I have not been feeling like writing, and not playing as much EVE as I have in times past. So that's what's up with the lack of posting. I am in the process of winding down my occupancy of the C4 I am in. The logistics have become unfun.
But enough of that. The thing that broke through my writing torpor today was a nice little kill. My system had many connecting wormholes, and I wanted to get my Jita alt in with a few last PI goods to pump into my pipeline. My system had an unusually high number of connections: its normal static C4 and C5, but also three other C5s connecting via K162s. Thus I had been scouring nearby systems for exits in my trusty Manticore. I found only a single lowsec exit, not near to Jita. Oh well. I tried. After that I had returned home, and was just sitting around in my system, watching a wormhole just in case someone came in. I was in the room, playing other games. But occasionally I'd come back to sit at EVE, tweak prices on my Jita alt, and with Von check a dscan, and look at the probe scanner to see if there were any new wormholes.
At one point I returned and dscanned and what's that? Probes! The guy came in a different wormhole, but I figured maybe I could still ambush him at my tower's decloak trap. So I warped back there. I landed on grid and barely had time to rotate my camera to face the bubble, when -- bingo! -- an Astero appeared in my trap. Astero vs bomber in most places is a win for the Astero. But any ship on grid with me at my tower, and I will win that fight. Go time!
I uncloaked, and got all systems on, locking the unlucky Astero up. I even hit her with a round of torps before she was evaporated by my tower's guns. Unluckily for her, her pod was cleanly in the bubble. So I terminated her -- the tower won't do that -- and returned her to highsec the fast way.
It turns out she was pretty new in EVE, so I opened a chat, told her about tower