The furthest planet is an outer planet about 14 AU out. That's almost far enough... fortunately, last night I scanned down a wormhole that is near that planet, and about two AU further away. I think that is far enough to be off dscan.
I warp to the wormhole near the outer planet, making a safespot when I get close. Then I turn around and warp to that safespot. From it, I cannot see much on dscan. It will do. Of course I have no idea whose probes those are; it might be one of the Ventures scanning, or it might be some other ship. If it is another ship, there's some chance it will come out here and dscan. But at least I can hope that the pilot is probing and isn't dscanning actively.
I launch my mobile depot, then orbit it at 2500 cloaked while I wait for it to online. Dscanning shows nothing during this time. When the depot onlines, I get in close and uncloak, and refit. Then I grab everything, and warp to the gas site at 100km.
As I warp over, I am considering my options. Jayne should be online any minute now, and I might hasten that. We got a similar setup last week, him dropping on them in a Sabre so we got pods. But before I do that, I want to get on site and see what's happening there.
I land in the site. I came in from the side, so I am not worried about being decloaked by the gas. And indeed, the large cloud of C320 is entirely gone. Both Ventures are there, now sucking at the small cloud, the C540. This is bad. A single Venture can suck up one of these small clouds in less time than it takes for sleepers to come, which is 20 minutes. Two can suck it in 10 minutes. I don't know how long they have been at it. But probably they won't be on site for more than a few more minutes.
There's no time for Jayne. I have to get in there pronto. I bookmark the gas cloud, then warp to the sun (which is close) to bounce. As I warp, I am trying to recall how large the C540 cloud is. I think it's about 15km in radius, but I am not sure of that. 20km would probably be safe, but maybe not. I decide to warp to 30km. I land, then reverse and warp back at 30km.
I land near the cloud, about 18km from it. A quick check shows one Venture is orbiting away from me, but the second is coming more or less towards me. I move downward to meet it. Once I get close enough, I uncloak and get to work. The Venture's pilot tries to escape me, but with my microwarp I can catch him even though he is slightly faster. Gradually my rockets do the job. Boom. He warps his pod promptly.
I scoop the loot from the wreck, which is not much. There is a nice chunk of gas there, C320. I want that. But before anything else, I move off the wreck and cloak.
Combat done. I start to ease back and notice the things again. Dscan is clear. The gas cloud is gone! They must have sucked the last little bit of it as I was attacking them. Talk about lucky timing! A single minute later attacking, and I'd have missed them entirely.
I want that gas. Not only is it worth 36m or whatever, it's the prize of battle. The enemy may want it too. But I am here and he's not. I know where the bomber is, and he does not. I quickly log on my alt Otto. As he logs on, I bookmark the wreck and check dscan. Nothing there. I figure that the enemy may come back with force, but it's unlikely at short notice that they'll come with anything that will stop a Venture. Even if they do bring a bubbler, I can see it coming on dscan. And a Venture is worth the risk. Otto takes one of my corp's Ventures, then warps over to the C5 wormhole. Then he warps to the wreck bookmark, grabs the gas, and warps back home. Ah, loot.
As I am sitting congratulating myself, I am still scanning. I see a Venture. Ah. Perhaps they had the same thought as I did: come back in a worthless Venture to try to secure the loot. Sure enough, a Venture lands on grid, but not at the wreck. It's at the site's bookmark, about 20km from me. The wreck is empty, so I figure the new Venture will leave. Still, I move towards it in the hope that it dallies. It moves, but not as I would expect, back where it came from. Rather, towards the wreck. That's odd... but it helps me close the range quickly. Can he not see the wreck is empty? No time to think about that. I am in range, and I uncloak and open up.
This one seems to go faster than the first. Boom. Again the pod warps in time. Still, yay me!
A Sabre is on grid. Crap, baited like an idiot! Boo me! The Sabre lands about 4km from me and fires a bubble.
I instinctively hit the microwarp and cloak. And luckily for me, I am moving away from the wreck and far enough from it to cloak. It's up to the Sabre now, to get to where I was going. I know that even though I see me cloak immediately, he gets to see me for another 10 seconds or so. So I just keep going straight, which is more or less to the edge of the bubble. He starts moving towards me.
Now I juke and head directly to the edge, hoping to warp before he uncloaks me. He gets about 8km from me, and fires another bubble. Dammit.
But then I get a break, and he changes direction, or maybe my juke worked. (Hard to see what is happening in 3d.) I make it to the edge of the bubble, and out. He's 15km away; I am safe. He fires a third bubble, but not near me now. I keep moving out for a while just to watch. Shortly he microwarps out of his bubbles and warps off.
Lessons here? Well, there was nothing the first Venture could have done, other than be dscanning like a maniac and abort at the first sign of me as I crossed the wormhole. I had scanned the site down last night, so he had no chance to see me probing for him. Also, Ventures don't expect to get pinned by bombers. So I cannot fault him at all.
One lesson comes from the fits on those Ventures. Neither is excellent. The second Venture should have had a warp scrambler or disruptor; if it had, my fate would have been sealed. Both Ventures should have had a medium shield. This would have given them more than double the hitpoints, doubling the time it would take me to kill them. That also probably would have made the difference in the second fight, because had the Venture still been alive when the Sabre landed on grid its lock could have prevented my cloaking. Note that both Ventures have empty slots. You don't need a high-meta shield either; a simple Subordinate Screen Stabilizer costs about 15000 ISK. Similarly, Ventures should have damage controls in the low. That also increases hitpoints considerably. (The fit I use for gas mining is found in my post How to Mine Gas Fairly Safely in Wspace.)
The main lesson is my own mistake. Don't double dip. If it seems too good to be true, as it was to have the second Venture go for the wreck in spite of the wreck being clearly empty, leave off. It's true that I got the kill and I got away. But I got it only because his fit was bad, presumably because he was rushed in making it. I risked far more than he did. If he lost, he lost a Venture worth a half million ISK. Big deal. If I lost, I lost not only a 40m bomber but a 100m pod too, and I'd be back out in known space with no known way back home. I'd have to scan out with Otto. Probably take 30 jumps across highsec. Serious inconvenience. Big loss.
I have to check for new wormholes, and I might as well do it now, before my corpmates show up. Actually I am only expecting Jayne tonight. But last night I found the best gas site in the game, an Instrumental Core Reservoir, in C5a. If it's still there today, which is highly likely, then we'll run it. We can be in, kill the sleepers, and out probably before anyone can scan us down. So that's my plan. I warp to the wormhole C4a->C5a, and jump.
Plans change. In this case, I see a full set of Sister's core probes, as well as two Ventures. There is no live tower on scan from here (in fact I know from last night that there is no live tower in the system). So the two Ventures are out in space somewhere. Almost certainly gassing in the Core Reservoir, right? A single narrow-band dscan confirms it.
I am in my normal Manticore fit, unable to tackle a Venture. So I need to refit to my fit with two scramblers. Where can I do that? I could go back home to do it, but that means two more uncloaks at the wormhole. It also means five minutes of polarization. Not a good option. This system is rather small. The furthest planet is an outer planet about 14 AU out. That's almost far enough... fortunately, last night I scanned down a wormhole that is near that planet, and about two AU further away. I think that is far enough to be off dscan.
I warp to the wormhole near the outer planet, making a safespot when I get close. Then I turn around and warp to that safespot. From it, I cannot see much on dscan. It will do. Of course I have no idea whose probes those are; it might be one of the Ventures scanning, or it might be some other ship. If it is another ship, there's some chance it will come out here and dscan. But at least I can hope that the pilot is probing and isn't dscanning actively.
I launch my mobile depot, then orbit it at 2500 cloaked while I wait for it to online. Dscanning shows nothing during this time. When the depot onlines, I get in close and uncloak, and refit. Then I grab everything, and warp to the gas site at 100km.
As I warp over, I am considering my options. Jayne should be online any minute now, and I might hasten that. We got a similar setup last week, him dropping on them in a Sabre so we got pods. But before I do that, I want to get on site and see what's happening there.
I land in the site. I came in from the side, so I am not worried about being decloaked by the gas. And indeed, the large cloud of C320 is entirely gone. Both Ventures are there, now sucking at the small cloud, the C540. This is bad. A single Venture can suck up one of these small clouds in less time than it takes for sleepers to come, which is 20 minutes. Two can suck it in 10 minutes. I don't know how long they have been at it. But probably they won't be on site for more than a few more minutes.
There's no time for Jayne. I have to get in there pronto. I bookmark the gas cloud, then warp to the sun (which is close) to bounce. As I warp, I am trying to recall how large the C540 cloud is. I think it's about 15km in radius, but I am not sure of that. 20km would probably be safe, but maybe not. I decide to warp to 30km. I land, then reverse and warp back at 30km.
I land near the cloud, about 18km from it. A quick check shows one Venture is orbiting away from me, but the second is coming more or less towards me. I move downward to meet it. Once I get close enough, I uncloak and get to work. The Venture's pilot tries to escape me, but with my microwarp I can catch him even though he is slightly faster. Gradually my rockets do the job. Boom. He warps his pod promptly.
I scoop the loot from the wreck, which is not much. There is a nice chunk of gas there, C320. I want that. But before anything else, I move off the wreck and cloak. Combat done. I start to ease back and notice the things again. Dscan is clear. The gas cloud is gone! They must have sucked the last little bit of it as I was attacking them. Talk about lucky timing! A single minute later attacking, and I'd have missed them entirely.
I want that gas. Not only is it worth 36m or whatever, it's the prize of battle. The enemy may want it too. But I am here and he's not. I know where the bomber is, and he does not. I quickly log on my alt Otto. As he logs on, I bookmark the wreck and check dscan. Nothing there. I figure that the enemy may come back with force, but it's unlikely at short notice that they'll come with anything that will stop a Venture. Even if they do bring a bubbler, I can see it coming on dscan. And a Venture is worth the risk. Otto takes one of my corp's Ventures, then warps over to the C5 wormhole. Then he warps to the wreck bookmark, grabs the gas, and warps back home. Ah, loot.
As I am sitting congratulating myself, I am still scanning. I see a Venture. Ah. Perhaps they had the same thought as I did: come back in a worthless Venture to try to secure the loot. Sure enough, a Venture lands on grid, but not at the wreck. It's at the site's bookmark, about 20km from me. The wreck is empty, so I figure the new Venture will leave. Still, I move towards it in the hope that it dallies. It moves, but not as I would expect, back where it came from. Rather, towards the wreck. That's odd... but it helps me close the range quickly. Can he not see the wreck is empty? No time to think about that. I am in range, and I uncloak and open up.
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| Lightning strikes twice. |
A Sabre is on grid. Crap, baited like an idiot! Boo me! The Sabre lands about 4km from me and fires a bubble.
I instinctively hit the microwarp and cloak. And luckily for me, I am moving away from the wreck and far enough from it to cloak. It's up to the Sabre now, to get to where I was going. I know that even though I see me cloak immediately, he gets to see me for another 10 seconds or so. So I just keep going straight, which is more or less to the edge of the bubble. He starts moving towards me.
Now I juke and head directly to the edge, hoping to warp before he uncloaks me. He gets about 8km from me, and fires another bubble. Dammit.
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| Might have died here. |
Lessons here? Well, there was nothing the first Venture could have done, other than be dscanning like a maniac and abort at the first sign of me as I crossed the wormhole. I had scanned the site down last night, so he had no chance to see me probing for him. Also, Ventures don't expect to get pinned by bombers. So I cannot fault him at all.
One lesson comes from the fits on those Ventures. Neither is excellent. The second Venture should have had a warp scrambler or disruptor; if it had, my fate would have been sealed. Both Ventures should have had a medium shield. This would have given them more than double the hitpoints, doubling the time it would take me to kill them. That also probably would have made the difference in the second fight, because had the Venture still been alive when the Sabre landed on grid its lock could have prevented my cloaking. Note that both Ventures have empty slots. You don't need a high-meta shield either; a simple Subordinate Screen Stabilizer costs about 15000 ISK. Similarly, Ventures should have damage controls in the low. That also increases hitpoints considerably. (The fit I use for gas mining is found in my post How to Mine Gas Fairly Safely in Wspace.)
The main lesson is my own mistake. Don't double dip. If it seems too good to be true, as it was to have the second Venture go for the wreck in spite of the wreck being clearly empty, leave off. It's true that I got the kill and I got away. But I got it only because his fit was bad, presumably because he was rushed in making it. I risked far more than he did. If he lost, he lost a Venture worth a half million ISK. Big deal. If I lost, I lost not only a 40m bomber but a 100m pod too, and I'd be back out in known space with no known way back home. I'd have to scan out with Otto. Probably take 30 jumps across highsec. Serious inconvenience. Big loss.
Tuesday, January 27, 2015
Beaten to It
It's getting late tonight. Almost bedtime... but there is still a bit more time, and there is my static C4 to explore through. I've explored our static C5: nothing. Also a K162 to C4: more nothing. It had statics to C4 (my system), and C5b: nothing there either. Seems like a lot of nothing tonight. But you cannot find something without looking. And so, into C4a.
C4a itself appears like more nothing. It's a small system, scannable from my wormhole. There's one live tower, but nothing else of interest. No ships. No wrecks. Not even a stray drone. At this point I might turn around. Or I might not. Let's see what statics this system has.
I consult Tripwire, incidentally updating my wormhole sig since my wormhole is out all by itself. Aha. This system has statics to C2 and C3. Both of those are interesting possibilities. Good enough for me to keep going, and good enough for me to scan through seven sigs (six, really because minus one for my wormhole). So I move out from the wormhole, fire probes, and cloak.
A few minutes later, I have the system fully scanned. In addition to the two static wormholes, there is some gas, a data site, and a relic site. OK, shall I go to C2a first, or to C3a? Easy decision, really. C2s have dual statics, and so are often occupied by people who intend to use the second static to find people to kill. Thus they tend to have more alert occupants. So I like C3a. I warp over, and jump in.
C3a is large enough that I have to warp around. In the inner system there are two basic sleeper cruiser wrecks on scan. Ooh, maybe a salvager will come. But I cannot find the wrecks. From the look of them, they are probably in a gas site. There are several sigs. Shall I scan? Let me check the outer system first.
I find a Venture at a tower in the outer system. After some dscanning, I get on grid with it. It is manned. Hmm. I am not in my Venture killing fit, but I am not sure what this guy plans to do. Being in a Venture at all suggests he has been mining; perhaps he saw the new sig and skedaddled. On the other hand, he might just be taking a break. I cannot tell. But I can tell I'd like to know where the gas site is. All the sigs in this system are in the inner system, 25AU from where I am. So this guy cannot dscan to there. I figure I will go in and scan as fast as possible, so that at least I have the gas site(s) in case this guy tries something.
I warp to the inner system, and after a quick dscan check, fire probes. Then I quickly scan down the few sigs. There is indeed a gas site, and it does indeed hold the sleeper wrecks. I still see nothing on dscan, so maybe my scanning has not been noticed.
I warp to the gas site. Both clouds are there, including a C72 cloud. (C72 is worth mining; C70 -- the other cloud -- isn't.) The sleeper wrecks have not been looted yet. Hmm. Nothing on scan.
I move off to a perch 150km+ from both gas clouds and the two wrecks. Now, I wait.
I wait some more.
Tick.
Tock.
Damn, I am short on time here. I might wait longer if it was earlier in the evening, but it's not. I warp to the sleeper wrecks, grab their blue loot, and warp out.
Shall I call it a night? Not quite yet... just one more system. I'll check out C2a. I warp across C4b, then jump in.
My dscan from the wormhole tells a story. There are two mining barge wrecks on scan, as well as a corpse, a Manticore and a Stratios. Some miners got ganked here. There are also a Basilisk and an Epithal, which I expect are not part of it.
I check the scanner, and sure enough there is one ore site in the system. It's 13 AU from me, and a quick narrow beam dscan confirms that the wrecks are there, as well as the bomber and the Stratios. I warp over, but I am pretty sure I am too late.
I am too late. In the site, I land on grid about 25km from where the action was. The Stratios warps off just as I land. Then the Manticore, piloted by Indecorous, grabs a last bit of loot, and also turns and warps. Both ships disappear from dscan, which of course means pretty much nothing. (Here are the kills: a Covetor, a Procurer, and a mobile tractor.)
Strangely, the corpse is not on grid here. Where is it? I almost start looking, but then I recall the time. It's not my corpse so I don't want it for my collection, and surely whatever locals there may be left here in the ships which I can see are not going to be doing anything stupid again tonight. At least not for a few hours, and I don't have that much time. So, goodbye C2a. I warp home for PI and logoff.
That's EVE. Earlier, had I chosen to enter C2a first and not C3a, it seems nearly certain that I would have gotten at least one of those two barges. Possibly both, if they were less than fully alert. I was beaten to them by only a minute or two.
C4a itself appears like more nothing. It's a small system, scannable from my wormhole. There's one live tower, but nothing else of interest. No ships. No wrecks. Not even a stray drone. At this point I might turn around. Or I might not. Let's see what statics this system has.
I consult Tripwire, incidentally updating my wormhole sig since my wormhole is out all by itself. Aha. This system has statics to C2 and C3. Both of those are interesting possibilities. Good enough for me to keep going, and good enough for me to scan through seven sigs (six, really because minus one for my wormhole). So I move out from the wormhole, fire probes, and cloak.
A few minutes later, I have the system fully scanned. In addition to the two static wormholes, there is some gas, a data site, and a relic site. OK, shall I go to C2a first, or to C3a? Easy decision, really. C2s have dual statics, and so are often occupied by people who intend to use the second static to find people to kill. Thus they tend to have more alert occupants. So I like C3a. I warp over, and jump in.
C3a is large enough that I have to warp around. In the inner system there are two basic sleeper cruiser wrecks on scan. Ooh, maybe a salvager will come. But I cannot find the wrecks. From the look of them, they are probably in a gas site. There are several sigs. Shall I scan? Let me check the outer system first.
I find a Venture at a tower in the outer system. After some dscanning, I get on grid with it. It is manned. Hmm. I am not in my Venture killing fit, but I am not sure what this guy plans to do. Being in a Venture at all suggests he has been mining; perhaps he saw the new sig and skedaddled. On the other hand, he might just be taking a break. I cannot tell. But I can tell I'd like to know where the gas site is. All the sigs in this system are in the inner system, 25AU from where I am. So this guy cannot dscan to there. I figure I will go in and scan as fast as possible, so that at least I have the gas site(s) in case this guy tries something.
I warp to the inner system, and after a quick dscan check, fire probes. Then I quickly scan down the few sigs. There is indeed a gas site, and it does indeed hold the sleeper wrecks. I still see nothing on dscan, so maybe my scanning has not been noticed.
I warp to the gas site. Both clouds are there, including a C72 cloud. (C72 is worth mining; C70 -- the other cloud -- isn't.) The sleeper wrecks have not been looted yet. Hmm. Nothing on scan.
I move off to a perch 150km+ from both gas clouds and the two wrecks. Now, I wait.
I wait some more.
Tick.
Tock.
Damn, I am short on time here. I might wait longer if it was earlier in the evening, but it's not. I warp to the sleeper wrecks, grab their blue loot, and warp out.
Shall I call it a night? Not quite yet... just one more system. I'll check out C2a. I warp across C4b, then jump in.
My dscan from the wormhole tells a story. There are two mining barge wrecks on scan, as well as a corpse, a Manticore and a Stratios. Some miners got ganked here. There are also a Basilisk and an Epithal, which I expect are not part of it. I check the scanner, and sure enough there is one ore site in the system. It's 13 AU from me, and a quick narrow beam dscan confirms that the wrecks are there, as well as the bomber and the Stratios. I warp over, but I am pretty sure I am too late.
I am too late. In the site, I land on grid about 25km from where the action was. The Stratios warps off just as I land. Then the Manticore, piloted by Indecorous, grabs a last bit of loot, and also turns and warps. Both ships disappear from dscan, which of course means pretty much nothing. (Here are the kills: a Covetor, a Procurer, and a mobile tractor.)
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| Well done. |
That's EVE. Earlier, had I chosen to enter C2a first and not C3a, it seems nearly certain that I would have gotten at least one of those two barges. Possibly both, if they were less than fully alert. I was beaten to them by only a minute or two.
Wednesday, January 21, 2015
Strange Events in C5a
It's the morning, and I am out for a bit of exploration before work. It's corp night tonight, meaning we have a standing plan to run sites to make money. Part of that involves opening our static C5 the previous night, to scout it out. Last night the system looked great for running sites, other than it not having that many. It had no live towers, just two dead ones. And it had only its static C6 wormhole, and one other small wormhole to nullsec. (This one I likely instantiated; it will last 16 hours and therefore be gone by the time corp night starts.) But now it's been eight hours, and I want to peek in to see if anything has changed.
I jump into C5a, and dscan. Nothing on scan, good. But there are three new sigs -- not so good. One is the static, which is evidently gone since last night. The other two, I don't know. I move off the wormhole, fire probes, and hide them. Then I warp around the system. Nobody home. OK, time to scan.
Scanning reveals three new wormholes. The new static, to C6a. And two new wormholes to nullsec. One is small, which is not a great sign for my plans tonight. Grr. The other is a K162. Having found these wormholes, I start exploring them. The incoming one first. I warp to the wormhole.
As I arrive on grid with the wormhole, I see there's a Tristan here. Huh? Where'd he come from? No time to consider that. I am about to exit out of warp at the center of the wormhole, which will uncloak me. Tristans are drone frigates, which means they are great for killing stealth bombers. Nothing to do but jump. I jump. There are several people in Local in this system. Maybe he's from here. I hear the wormhole noise. He followed me. I bookmark the entrance just in case, then jump back into C5a. Once in, I order a warp to the next nullsec wormhole, and cloak. The Tristan has followed me, again, but he does not catch me. It's really hard to catch anyone in a cloaky frigate on a wormhole any more. If the Tristan pilot was trying, he did not succeed.
I assay the remaining two nullsec wormholes one after the other, coming back in immediately. Nobody in nullsec in either system. The Tristan remains on scan. I'm ignoring him: not my target profile. On to C6a. I instantiated it last night, but did not enter. (Instead I sucked gas, confident that it was closed because I saw it in the "new" phase.) Now I plan to enter.
As I warp up to the wormhole, I see a Venture on scan. That's interesting, but the Tristan is there on grid again. Maybe he is escorting a supply run through wspace? Who knows. Anyway, once again I jump, then elude him. Then I warp around C6a hoping to find something, perhaps a mining op? But nothing is there to be found. Instead I launch probes, and start scanning. I figure that will deter the Tristan and his friends from... whatever it they are doing. And it does seem to. The Tristan leaves the system. I scan down two wormholes: a second C5, and a C4. My time here is growing short -- must go to work -- but I have time to check those two systems out to gank any really obvious targets.
I duck into C5b. Nothing on scan from the wormhole. I fly around the system, and I can see a Buzzard at a POS at an outer planet. There's also a bubble trap there, and I start thinking about trying to get on grid before I realize that's idiotic. Not for a Buzzard, and not with limited time. I warp back to the wormhole, and back into C6a.
Now I try C4c. I jump in, and see a lot of anoms. Nothing on scan from the wormhole. Looks abandoned; I'll have to fly around -- no, wait a minute. There's a ghost site! That means that almost certainly the system is empty; nobody leaves a ghost site around. It also means time to get back home and get my ghostbusting Tengu. (Nobody leaves a ghost site untouched, I'm not nobody.) I jump back to C6a immediately.
In C6a I scan as I cross the system, but nothing has changed. Good. Back into C5a. Again I scan, expecting nothing, but I see two things of interest. First, the Venture I saw before is still on scan. Gassing? Second, so is the Tristan I saw earlier. But there's something more interesting: Ishamael Balthamel's corpse. Since it is there, and the Tristan is not a wreck, I guess that he must have ejected and self-destructed his pod. Why? I have no idea why. Let's find it first.
A bit of dscanning shows the Tristan is at the wormhole to nullsec where I first encountered it. I warp over for a look.
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| Suicide? |
Just being near planet VII does not mean that I can find it. I can find it if it is at the POCO or a moon; otherwise I'll have to combat scan for it. Both of those are weird places for a Venture to be. But then, anywhere around a planet other than inside a POS is. I find it at a moon. Weird. I warp over to look.
I land on grid about 170km from a dead tower, and sure enough there is the Venture over near the tower, next to a giant freight container. It is unmanned, just like the Tristan. Weird. And hey, look at that. The POS modules are unanchored. I could grab them.
![]() |
| A dead tower. Ooh, look at those modules. |
OK, now I have two ships to grab. And maybe those unanchored POS mods, too. I log off my Jita alt and log on my alt Otto. He puts his Hound into storage so he can pod over and get the ships. Back at the dead POS, I make a picture of the Venture, and in doing so notice something... do you see it?
![]() |
| Something here is unusual. |
Otto jumps into an Iteron V, and refits it for more warp core stabilization. I am pretty sure this is not a trap -- if so, it's very elaborate. Still, it might be a trap, and more WCS won't affect the mission; the tower is 8000m^3. Otto warps to the C5 wormhole, then in, and he makes the grab. Nobody kills him. He warps back home and dumps the Iteron. Now for some ships.
First Otto goes for the Venture, hoping that it is packed with gas as its name suggests. It's not. It has no cargo or drones, just two gas miner Is, a nanofiber (offline), and a microwarpdrive (offline). Otto onlines the microwarp, then heads home. He has to wait briefly for polarization to abate.
Next Otto goes to grab the Tristan and its corpse. This also goes without incident. The Tristan is completely unfit. No modules at all and no drones. Really strange. More polarization on the way home.
As Otto is warping (and sitting polarized the second time), I notice something. Some of the POS modules, the energy neutralizers, are actually faction. Ooh. OK, that determines it: I am grabbing them too. I warp Von out to make a perch so that Otto can bounce back and forth quickly. Also I bookmark one POS module in each of six locations. (There are two clumps of two each.)
Otto gets into a different Iteron V, fit for maximum cargo. There are eight POS modules, all 4000m^3. I can do it one run. Otto warps over, jumps in, and starts grabbing.
![]() |
| Coming for more loot. |
![]() |
| POS and parts. |
![]() |
| Not from C5a. |
I got lots of loot, but I am left with many questions. What was Ishamael Balthamel doing in wspace? Why was he in a completely unfit ship? (Indeed, how did he manage to even get into wspace with no probe launcher?) Why did he not convo me for help? I could have gotten him out. Was he connected to the Venture in some way? Why was there a Venture and a juicy tower and parts just sitting there to grab? Who left it there, and why?
I probably will never find answers to any of these questions. But it's stuff like this that keeps me playing. You never know what you are going to find when people shape the environment.
Labels:
EVE is strange,
Hunting,
PVP,
Things I do in EVE,
Wspace
Sunday, January 18, 2015
Stupid or Fearless
A C6 system connected to my system last night, and I scanned it down then. I found some good gas, a Vital Core Reservoir, and I sucked gas for 20 minutes until the sleepers came. Today, I am eager to go get some more of that tasty C540. But with the passage of 10 hours, it's wise to look around first.
I reenter the game in my Manticore, and first update my own system. There's a new site, which turns out to be gas. OK, first I'll check out C4a. Last night it had nothing going on, and I hope to verify that again today.
I warp to the wormhole, and sure enough I land not on it but at its signature location. This means that nobody has been on this grid since downtime. That's what I want to see. I jump in, look around, and find nothing different. OK.
Back home, then onward into C6a. I warp to the wormhole, noting that this one has been activated since downtime. Hmm. I jump.
A dscan from the wormhole shows nothing, but then it is way over at the edge of a rather large system. Last night I bookmarked the one local tower, so that's the place to look. I warp to it at 70 km. As I get close, I dscan. There are four ships on scan: a Megathron, an Anathema, and two Covetors. All thought of gas is gone. Are the Covetors out in space?
I land on grid, and sure enough the Megathron and Anathema are safe within the POS forcefield. Both are manned. The Covetors are not here. Could they really be mining in an open system? In wspace? I get dscan going and quickly find them in an ore site. Yes is the answer.
I warp to the ore site at 10km. There they are, very close to each other and also close to a can they are mining into. Looks like an easy kill. A trap? No, not those ships. I think these guys are just stupid. Or fearless.
I am 149km from the can, so just a tiny bit of movement and I can warp to it. I turn opposite the Covetors and move a bit. Now I can warp to the can at zero. I can and I do. No fancy moves today.
I exit warp close enough to one of the Covetors that it decloaks me. That's fine; I was going to uncloak by hand anyway. I get my systems on, locking both Covetors. I put my warp scrambler on as I am locking, but not my painter and torpedoes. Once both locks complete, the scrambler gets one of the Covetors. I open fire (and paint) the one I don't have scrambled. I hope it won't warp in time, and it does not. Boom, gone. I attempt to lock the pod, but it does warp in time.
Now for the second Covetor. Torps and painter on. Dscan shows no change; I doubt they'll try anything with a Megathron, and if they do I can leave faster than he can lock me. After a few rounds of torps, boom again. This time the pilot is not so fast, and I get the pod locked in time. I send him back to highsec. Ha ha! I scoop the corpse and a few bits of loot that fit (there are huge chunks of plagioclase that don't). Then I get away from the wrecks and rocks and cloak. Aaah, safe again.
Now I watch on dscan as the three remaining locals sit at the their tower, trying on various ships. I am hoping they send over a Miasmos or something to try to fetch their ore. But they don't. These guys are stupid, or fearless, mining in an open system. But not that stupid or fearless.
After a while, I get bored. I warp to the outer planet and launch probes, then back to their tower to watch them as I scan. Fortunately I have Tripwire, so I can ignore most of the sigs that were here last night. Even so there are four new ones. I set to scanning.
It appears that they have noticed the probes. They get into different ships. Then one by one, they log out.
As I scan I warp around to wormholes as I find them. I find three. The first is a K162, highly disrupted. Hmm. The second is a small wormhole, outgoing.
The third wormhole is another K162, also highly disrupted.
Wait a second... these guys may not be as stupid as I thought. They disrupted all the wormholes except a small one, and that one small wormhole is outgoing. They may have seen it appear, and intentionally not opened it. Why didn't they disrupt the wormhole to my system? ... Or did they? Did I enter the system through a highly disrupted wormhole and not even notice?
I warp over to my wormhole. Yup. Highly disrupted. Who's stupid now?
(I explore through EOL wormholes all the time, but rarely through highly disrupted ones.)
I reenter the game in my Manticore, and first update my own system. There's a new site, which turns out to be gas. OK, first I'll check out C4a. Last night it had nothing going on, and I hope to verify that again today.
I warp to the wormhole, and sure enough I land not on it but at its signature location. This means that nobody has been on this grid since downtime. That's what I want to see. I jump in, look around, and find nothing different. OK.
Back home, then onward into C6a. I warp to the wormhole, noting that this one has been activated since downtime. Hmm. I jump.
A dscan from the wormhole shows nothing, but then it is way over at the edge of a rather large system. Last night I bookmarked the one local tower, so that's the place to look. I warp to it at 70 km. As I get close, I dscan. There are four ships on scan: a Megathron, an Anathema, and two Covetors. All thought of gas is gone. Are the Covetors out in space?
I land on grid, and sure enough the Megathron and Anathema are safe within the POS forcefield. Both are manned. The Covetors are not here. Could they really be mining in an open system? In wspace? I get dscan going and quickly find them in an ore site. Yes is the answer.
![]() |
| Easy. |
I am 149km from the can, so just a tiny bit of movement and I can warp to it. I turn opposite the Covetors and move a bit. Now I can warp to the can at zero. I can and I do. No fancy moves today.
I exit warp close enough to one of the Covetors that it decloaks me. That's fine; I was going to uncloak by hand anyway. I get my systems on, locking both Covetors. I put my warp scrambler on as I am locking, but not my painter and torpedoes. Once both locks complete, the scrambler gets one of the Covetors. I open fire (and paint) the one I don't have scrambled. I hope it won't warp in time, and it does not. Boom, gone. I attempt to lock the pod, but it does warp in time.
![]() |
| One down. One to go. |
Now I watch on dscan as the three remaining locals sit at the their tower, trying on various ships. I am hoping they send over a Miasmos or something to try to fetch their ore. But they don't. These guys are stupid, or fearless, mining in an open system. But not that stupid or fearless.
After a while, I get bored. I warp to the outer planet and launch probes, then back to their tower to watch them as I scan. Fortunately I have Tripwire, so I can ignore most of the sigs that were here last night. Even so there are four new ones. I set to scanning.
It appears that they have noticed the probes. They get into different ships. Then one by one, they log out.
As I scan I warp around to wormholes as I find them. I find three. The first is a K162, highly disrupted. Hmm. The second is a small wormhole, outgoing. The third wormhole is another K162, also highly disrupted.
Wait a second... these guys may not be as stupid as I thought. They disrupted all the wormholes except a small one, and that one small wormhole is outgoing. They may have seen it appear, and intentionally not opened it. Why didn't they disrupt the wormhole to my system? ... Or did they? Did I enter the system through a highly disrupted wormhole and not even notice?
I warp over to my wormhole. Yup. Highly disrupted. Who's stupid now?
(I explore through EOL wormholes all the time, but rarely through highly disrupted ones.)
Friday, January 16, 2015
A Sloppy Scanner
It's getting late in the USA timezone, and it's a weekday. I have not been on today, so my bookmarks are probably out of date. These are not propitious circumstances for hunting. But I am building troops in Star Wars Commander, and I have nothing to do in Clash of Clans. So, let me see what wspace holds tonight. I log in, still in my trusty Manticore as usual.
First I clean up my home system's bookmarks, and scan out new ones. There is a new gas site, and a new wormhole. The old C4 static is gone, so the new wormhole must be it. There was another C4, also now gone. And there is the static C5, which Hiljah found last night. It is now deep into EOL, some 50 minutes to go according to the timing of her bookmark. So, I am not going that way. That leaves my static C4. I warp to it, bookmark it, then head in.
C4a is not active, indeed unoccupied. But a check with tripwire shows that it has C1 and C2 statics. Those are good possibilities, what with the nullsec sites now in there. C4b also has only six sigs; I won't have to sift through a lot of gas and relics to find the ways out. I find a K162 leading to a C4, as well as the expected C1 and C2. I head into C1 first.
C1a has nothing going on where I enter, but it is medium system with one outer planet about 17AU from my wormhole entry point. I move off, fire probes, hide them, then warp out.
I see a Probe on scan. Also there is a POS. The Probe is probably at the POS. I'll look for it.
As I start looking for the POS, a Heron appears. Hmm. Maybe also at the POS? A bit of scanning shows that is untrue: they are in different 180 degree sections of space. The Heron is not in a forcefield! Prey! As I narrow down to 90, then 60, the Heron launches probes. Aha! I doubt I can kill it -- it should recloak soon -- but I will try. That the probes are still not out probing is a good sign for me. The guy is slow, possibly distracted by another account.
I find the Heron at moon 7, with its probes still around it. I throw my Manticore into warp. While I am in warp, I keep dscanning forward. The probes disappear. Rats. But the Heron is still there... it should cloak any second. I land on grid with it.
The Heron is some 210 km away. I orient to it, and I can see that there is a planet almost in line with him. It's a bit "up" from the direct line. I ponder my options. How old is the character, anyway? A quick check shows a year or so. That's plenty for me to be quite unconcerned about her feelings -- she should know the score by now. The only way I can get close to her is to warp back and forth twice. Of course, the pilot will probably cloak long before I can do that. Still, she has not cloaked yet... then she cloaks. Finally.
That was way too much time uncloaked. Herons cannot warp cloaked, but they can move, albeit slowly. Still, I have the feeling that this particular Heron won't. She's been slow and lazy about security at two points so far. So I bookmark my location, then warp off to the inline planet. Then I warp back 100km, and make another bookmark. Then I repeat the process. One final move: I bookmark my location then point straight up and fly about 10km. This is, hopefully, where the Heron is.
Now I wait. As I warped back and forth, I could see the probes when I was relatively close to my entry wormhole. That suggests that my wormhole was brand-new, and this pilot is searching only for it, having probably already scanned the system. That's good; it means once she finds it, she will uncloak and warp over for a look. She may, at least. And may is good enough for me to wait patiently for a shot. Even though she'll probably get into warp too fast for me. Still, one has to try.
I wait some more.
And there she is. 20km -- not too bad. Actually I am rather proud of how close I am. But it is not within warp scrambler range. I head straight at her, hoping that she'll be as tardy in warping off as she has been in starting to probe, and in recloaking after probing.
My hope and waiting pay off. I look at her, and she's not moving. Just a few seconds more...
Then I am range, and the same old thing happens. I uncloak, get systems going, and the lock completes.
Then she is smashed quickly by my torpedoes. (Moving would have helped a lot.) I almost lock the pod, but the pilot is alert by this point and warps free.
I scoop the meager loot, then move off and cloak.
A stabber appears on dscan, then drops onto grid and orbits the wreck for a while. I don't uncloak. The stabber goes home. I do too, quite a bit happier I think.
When you want to start scanning, uncloak, fire your probes, wait for the reload, then get cloaked. Get yourself recloaked before you start serious scanning, and before turning your attention away. Sitting uncloaked in wspace is asking to be killed.
Also, especially in a non-covert-ops capable ship, move (cloaked) when you scan. Even moving at 1/10 speed, if it takes you 15 minutes to scan you'll go quite a ways from where you were. If I see a covert ops cloak, I won't bother hanging around because it will probably leave without me knowing. But that's not true of the lesser cloaks. Even if I cannot catch you when you uncloak, I can see you and maybe figure out where you are going when you warp off. Then maybe I can catch you there.
Finally, unless there is some good reason to be still, keep moving when you are uncloaked. This makes it very hard to sneak up on you. And in the event that someone does sneak into range, your movement lowers the damage you'll take from torpedoes.
First I clean up my home system's bookmarks, and scan out new ones. There is a new gas site, and a new wormhole. The old C4 static is gone, so the new wormhole must be it. There was another C4, also now gone. And there is the static C5, which Hiljah found last night. It is now deep into EOL, some 50 minutes to go according to the timing of her bookmark. So, I am not going that way. That leaves my static C4. I warp to it, bookmark it, then head in.
C4a is not active, indeed unoccupied. But a check with tripwire shows that it has C1 and C2 statics. Those are good possibilities, what with the nullsec sites now in there. C4b also has only six sigs; I won't have to sift through a lot of gas and relics to find the ways out. I find a K162 leading to a C4, as well as the expected C1 and C2. I head into C1 first.
C1a has nothing going on where I enter, but it is medium system with one outer planet about 17AU from my wormhole entry point. I move off, fire probes, hide them, then warp out.
I see a Probe on scan. Also there is a POS. The Probe is probably at the POS. I'll look for it.
As I start looking for the POS, a Heron appears. Hmm. Maybe also at the POS? A bit of scanning shows that is untrue: they are in different 180 degree sections of space. The Heron is not in a forcefield! Prey! As I narrow down to 90, then 60, the Heron launches probes. Aha! I doubt I can kill it -- it should recloak soon -- but I will try. That the probes are still not out probing is a good sign for me. The guy is slow, possibly distracted by another account.
I find the Heron at moon 7, with its probes still around it. I throw my Manticore into warp. While I am in warp, I keep dscanning forward. The probes disappear. Rats. But the Heron is still there... it should cloak any second. I land on grid with it.
The Heron is some 210 km away. I orient to it, and I can see that there is a planet almost in line with him. It's a bit "up" from the direct line. I ponder my options. How old is the character, anyway? A quick check shows a year or so. That's plenty for me to be quite unconcerned about her feelings -- she should know the score by now. The only way I can get close to her is to warp back and forth twice. Of course, the pilot will probably cloak long before I can do that. Still, she has not cloaked yet... then she cloaks. Finally.
That was way too much time uncloaked. Herons cannot warp cloaked, but they can move, albeit slowly. Still, I have the feeling that this particular Heron won't. She's been slow and lazy about security at two points so far. So I bookmark my location, then warp off to the inline planet. Then I warp back 100km, and make another bookmark. Then I repeat the process. One final move: I bookmark my location then point straight up and fly about 10km. This is, hopefully, where the Heron is.
Now I wait. As I warped back and forth, I could see the probes when I was relatively close to my entry wormhole. That suggests that my wormhole was brand-new, and this pilot is searching only for it, having probably already scanned the system. That's good; it means once she finds it, she will uncloak and warp over for a look. She may, at least. And may is good enough for me to wait patiently for a shot. Even though she'll probably get into warp too fast for me. Still, one has to try.
I wait some more.
![]() |
| Don't uncloak and sit there. |
And there she is. 20km -- not too bad. Actually I am rather proud of how close I am. But it is not within warp scrambler range. I head straight at her, hoping that she'll be as tardy in warping off as she has been in starting to probe, and in recloaking after probing.
My hope and waiting pay off. I look at her, and she's not moving. Just a few seconds more...
Then I am range, and the same old thing happens. I uncloak, get systems going, and the lock completes.
![]() |
| Too late. |
I scoop the meager loot, then move off and cloak.
A stabber appears on dscan, then drops onto grid and orbits the wreck for a while. I don't uncloak. The stabber goes home. I do too, quite a bit happier I think.
When you want to start scanning, uncloak, fire your probes, wait for the reload, then get cloaked. Get yourself recloaked before you start serious scanning, and before turning your attention away. Sitting uncloaked in wspace is asking to be killed.
Also, especially in a non-covert-ops capable ship, move (cloaked) when you scan. Even moving at 1/10 speed, if it takes you 15 minutes to scan you'll go quite a ways from where you were. If I see a covert ops cloak, I won't bother hanging around because it will probably leave without me knowing. But that's not true of the lesser cloaks. Even if I cannot catch you when you uncloak, I can see you and maybe figure out where you are going when you warp off. Then maybe I can catch you there.
Finally, unless there is some good reason to be still, keep moving when you are uncloaked. This makes it very hard to sneak up on you. And in the event that someone does sneak into range, your movement lowers the damage you'll take from torpedoes.
Labels:
Ganking,
Killmails,
PVP,
Things I do in EVE,
Wspace
Monday, January 12, 2015
An AFK Helios
Sunday, and I am hunting again. What it is about hunting? It's addictive like a lottery. Usually you pay a small price and get nothing. Sometimes you get a win, and sometimes a jackpot. I have one more wormhole to explore right now: the C4 through my system's static C4.
I dscan from the wormhole as normal, and lo and behold. Several ships including an Astero, a Helios, and three Ventures. Ventures! You might sometimes see a Venture here and there in a POS, but generally three at once means a gas mining op. Targets!
Unfortunately, I am in my torpedo fit, which lacks sufficient warp scrambling to stop a Venture. So, I'll need to find a place to refit. But I can do that.
What else does my dscan show? There is a POS, probably where the cloaky non-Ventures are. (There's very little reason a ship with a covert-ops cloak should ever be seen in wspace.) Should I bother finding their POS? Nah. Of more concern to me is a set of sisters combat scanner probes. Either I arrived just as these guys are being hunted by someone else, or else they have the probes out. If my wormhole is new, and they saw it via the discovery scanner, that might explain the probes. But I don't think so; it's too fast. In any case, there is nothing to be done about it.
I check the system map. There are two planets out of dscan range of the inner system, where I am. I fly to planet VI, the second-outermost first, to check for any additional enemies. None. Good. Now on to planet VII, the outermost. It has no sigs or anoms, so I am hoping there is nothing out there. My hopes are fulfilled: no towers or ships. A good place to refit. I make a safespot as I start to decelerate. Then I warp to it, and after a last check of dscan, uncloak and launch my mobile depot.
It makes me nervous doing a refit when I have already seen combat probes. But I cannot see them now, and I figure I can get away if they do discover me. So I do my minute, with lots of nervous dscans, then refit as fast as I can, pull the depot, and cloak. Whew. Safe again. (I hate being uncloaked.) Now I warp back to the inner system, to start looking for those Ventures.
Except when I get there, there is only one Venture left on scan. There are two shuttles that weren't there before. Drat. I think they noticed me somehow. My dscan quickly finds the ships all at a POS, and strangely, the probes are there too. I warp over to the planet. I quickly get the right moon identified, then warp in for a look.
The Venture, shuttles, Helios and Astero are all there on grid with me. But strangely, so are the sister's probes. That's weird. Then I notice the Helios is not the same distance from me as the other ships. They are all about 80km; it is 250km. I look around, and I see it. It is outside of the POS shield, with the probes all around it.
So the guy warps out to fire probes, fires them, then... what? Disconnection? Just forgot? Who knows. It's a target, though.
I check the space in the Helios's direction, and quite fortunately there is a planet more or less in it. It's planet VII, the outermost. It will take me two warps back and forth, but I should be able to get pretty close to the Helios. So I bookmark the POS then warp to my safespot. Then I warp back to the POS at 100km. A check shows the alignment is still good.
At this point I get concerned about the nuts and bolts. I know I get a few seconds of time before the POS modules can lock/shoot at me, and I know it is only small POS guns that can lock me in any reasonably short time. (This info I computed a year ago; that's the gist. The details are here; don't miss the comments.) I get a full dscan to check the POS: it has the normal ECMs and such, and some medium guns. (These don't worry me; too slow to lock.) It has 6 small blaster batteries, and 6 small laser batteries. I check the stats on both: only the lasers appear to be able to target at 170 km or so. Can six small lasers kill me? I don't know. Should I attack or slink off?
It is moments like this that a mini-Penny sits on my shoulder (on the sinister side), and whispers, Kill! I listen to this whisper. So I save my location 100km from the POS, and then it is back out to my safespot at planet VII. I jettison everything in my hold to reduce the loss if I do get killed. Then I warp to my recent bookmark at 70km. I end up nice and close to my still-unmoving target, about 20km from him.
I could make a run straight at him, but then getting away will take precious seconds. He's not moving, so I feel it is a better idea to move around to that I can align to a celestial and drive by him. Then I can warp instantly. I look around for a celestial that is positioned so that when I align to it I am perpendicular to the POS, so as to have as much transversal as possible. Planet II seems good. OK. Now I need to move across the Helios so as to position myself so that the Helios is between me and planet II. This takes a few seconds. Then I stop, about 12km from the Helios.
It's time. I don't know whether I will be killed, but I'll find out. I take a breath, and align to Planet II.
As I close to 8000m, I uncloak and start locking the Helios. Then it's the normal routine, turning on my systems and watching the Helios' shields/armor/structure drop. It take eight rounds of rockets, the last one as I am almost out of range. And beeep! I am hit! The last rockets fire, and the Helios dies. Yay! I warp immediately.
My shields were blown off and I took some armor damage. But I am happy: I got my kill under the nose of five guys at their POS.
Now my mind turns to loot -- and the pod. If the guy is AFK, maybe I can get it. I forgot to bookmark the location, so I warp out to planet VII again, then back to my former bookmark at 70km. And indeed, the pod's still there.
Mwahaha. I do the same thing as before: approach over the top to get into position. (This time I save the location.) Then I align to planet II, and do the same drive-by. The pod pops just as I get hit again, taking only shield damage. Then I am safely into warp again!
Now I could warp straight back if I want. I check the killmail, and there is a sister's probe launcher that survived in the wreck. Also there is the corpse. So I do want! But I first warp out to my safespot anyway. It will take some time for my shield to regenerate. When I do warp back, I warp at 10km to my spot just to be safe.
When I get there, I am saddened to see the enemy finally did something: one of them got an Armageddon and warped over to grab the loot. I look, but he also grabbed the corpse. Drat. I watch as he turns then warps back into the forcefield. Well, it's still a good day for me.
I warp back out to my safespot and grab my jettisoned stuff. Then I warp back home to my system and my POS. I'll need to buff out that armor damage. I grab an armor repairer and get it done.
Lessons here are obvious enough. Always cloak in wspace if you can. If that guy had cloaked after firing his probes, I never would have even thought to try to kill him.
Another lesson: POSes are safe inside, and kind of safe outside. But not super safe outside. An aggressor has a few seconds to do stuff, and more than that if he has a tanky ship. If your defenses are not numerous, even a stealth bomber can operate uncloaked for a little while.
I dscan from the wormhole as normal, and lo and behold. Several ships including an Astero, a Helios, and three Ventures. Ventures! You might sometimes see a Venture here and there in a POS, but generally three at once means a gas mining op. Targets!
Unfortunately, I am in my torpedo fit, which lacks sufficient warp scrambling to stop a Venture. So, I'll need to find a place to refit. But I can do that.
What else does my dscan show? There is a POS, probably where the cloaky non-Ventures are. (There's very little reason a ship with a covert-ops cloak should ever be seen in wspace.) Should I bother finding their POS? Nah. Of more concern to me is a set of sisters combat scanner probes. Either I arrived just as these guys are being hunted by someone else, or else they have the probes out. If my wormhole is new, and they saw it via the discovery scanner, that might explain the probes. But I don't think so; it's too fast. In any case, there is nothing to be done about it.
I check the system map. There are two planets out of dscan range of the inner system, where I am. I fly to planet VI, the second-outermost first, to check for any additional enemies. None. Good. Now on to planet VII, the outermost. It has no sigs or anoms, so I am hoping there is nothing out there. My hopes are fulfilled: no towers or ships. A good place to refit. I make a safespot as I start to decelerate. Then I warp to it, and after a last check of dscan, uncloak and launch my mobile depot.
It makes me nervous doing a refit when I have already seen combat probes. But I cannot see them now, and I figure I can get away if they do discover me. So I do my minute, with lots of nervous dscans, then refit as fast as I can, pull the depot, and cloak. Whew. Safe again. (I hate being uncloaked.) Now I warp back to the inner system, to start looking for those Ventures.
Except when I get there, there is only one Venture left on scan. There are two shuttles that weren't there before. Drat. I think they noticed me somehow. My dscan quickly finds the ships all at a POS, and strangely, the probes are there too. I warp over to the planet. I quickly get the right moon identified, then warp in for a look.
The Venture, shuttles, Helios and Astero are all there on grid with me. But strangely, so are the sister's probes. That's weird. Then I notice the Helios is not the same distance from me as the other ships. They are all about 80km; it is 250km. I look around, and I see it. It is outside of the POS shield, with the probes all around it.
So the guy warps out to fire probes, fires them, then... what? Disconnection? Just forgot? Who knows. It's a target, though.
I check the space in the Helios's direction, and quite fortunately there is a planet more or less in it. It's planet VII, the outermost. It will take me two warps back and forth, but I should be able to get pretty close to the Helios. So I bookmark the POS then warp to my safespot. Then I warp back to the POS at 100km. A check shows the alignment is still good.
At this point I get concerned about the nuts and bolts. I know I get a few seconds of time before the POS modules can lock/shoot at me, and I know it is only small POS guns that can lock me in any reasonably short time. (This info I computed a year ago; that's the gist. The details are here; don't miss the comments.) I get a full dscan to check the POS: it has the normal ECMs and such, and some medium guns. (These don't worry me; too slow to lock.) It has 6 small blaster batteries, and 6 small laser batteries. I check the stats on both: only the lasers appear to be able to target at 170 km or so. Can six small lasers kill me? I don't know. Should I attack or slink off?
It is moments like this that a mini-Penny sits on my shoulder (on the sinister side), and whispers, Kill! I listen to this whisper. So I save my location 100km from the POS, and then it is back out to my safespot at planet VII. I jettison everything in my hold to reduce the loss if I do get killed. Then I warp to my recent bookmark at 70km. I end up nice and close to my still-unmoving target, about 20km from him.
I could make a run straight at him, but then getting away will take precious seconds. He's not moving, so I feel it is a better idea to move around to that I can align to a celestial and drive by him. Then I can warp instantly. I look around for a celestial that is positioned so that when I align to it I am perpendicular to the POS, so as to have as much transversal as possible. Planet II seems good. OK. Now I need to move across the Helios so as to position myself so that the Helios is between me and planet II. This takes a few seconds. Then I stop, about 12km from the Helios.
It's time. I don't know whether I will be killed, but I'll find out. I take a breath, and align to Planet II.
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| Aligned and about to uncloak. |
As I close to 8000m, I uncloak and start locking the Helios. Then it's the normal routine, turning on my systems and watching the Helios' shields/armor/structure drop. It take eight rounds of rockets, the last one as I am almost out of range. And beeep! I am hit! The last rockets fire, and the Helios dies. Yay! I warp immediately.My shields were blown off and I took some armor damage. But I am happy: I got my kill under the nose of five guys at their POS.
Now my mind turns to loot -- and the pod. If the guy is AFK, maybe I can get it. I forgot to bookmark the location, so I warp out to planet VII again, then back to my former bookmark at 70km. And indeed, the pod's still there.
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| AFK and uncloaked: a bad mix. |
Mwahaha. I do the same thing as before: approach over the top to get into position. (This time I save the location.) Then I align to planet II, and do the same drive-by. The pod pops just as I get hit again, taking only shield damage. Then I am safely into warp again!
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| A second run for the pod. |
Now I could warp straight back if I want. I check the killmail, and there is a sister's probe launcher that survived in the wreck. Also there is the corpse. So I do want! But I first warp out to my safespot anyway. It will take some time for my shield to regenerate. When I do warp back, I warp at 10km to my spot just to be safe.
When I get there, I am saddened to see the enemy finally did something: one of them got an Armageddon and warped over to grab the loot. I look, but he also grabbed the corpse. Drat. I watch as he turns then warps back into the forcefield. Well, it's still a good day for me.
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| I can't kill this in 15 seconds or less. |
I warp back out to my safespot and grab my jettisoned stuff. Then I warp back home to my system and my POS. I'll need to buff out that armor damage. I grab an armor repairer and get it done.Lessons here are obvious enough. Always cloak in wspace if you can. If that guy had cloaked after firing his probes, I never would have even thought to try to kill him.
Another lesson: POSes are safe inside, and kind of safe outside. But not super safe outside. An aggressor has a few seconds to do stuff, and more than that if he has a tanky ship. If your defenses are not numerous, even a stealth bomber can operate uncloaked for a little while.
Labels:
Killmails,
Podkill,
PVP,
Things I do in EVE,
Wspace
Saturday, January 10, 2015
A Gank on Scan
It's the weekend. I am out in my Manticore looking for prey. C5 I want to leave closed until later today. So I head out through our static C4, into C4b. It has occupants who aren't home. It also has three wormholes I find: its C1 and C3 statics, and a connection from a C4 other than mine.
I check out C1 and C3 first. With the new null sites, C1-C3 are my highest chances of getting a kill. In both case, nothing going on. There are no side wormholes in C1a at all. C3 has an EOL C4 in addition to its highsec access. I do open both systems up to highsec, hoping for a later gank. Then I return to C4b. That's my one remaining unexplored direction, so that's where I am going. As I come back up from C3a, I notice its wormhole has gone EOL since I went in.
I mark the EOL wormhole, then warp across to C4c. Ah. The wormhole to C4c is EOL too. I figure that whoever scanned the C3 also instantiated this one. So, it's got almost four hours to go. Plenty of time to look around. I go into C4c.
In C4c, I dscan as I always do from the wormhole. Aha! There's five Tengus on scan, and wrecks. Also two tractor units. Site runners! I move off the wormhole and cloak. There are combat probes on scan; Tengus can certainly have combat probe launchers, and they are running sites in an open system. So I figure they are looking for people like me. Hopefully they did not notice me.
Now I start trying to figure out where they are, looking at anoms. I don't succeed in this -- perhaps they are in a signature site. But there are a few anoms out of dscan range, and also a lot of anoms total. So I bookmark all of them, just in case. Even if the site-runners are not at an anom now, they may well move to one.
Now I start trying to find the enemy again. I still can't. But as I am doing this, I notice some new ships on scan. And then more. Then all the Tengus are gone. Except one.
Um... those are not PVE ships. I think I am witnessing a gank, albeit remotely. I grab a screenshot, then look again in a few seconds. In the first there's one Tengu still visible.
Shortly it is gone, replaced by a wreck and a corpse. (A later killboard search reveals the kill and the podkill.) Not long after that, the tractor unit is gone, also replaced with a wreck.
I try to figure out what anom they are in, but they're not so far as I can tell. Drat. It sort of makes sense though -- who rats in an anom in an open system? Crazy people. It's fairly crazy to rat in an open system at all, even in a sig, but at least then you have a chance of seeing probes on scan before the gank hits.
Anyway, if the site-runners were in a relic/data site, then it may still be scannable. (Hopefully no cans were cracked.) I guess I will have to scan. I warp to an outer planet, unfortunately not that far out. The site is still on scan, so I'll just have to be quick. I decloak, fire my probes, and recloak as fast as possible. Then I start scanning.
There are 17 sigs on scan. Sigh. I set to work. I scan down sig after sig. Nine are gas, which I ignore as soon as I determine it. Those wrecks can't be from a gas site; there are battleship wrecks and also too many. There are four relic sites and one data site. I dscan each site as I find it, expecting it to be the one where the battle happened. No luck; none of them have wrecks or anything else.
The remaining sigs are wormholes. One of them I came in. There is also a connection to a C3, and another to a C4, both of which are EOL. I sit at the C3 when I find it, and as I scan there is a steady procession of ships exiting. First there is a scout, one Gin Andtonic, with Adhocracy. (I like a good G&T myself.) Then a procession of Tengus, all with Kreigsmarinewerft: Haja Hakaari, Ted Stinger, Molasse, Avallarion Selara, and Silly Sin. It appears both the Germans and Adhocracy came from this direction, although maybe Adhocracy came from the other direction and that scout I saw is just moving forward.
Once my scanning is done, I go back into the inner system. I can't find the battle site. I start to wonder if I can track it down by constructing its position. It seems crazy, and is. Still, I start scanning for the site as something to do. I know I can't really find it, but it's good practice anyway.
After a lot of work narrowing it down on dscan, I finally notice I am honing in on a bookmark. That is a bookmark of a Sleeper Sanctum I made when I first entered. I should dscan that just to be sure... oh. Yeah, that's where the wrecks are. I don't know how I missed it earlier. (This is why you make bookmarks.) The site is apparently unoccupied now, save for wrecks. I warp in for a look.
There are juicy sleeper wrecks in a nice ball. There are also two unlooted sleeper wrecks that evidently did not get pulled in before the tractor was killed. They are about 40km and 20km from the wreck ball.
Sleeper wrecks! Precious! We wants their salvage!
So... hostiles know about this site, obviously. Two groups, actually: the Germans/Condi and the gankers/Adhoc. That's a big do-not-risk sign. On the other hand, it's been quiet here for a while, and I have ceased scanning for a few minutes at least. Also, any new explorers or locals that enter the system will not be able to get on grid with the wrecks. The anom is gone, and there's nothing left here that is scannable.
My wormhole is EOL, and there is some chance that I missed noticing that when I first bookmarked it. But I don't think so, nor would I have missed EOL status on both it and the C3 wormhole back in C4b. And if I do get trapped in here, it's not a big deal -- I'll just scan out -- but it would mean a half-hour or so wasted doing extra scanning and burning across highsec.
All in all, I think I will wait. I know from examining local chat when I entered the system: 16:41. Now it is 17:30. I've spent all that time hunting then watching the gank then scanning. Those wrecks were either fresh or created after I entered. So they'll last until 18:30 at least, probably a longer. In fact, longer. I notice the tags on the wrecks: some of them are Adhocracy tags. Evidently Adhocracy finished off the last wave. (Why they did not salvage themselves, I don't know. Maybe they will try?) I know -- or I think I know -- the timing on my entry wormhole. Hopefully the gankers and gankees do not know the timing, and will want to stay out of the system to be safe.
If either group does come back, it might be with a gankable salvager. I slowboat away from the tractor unit, making a perch 263 km from it. Now I am poised if they do come back. My plan is to sit here and watch my overview and dscan for an hour or so. Then I'll try for the salvage and loot myself.
At about 18:15, I get my alt Otto online, and warp over to check out C4b. It is still empty. OK. I go back home and get in a salvaging Coercer.
In C4c, Von sees a Buzzard on scan. It fires Sisters Core Probes and cloaks. Well, it can't find me here. Ha. It scans for a while. And a while longer. Yeah, there are 17 sigs. It is still scanning at 18:30, so I hold up Otto. Hey Buzzy, I'd like some privacy here!
Finally, the probes disappear. I start dscanning intensely, hoping to see the Buzzard again. After two minutes, I do. I expect that is him leaving. OK, go time. Good luck, Otto. Otto sees a Sister's core probe in C4b. I deduce the Buzzard is there, and will probably see him, but I doubt he will do anything.
In Otto goes. He warps direct to the site and starts salvaging. No point in being coy.
All the wrecks but two are already in a ball, thanks to the efforts of the now-dead German tractor unit. (Too bad about Noctises. Grr tractor units.) Otto salvages furiously in his cheap little destroyer, thanks to six salvagers and cheap rigs.
Nobody ganks Otto. He has to microwarp over to get the two wrecks not in the ball. And then, that's that. Salvaging done, Otto flees. Von flees just after. I don't want to get stuck here!
Nice loot. Thanks, Adhocracy!
I check out C1 and C3 first. With the new null sites, C1-C3 are my highest chances of getting a kill. In both case, nothing going on. There are no side wormholes in C1a at all. C3 has an EOL C4 in addition to its highsec access. I do open both systems up to highsec, hoping for a later gank. Then I return to C4b. That's my one remaining unexplored direction, so that's where I am going. As I come back up from C3a, I notice its wormhole has gone EOL since I went in.
I mark the EOL wormhole, then warp across to C4c. Ah. The wormhole to C4c is EOL too. I figure that whoever scanned the C3 also instantiated this one. So, it's got almost four hours to go. Plenty of time to look around. I go into C4c.
In C4c, I dscan as I always do from the wormhole. Aha! There's five Tengus on scan, and wrecks. Also two tractor units. Site runners! I move off the wormhole and cloak. There are combat probes on scan; Tengus can certainly have combat probe launchers, and they are running sites in an open system. So I figure they are looking for people like me. Hopefully they did not notice me.
Now I start trying to figure out where they are, looking at anoms. I don't succeed in this -- perhaps they are in a signature site. But there are a few anoms out of dscan range, and also a lot of anoms total. So I bookmark all of them, just in case. Even if the site-runners are not at an anom now, they may well move to one.
Now I start trying to find the enemy again. I still can't. But as I am doing this, I notice some new ships on scan. And then more. Then all the Tengus are gone. Except one.
Um... those are not PVE ships. I think I am witnessing a gank, albeit remotely. I grab a screenshot, then look again in a few seconds. In the first there's one Tengu still visible.
Shortly it is gone, replaced by a wreck and a corpse. (A later killboard search reveals the kill and the podkill.) Not long after that, the tractor unit is gone, also replaced with a wreck.
I try to figure out what anom they are in, but they're not so far as I can tell. Drat. It sort of makes sense though -- who rats in an anom in an open system? Crazy people. It's fairly crazy to rat in an open system at all, even in a sig, but at least then you have a chance of seeing probes on scan before the gank hits.
Anyway, if the site-runners were in a relic/data site, then it may still be scannable. (Hopefully no cans were cracked.) I guess I will have to scan. I warp to an outer planet, unfortunately not that far out. The site is still on scan, so I'll just have to be quick. I decloak, fire my probes, and recloak as fast as possible. Then I start scanning.
![]() |
| No battle here, only my probes |
The remaining sigs are wormholes. One of them I came in. There is also a connection to a C3, and another to a C4, both of which are EOL. I sit at the C3 when I find it, and as I scan there is a steady procession of ships exiting. First there is a scout, one Gin Andtonic, with Adhocracy. (I like a good G&T myself.) Then a procession of Tengus, all with Kreigsmarinewerft: Haja Hakaari, Ted Stinger, Molasse, Avallarion Selara, and Silly Sin. It appears both the Germans and Adhocracy came from this direction, although maybe Adhocracy came from the other direction and that scout I saw is just moving forward.
Once my scanning is done, I go back into the inner system. I can't find the battle site. I start to wonder if I can track it down by constructing its position. It seems crazy, and is. Still, I start scanning for the site as something to do. I know I can't really find it, but it's good practice anyway.
After a lot of work narrowing it down on dscan, I finally notice I am honing in on a bookmark. That is a bookmark of a Sleeper Sanctum I made when I first entered. I should dscan that just to be sure... oh. Yeah, that's where the wrecks are. I don't know how I missed it earlier. (This is why you make bookmarks.) The site is apparently unoccupied now, save for wrecks. I warp in for a look.
![]() |
| Abandoned? |
There are juicy sleeper wrecks in a nice ball. There are also two unlooted sleeper wrecks that evidently did not get pulled in before the tractor was killed. They are about 40km and 20km from the wreck ball.
Sleeper wrecks! Precious! We wants their salvage!
So... hostiles know about this site, obviously. Two groups, actually: the Germans/Condi and the gankers/Adhoc. That's a big do-not-risk sign. On the other hand, it's been quiet here for a while, and I have ceased scanning for a few minutes at least. Also, any new explorers or locals that enter the system will not be able to get on grid with the wrecks. The anom is gone, and there's nothing left here that is scannable.
My wormhole is EOL, and there is some chance that I missed noticing that when I first bookmarked it. But I don't think so, nor would I have missed EOL status on both it and the C3 wormhole back in C4b. And if I do get trapped in here, it's not a big deal -- I'll just scan out -- but it would mean a half-hour or so wasted doing extra scanning and burning across highsec.
All in all, I think I will wait. I know from examining local chat when I entered the system: 16:41. Now it is 17:30. I've spent all that time hunting then watching the gank then scanning. Those wrecks were either fresh or created after I entered. So they'll last until 18:30 at least, probably a longer. In fact, longer. I notice the tags on the wrecks: some of them are Adhocracy tags. Evidently Adhocracy finished off the last wave. (Why they did not salvage themselves, I don't know. Maybe they will try?) I know -- or I think I know -- the timing on my entry wormhole. Hopefully the gankers and gankees do not know the timing, and will want to stay out of the system to be safe.
If either group does come back, it might be with a gankable salvager. I slowboat away from the tractor unit, making a perch 263 km from it. Now I am poised if they do come back. My plan is to sit here and watch my overview and dscan for an hour or so. Then I'll try for the salvage and loot myself.
At about 18:15, I get my alt Otto online, and warp over to check out C4b. It is still empty. OK. I go back home and get in a salvaging Coercer.
In C4c, Von sees a Buzzard on scan. It fires Sisters Core Probes and cloaks. Well, it can't find me here. Ha. It scans for a while. And a while longer. Yeah, there are 17 sigs. It is still scanning at 18:30, so I hold up Otto. Hey Buzzy, I'd like some privacy here!
Finally, the probes disappear. I start dscanning intensely, hoping to see the Buzzard again. After two minutes, I do. I expect that is him leaving. OK, go time. Good luck, Otto. Otto sees a Sister's core probe in C4b. I deduce the Buzzard is there, and will probably see him, but I doubt he will do anything.
In Otto goes. He warps direct to the site and starts salvaging. No point in being coy.
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| Grinding wrecks. |
All the wrecks but two are already in a ball, thanks to the efforts of the now-dead German tractor unit. (Too bad about Noctises. Grr tractor units.) Otto salvages furiously in his cheap little destroyer, thanks to six salvagers and cheap rigs.
![]() |
| Getting to the last wreck. |
Nobody ganks Otto. He has to microwarp over to get the two wrecks not in the ball. And then, that's that. Salvaging done, Otto flees. Von flees just after. I don't want to get stuck here!
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| Loot. |
Sunday, January 4, 2015
A Foolish Viator
I'm back on the hunt. It's the weekend, a good time for interacting with people not in my time zone.
But so far, I have not found anyone. Earlier I opened C4b then C2a off of C4b, finding a route to highsec. But C2a also had a number of nullsec-style relic and data sites, and no incoming wormholes. So I took some time to run the sites in my Buzzard, making 100m ISK in salvage. I opened the highsec wormhole before leaving, if it was not already. Come on in!
Now I am returning to hunt. At least one of the sites will still be there, so I am hopeful of finding an explorer. I am in my Manticore, fit up to hunt light ships: using rage rockets and a second warp scrambler instead of the torpedoes and target painter in my standard fit.
C2 is still empty. Drat. Well, there are two new sigs. Probably wormholes, but maybe new sites. Either way, I want to know. I fire probes, recloak, then scan down the two. Both are wormholes, one outgoing small one to C5, the other from C4.
I try the C4 first. It's small system, everything in dscan range from the wormhole. One tower, no ships on scan. That's unpromising. I activate their two anoms, then duck back through the wormhole.
On to C5. I enter the system and dscan, seeing nothing interesting. But this is a large system. I'll have to warp to two outer planets to see it all. So I start doing that. The first has a tower with ships. I dscan it down: nobody home. Just empty ships. OK. I warp into the inner system: nobody home here either.
There is one more planet to check. I warp to the outer system. Here I see two towers, with several ships, and a Viator on scan. OK, now we are talking. This has "guy doing PI" written all over it. Or maybe another empty ship. Only one way to be sure: get on grid with it.
I start looking for towers. With my second dscan I am surprised: the Viator is not in a tower shield!
Must find and kill!
I dscan the planet, expecting to see him there doing PI. But he's not there. OK... is he close? Dscan at 1m klicks shows he is. Maybe he is at a moon? (But why? No time for that.) I feverishly dscan for the moon I assume the Viator is at... and it is at a moon. OK, moon 5. I warp in at 50km, cautiously.
I land on grid. There's the Viator all right. And there is an Amarr tower onlining, with ten minutes to go. Also there are a small number of POS defenses already anchored. Hmm. I don't know why he is not cloaked, but there he is. I bookmark the tower, then head for the local POCO as a convenient bouncing point. I return to the scene 10km from the tower. I hope I don't run into anything... and I don't. OK. The Viator is about 20km, so I start moving to him. Just stay uncloaked, Mr. V. Stay uncloaked. He stays uncloaked.
I am not gaining on him much. Is he moving? Ah, yes he is moving towards one of the anchored laser batteries. Evidently he wants to do something there...maybe put in a crystal? Can you do that with offlined modules? (No time to research that.) He slows, and I close.
Now I am in scrambler range. It is too late for him. I uncloak, get the lock started, and get my modules on. Locked, scrammed. My rockets crash into him... och. Not a lot of damage. They'll kill him eventually, I think. But not for a while. I wish for my torp fit, but wishes are not horses. Instead I turn to my dscan, trying to dial the range down enough to get warning of incoming. I don't succeed; I'll just have to assume those ships at the tower are unmanned or asleep.
No ships come. Instead, as I head into structure he ejects. I try to lock the pod, but it escapes. Oh well. I cannot fly a Viator, and I am three hops away from home. There is no hope of capturing it. So, I kill it. Then I scoop my loot, and get out. Sisters probe launcher!
I return a few hours later, and the tower is offline again. I guess I scotched his plan.
In retrospect, I am guessing his plan was to online the tower for a single hour while he scooped the few defenses around it, then offlined it and took it down. And it would have worked fine, if he'd only cloaked or absented himself while the process was going on. He learned the hard way what I thought everyone in wspace knows: never be uncloaked outside of a POS without good reason.
But so far, I have not found anyone. Earlier I opened C4b then C2a off of C4b, finding a route to highsec. But C2a also had a number of nullsec-style relic and data sites, and no incoming wormholes. So I took some time to run the sites in my Buzzard, making 100m ISK in salvage. I opened the highsec wormhole before leaving, if it was not already. Come on in!
Now I am returning to hunt. At least one of the sites will still be there, so I am hopeful of finding an explorer. I am in my Manticore, fit up to hunt light ships: using rage rockets and a second warp scrambler instead of the torpedoes and target painter in my standard fit.
C2 is still empty. Drat. Well, there are two new sigs. Probably wormholes, but maybe new sites. Either way, I want to know. I fire probes, recloak, then scan down the two. Both are wormholes, one outgoing small one to C5, the other from C4.
I try the C4 first. It's small system, everything in dscan range from the wormhole. One tower, no ships on scan. That's unpromising. I activate their two anoms, then duck back through the wormhole.
On to C5. I enter the system and dscan, seeing nothing interesting. But this is a large system. I'll have to warp to two outer planets to see it all. So I start doing that. The first has a tower with ships. I dscan it down: nobody home. Just empty ships. OK. I warp into the inner system: nobody home here either.
There is one more planet to check. I warp to the outer system. Here I see two towers, with several ships, and a Viator on scan. OK, now we are talking. This has "guy doing PI" written all over it. Or maybe another empty ship. Only one way to be sure: get on grid with it.
I start looking for towers. With my second dscan I am surprised: the Viator is not in a tower shield!
Must find and kill!
I dscan the planet, expecting to see him there doing PI. But he's not there. OK... is he close? Dscan at 1m klicks shows he is. Maybe he is at a moon? (But why? No time for that.) I feverishly dscan for the moon I assume the Viator is at... and it is at a moon. OK, moon 5. I warp in at 50km, cautiously.
I land on grid. There's the Viator all right. And there is an Amarr tower onlining, with ten minutes to go. Also there are a small number of POS defenses already anchored. Hmm. I don't know why he is not cloaked, but there he is. I bookmark the tower, then head for the local POCO as a convenient bouncing point. I return to the scene 10km from the tower. I hope I don't run into anything... and I don't. OK. The Viator is about 20km, so I start moving to him. Just stay uncloaked, Mr. V. Stay uncloaked. He stays uncloaked.
![]() |
| Closing in cloaked. |
I am not gaining on him much. Is he moving? Ah, yes he is moving towards one of the anchored laser batteries. Evidently he wants to do something there...maybe put in a crystal? Can you do that with offlined modules? (No time to research that.) He slows, and I close.
Now I am in scrambler range. It is too late for him. I uncloak, get the lock started, and get my modules on. Locked, scrammed. My rockets crash into him... och. Not a lot of damage. They'll kill him eventually, I think. But not for a while. I wish for my torp fit, but wishes are not horses. Instead I turn to my dscan, trying to dial the range down enough to get warning of incoming. I don't succeed; I'll just have to assume those ships at the tower are unmanned or asleep.
No ships come. Instead, as I head into structure he ejects. I try to lock the pod, but it escapes. Oh well. I cannot fly a Viator, and I am three hops away from home. There is no hope of capturing it. So, I kill it. Then I scoop my loot, and get out. Sisters probe launcher!
I return a few hours later, and the tower is offline again. I guess I scotched his plan.
In retrospect, I am guessing his plan was to online the tower for a single hour while he scooped the few defenses around it, then offlined it and took it down. And it would have worked fine, if he'd only cloaked or absented himself while the process was going on. He learned the hard way what I thought everyone in wspace knows: never be uncloaked outside of a POS without good reason.
Labels:
Ganking,
Hunting,
PVP,
Things I do in EVE,
Wspace
Wednesday, December 24, 2014
Fun in C1
It's Christmas eve. I am not working. So, in between family I work in some Christmas EVE. I am out for a roam in my Manticore.
My system's static C5 connects to C5a, as it always does by definition. C5a has Russians in it, and they are still awake. But it looks like they are winding down if they were ever doing anything. I lurk about hoping they do something, but apart from a few moves in between far-scattered POSes, they don't. Eventually I give up and scan their system. I see a Tengu and Loki appear, neither of which I can do anything about even if I did get them outside of their POS bubble.
I'm about done here. Onward. C5a has a static C1, which I just scanned. Ever since Hyperion, C1s, 2s, and 3s are great places to hunt. So I am eager to get in there and see what's up.
Nobody on scan, and I warp around a bit to find one live tower with nobody home, and nothing else. But there are fifteen sigs. Time to scan. My scanning reveals eight data sites (four of them sleeper sites), four relics, and three wormholes. One wormhole is the one I entered from, and another is the N110 static to highsec. I jump out to find the exit in Caldari space, eight jumps from Jita. The final wormhole is an EOL and highly disrupted connection from C5. Well, that probably won't be much of a problem.
I do note one interesting thing: one of the sleeper data sites has a talocan frigate in it. So I confirm for myself that these do exist. (I suspect all sleeper data sites have the potential.) I bookmark a spot near the talocan. Perhaps I can run this site. But not now -- later. Now I have family to attend to.
Later, I return to the computer. There's a small amount of time before dinner. A dscan in C1a shows something interesting: a Helios! The local POS is out of range, so that Helios must be out in space somewhere. I see his sisters probes, so he appears to be an explorer looking for loot.
Sure enough, in a minute I find him on narrow-beam dscan in one of the data sites I scanned earlier. I throw it into warp, to 100km. When I land on grid, the setup is perfect. He is heading to a can about 170km from me. I start to warp to it at 10km, then stop to make a perch just in case. Then I warp over. The Helios approaches the can and scans it, then starts hacking. Perfect.
I set myself to orbit the Helios at 1000m. Then I wait a few seconds, and when i am in scrambler range, I uncloak. And the expected happens. Getting out of the minigame and warping is practically impossible in time, and he does not manage it. So, dead Helios. I try, but the pod warps free. I loot the wreck, and the loot fairy is in tune with the season. The Sister's launcher survived.
Now I lurk a bit more, but I've got to go. I head back into my system just in case.
Later, I return. A quick trip through C5 and into C1 shows nobody around. OK. I log in my alt, thinking about running that data site for the talocan. Otto gets in a Falcon, then warps down to watch the C1's highsec entrance. Then I warp back to get my small-site running Tengu. I find a relic analyzer and put it in my cargo, then head down the chain.
Arriving in C1, I warp into the data site and start in on the sleepers.
The difficulty is comparable to an easy gas site, except three in a row. This is nice. I use rage missiles on most of the cruisers, then javelins on a few that pull range beyond normal assault missile range. Then I kill the frigates. Then I refit to salvage, and clean up. Finally, I get the relic analyzer on and hack into the talocan frigate. It's an easy puzzle, which is trivial to run with virus strength of 40.
I quickly find and crack the system core. I am rewarded again, with two small hull sections.
Merry Christmas. Probably won't post again for a few days.
My system's static C5 connects to C5a, as it always does by definition. C5a has Russians in it, and they are still awake. But it looks like they are winding down if they were ever doing anything. I lurk about hoping they do something, but apart from a few moves in between far-scattered POSes, they don't. Eventually I give up and scan their system. I see a Tengu and Loki appear, neither of which I can do anything about even if I did get them outside of their POS bubble.
I'm about done here. Onward. C5a has a static C1, which I just scanned. Ever since Hyperion, C1s, 2s, and 3s are great places to hunt. So I am eager to get in there and see what's up.
Nobody on scan, and I warp around a bit to find one live tower with nobody home, and nothing else. But there are fifteen sigs. Time to scan. My scanning reveals eight data sites (four of them sleeper sites), four relics, and three wormholes. One wormhole is the one I entered from, and another is the N110 static to highsec. I jump out to find the exit in Caldari space, eight jumps from Jita. The final wormhole is an EOL and highly disrupted connection from C5. Well, that probably won't be much of a problem.
I do note one interesting thing: one of the sleeper data sites has a talocan frigate in it. So I confirm for myself that these do exist. (I suspect all sleeper data sites have the potential.) I bookmark a spot near the talocan. Perhaps I can run this site. But not now -- later. Now I have family to attend to.
![]() |
| Talocan and guard. |
![]() |
| (Jaws theme.) |
I set myself to orbit the Helios at 1000m. Then I wait a few seconds, and when i am in scrambler range, I uncloak. And the expected happens. Getting out of the minigame and warping is practically impossible in time, and he does not manage it. So, dead Helios. I try, but the pod warps free. I loot the wreck, and the loot fairy is in tune with the season. The Sister's launcher survived.
Now I lurk a bit more, but I've got to go. I head back into my system just in case.
Later, I return. A quick trip through C5 and into C1 shows nobody around. OK. I log in my alt, thinking about running that data site for the talocan. Otto gets in a Falcon, then warps down to watch the C1's highsec entrance. Then I warp back to get my small-site running Tengu. I find a relic analyzer and put it in my cargo, then head down the chain.
Arriving in C1, I warp into the data site and start in on the sleepers.
![]() |
| Squishing small sleepers. |
![]() |
| Puzzle can't touch me. |
I quickly find and crack the system core. I am rewarded again, with two small hull sections.
![]() |
| Lucky loot. |
Merry Christmas. Probably won't post again for a few days.
Sunday, November 30, 2014
In a Relic Site
It's Thanksgiving weekend. Lots of people playing EVE, including lots of newbs. I am in wspace as normal, and I've been neglecting things here a bit while I answer questions. Time for a roam.
I set off up into our C5 static, but nothing is doing there. There's no incident wormholes, just its static. So I don't open the far static. Instead, I run small sites, raking in 60m ISK in about a half hour including scanning. Not bad. Now down into C4b.
C4b is also empty, and with no wormholes except its statics, it also seems likely to be zipped. OK, I'll run small sites here, too. I clean out four gas sites and one ore anom, getting lucky on nanoribbons this time for 90m ISK. Then I head back home to get back into my Manticore, and return to C4a to explore its C2 and C5 connections. I try the C2 first, under the general theory that lower in wspace I am more likely to find easy kills. Thanks are due CCP for putting in nullsec data and relic sites into C1/C2/C3. These are great places to look for ganks.
C2a, like the two previous systems, feels disused. My first clue is no towers or ships on dscan. The second clue is the pile of 20 sigs. There are also 10 anoms; not that many given so many sigs. Now I warp around to see an outer planet. No tower or ships: that's my third clue. Also a check of the system in tripwire shows that is has lowsec/C2 statics; not as desirable as a highsec.
I think I have a backwater system here, perhaps untouched for days; that's my strong intuition. More than one of those sigs are going to be data/relic sites that I can solo. So, before doing anything further, I head back home to get my exploration Buzzard. Not only can it run the sites (with both relic and data analyzer IIs), it scans considerably faster too. I scan in C4a and C4b on the way home, and back. No activity. Good.
I return to C2a, fire probes, and start scanning. After some considerable time, I find a fourth clue: this system has piled up a large number of those nullsec data/relic sites. In fact, there are ten of them (!), and also two sleeper data sites. There are also, unfortunately, a large number of wormholes: five of them, plus the one I entered through. So there is some risk in hacking. But I figure it is worth the risk, especially if I cherry-pick. And also if I cache loot. (The remaining sigs are gas sites.)
I head into each site, scanning cans to see what's there. Two of the data sites have an augmented decryptor, so I go ahead and do the better cans there. Many of the relic sites have decent tech II salvage, and I run four of them. Each time I get more than 10m ISK or so, I run out to a safespot I make in the outer system, to dump all the loot in a jetcan. If I get killed, at least I won't lose most of the loot. I don't get killed. And... it's almost dinner time in the real world. So that is enough. I head back home to J213139, 150m ISK worth of salvage and other stuff aboard. Bye EVE, for now.
And... back! Food heated, family fed, things said, time's fled, The Boy abed. Now time for some hunting. I head into C5 just for a look, including popping out into nullsec on the off chance I can find anyone there. I don't. I am eager to head back to C2a... with all those exploration sites. The six I ran will be gone, but the four I passed on should still be there. I've got the stuff I want out of there. Now I want to open it up, get explorers in, and kill them. Time to fly to those five wormholes.
All of the wormholes are outgoing. One is the lowsec static, one is a small wormhole to C2, and the other three are connections to C2. I sense a trend. I guess that just as exploration sites have dead-ended here, so have random wormholes. Interesting pattern.
I head into lowsec first. It's a faction warfare system in Minmatar control, evidently. That's not likely to attract many explorers. Then into C2b, C2c, and C2d. None of them are very promising. Towers in each, nobody home, no probes, and nothing obvious going on. Sigh.
I head back into C2a, and run out of steam. I think I'll just sit here, in the inner system, where I can dscan to all of the sites that are left. And I will join rookie chat and answer questions.
I join rookie chat. 2600+... yeah, I think they may need me. Anyway, I get some good answers in. One guy has a devil of a problem: he has no money to speak of, and he bought PLEX, but he cannot sell them because the taxes are too high. (Evidently, a sale is not permitted if you cannot pay the tax up front? Seems strange to me. But that was his report.) Anyway, I PM him and give him 10m ISK to allow the transaction to work... and it gets strange from there. But that's another story. He eventually gets it done and pays me back. Ah, not scammed by a rookie.
I am occasionally dscanning in C2a, not finding anything.
More than one question of "how do I make ISK fastest"? That's a real good question, one I don't really have a solid answer to. The boilerplate is "mining, running missions, ratting, factional warfare". I have the feeling too many of them are going to go mine, and that's not really what they want to do, but they know how, it's there. I think CCP should have a faction warfare mission in the advanced military sequence, where you have to go to a complex, fight a rat, spin a button for 15 minutes, and get bacon. Maybe have a second more powerful rat warp in on you. That would give newbs a taste of it and enough familiarity to hopefully try it out.
Anyway, the night is getting on. It's 11:15, and I'll be leaving EVE in a half an hour or so for bed. And what to my wondering eyes should appear, in C2a, but probes. Mmm. Well, probes don't necessarily mean anything. But they might. I keep more than half an eye on the dscan. I answer more questions.
Then I see a Probe. It has a character's name on it... hmm, could be a rookie. Should I kill a rookie? Well, yes. I should. I try to find it with dscan, but it is nowhere I can determine. Then it cloaks. The probes are still out there, so: patience. More questions.
Now I see the Probe again. I narrow it down to fifteen degrees on dscan, but it's in no known site. I have the feeling he is in a site, since he is not cloaked for a long time. But it must be a site that spawned since I was scanning. I could warp to the outer planet, launch probes and attempt to scan him down. But, I already know of other sites, and there is a chance that I'll blow it scanning, and he always has his chance to see probes. So, not a good idea. I'll wait. He'll get to another site eventually.
He finishes, then drops off my narrowed dscan. I widen it to full, and he's still uncloaked... probably moving to another site. I once again narrow it down, and this time, he is in a site I scanned earlier. Ha! Go time.
I warp to the site at 10km. It's one with widely-spaced cans, all of which are quite far from the warp-in. The Probe is at a can about 70km from me, hacking it.
I start moving back to get a perch, but that will take too long. Instead, I spin around the view to the opposite direction of the cans. There's a handy planet there in just the right direction, 3 AU from me. Perfect for making a perch. I warp to it at 100km, then back to the data site, again at 100km. Now I end up more than 150km from each of the cans. Perfect. I make a bookmark.
The Probe is approaching the most distant can, 200+ km from me. I can see him scanning it. I am ready to warp as soon as the overview indicates he is hacking it. But... he doesn't hack it. Uh oh. I guess he is being selective, just as I was earlier, and this is a crappy can. OK, I will wait. There will be another can.
He moves off toward another can. Microwarping, from the looks of it. I consider warping to the can to attack as he arrives, but I'd really rather attack him when he has the minigame up. He has several more cans to try, so I will wait.
There is time for me to kill. I check out the character I am stalking to see if he's a newb.
He's not new. In fact he is two years older than I am. Good. No qualms about killing and podding him, then. (What's he doing in a Probe?)
He finally gets to the can he's headed to. Again I see him cargo scan. This can, though, he tries to open.
I warp in at 10km. He is circling the can, and I end up about 13000m from him, but he is heading toward me.
I approach him, then uncloak and start firing. My lock completes. He's pinned! He heads away from me. My torps hit: shields down. He heads away from me, but he cannot microwarp, and apparently does not have an afterburner. The range stays at about 4500m. His ship is little or no faster. A second volley: shields wiped, armor almost down. A third: deep structure. And zoom! He warps.
WHAT? Oh. He must have had warp core stabilizers; that's why he had to cargo scan from so close. A good trick... I might think about it for my Buzzard. I dunno. It's nice to cargo scan from afar, but it's also nice to thwart gankers.
Oh well. Live and learn. Time to go to bed.
I set off up into our C5 static, but nothing is doing there. There's no incident wormholes, just its static. So I don't open the far static. Instead, I run small sites, raking in 60m ISK in about a half hour including scanning. Not bad. Now down into C4b.
C4b is also empty, and with no wormholes except its statics, it also seems likely to be zipped. OK, I'll run small sites here, too. I clean out four gas sites and one ore anom, getting lucky on nanoribbons this time for 90m ISK. Then I head back home to get back into my Manticore, and return to C4a to explore its C2 and C5 connections. I try the C2 first, under the general theory that lower in wspace I am more likely to find easy kills. Thanks are due CCP for putting in nullsec data and relic sites into C1/C2/C3. These are great places to look for ganks.
C2a, like the two previous systems, feels disused. My first clue is no towers or ships on dscan. The second clue is the pile of 20 sigs. There are also 10 anoms; not that many given so many sigs. Now I warp around to see an outer planet. No tower or ships: that's my third clue. Also a check of the system in tripwire shows that is has lowsec/C2 statics; not as desirable as a highsec.
I think I have a backwater system here, perhaps untouched for days; that's my strong intuition. More than one of those sigs are going to be data/relic sites that I can solo. So, before doing anything further, I head back home to get my exploration Buzzard. Not only can it run the sites (with both relic and data analyzer IIs), it scans considerably faster too. I scan in C4a and C4b on the way home, and back. No activity. Good.
I return to C2a, fire probes, and start scanning. After some considerable time, I find a fourth clue: this system has piled up a large number of those nullsec data/relic sites. In fact, there are ten of them (!), and also two sleeper data sites. There are also, unfortunately, a large number of wormholes: five of them, plus the one I entered through. So there is some risk in hacking. But I figure it is worth the risk, especially if I cherry-pick. And also if I cache loot. (The remaining sigs are gas sites.)
I head into each site, scanning cans to see what's there. Two of the data sites have an augmented decryptor, so I go ahead and do the better cans there. Many of the relic sites have decent tech II salvage, and I run four of them. Each time I get more than 10m ISK or so, I run out to a safespot I make in the outer system, to dump all the loot in a jetcan. If I get killed, at least I won't lose most of the loot. I don't get killed. And... it's almost dinner time in the real world. So that is enough. I head back home to J213139, 150m ISK worth of salvage and other stuff aboard. Bye EVE, for now.
And... back! Food heated, family fed, things said, time's fled, The Boy abed. Now time for some hunting. I head into C5 just for a look, including popping out into nullsec on the off chance I can find anyone there. I don't. I am eager to head back to C2a... with all those exploration sites. The six I ran will be gone, but the four I passed on should still be there. I've got the stuff I want out of there. Now I want to open it up, get explorers in, and kill them. Time to fly to those five wormholes.
All of the wormholes are outgoing. One is the lowsec static, one is a small wormhole to C2, and the other three are connections to C2. I sense a trend. I guess that just as exploration sites have dead-ended here, so have random wormholes. Interesting pattern.
I head into lowsec first. It's a faction warfare system in Minmatar control, evidently. That's not likely to attract many explorers. Then into C2b, C2c, and C2d. None of them are very promising. Towers in each, nobody home, no probes, and nothing obvious going on. Sigh.
I head back into C2a, and run out of steam. I think I'll just sit here, in the inner system, where I can dscan to all of the sites that are left. And I will join rookie chat and answer questions.
I join rookie chat. 2600+... yeah, I think they may need me. Anyway, I get some good answers in. One guy has a devil of a problem: he has no money to speak of, and he bought PLEX, but he cannot sell them because the taxes are too high. (Evidently, a sale is not permitted if you cannot pay the tax up front? Seems strange to me. But that was his report.) Anyway, I PM him and give him 10m ISK to allow the transaction to work... and it gets strange from there. But that's another story. He eventually gets it done and pays me back. Ah, not scammed by a rookie.
I am occasionally dscanning in C2a, not finding anything.
More than one question of "how do I make ISK fastest"? That's a real good question, one I don't really have a solid answer to. The boilerplate is "mining, running missions, ratting, factional warfare". I have the feeling too many of them are going to go mine, and that's not really what they want to do, but they know how, it's there. I think CCP should have a faction warfare mission in the advanced military sequence, where you have to go to a complex, fight a rat, spin a button for 15 minutes, and get bacon. Maybe have a second more powerful rat warp in on you. That would give newbs a taste of it and enough familiarity to hopefully try it out.
Anyway, the night is getting on. It's 11:15, and I'll be leaving EVE in a half an hour or so for bed. And what to my wondering eyes should appear, in C2a, but probes. Mmm. Well, probes don't necessarily mean anything. But they might. I keep more than half an eye on the dscan. I answer more questions.
Then I see a Probe. It has a character's name on it... hmm, could be a rookie. Should I kill a rookie? Well, yes. I should. I try to find it with dscan, but it is nowhere I can determine. Then it cloaks. The probes are still out there, so: patience. More questions.
Now I see the Probe again. I narrow it down to fifteen degrees on dscan, but it's in no known site. I have the feeling he is in a site, since he is not cloaked for a long time. But it must be a site that spawned since I was scanning. I could warp to the outer planet, launch probes and attempt to scan him down. But, I already know of other sites, and there is a chance that I'll blow it scanning, and he always has his chance to see probes. So, not a good idea. I'll wait. He'll get to another site eventually.
He finishes, then drops off my narrowed dscan. I widen it to full, and he's still uncloaked... probably moving to another site. I once again narrow it down, and this time, he is in a site I scanned earlier. Ha! Go time.
I warp to the site at 10km. It's one with widely-spaced cans, all of which are quite far from the warp-in. The Probe is at a can about 70km from me, hacking it.
I start moving back to get a perch, but that will take too long. Instead, I spin around the view to the opposite direction of the cans. There's a handy planet there in just the right direction, 3 AU from me. Perfect for making a perch. I warp to it at 100km, then back to the data site, again at 100km. Now I end up more than 150km from each of the cans. Perfect. I make a bookmark.
![]() |
| At my perch. |
The Probe is approaching the most distant can, 200+ km from me. I can see him scanning it. I am ready to warp as soon as the overview indicates he is hacking it. But... he doesn't hack it. Uh oh. I guess he is being selective, just as I was earlier, and this is a crappy can. OK, I will wait. There will be another can.
He moves off toward another can. Microwarping, from the looks of it. I consider warping to the can to attack as he arrives, but I'd really rather attack him when he has the minigame up. He has several more cans to try, so I will wait.
There is time for me to kill. I check out the character I am stalking to see if he's a newb.
![]() |
| The target is old. |
He's not new. In fact he is two years older than I am. Good. No qualms about killing and podding him, then. (What's he doing in a Probe?)
He finally gets to the can he's headed to. Again I see him cargo scan. This can, though, he tries to open.
I warp in at 10km. He is circling the can, and I end up about 13000m from him, but he is heading toward me.
![]() |
| At the can. |
I approach him, then uncloak and start firing. My lock completes. He's pinned! He heads away from me. My torps hit: shields down. He heads away from me, but he cannot microwarp, and apparently does not have an afterburner. The range stays at about 4500m. His ship is little or no faster. A second volley: shields wiped, armor almost down. A third: deep structure. And zoom! He warps.
WHAT? Oh. He must have had warp core stabilizers; that's why he had to cargo scan from so close. A good trick... I might think about it for my Buzzard. I dunno. It's nice to cargo scan from afar, but it's also nice to thwart gankers.
Oh well. Live and learn. Time to go to bed.
Labels:
Exploration,
Hunting,
Newb,
PVP,
Things I do in EVE,
Wspace
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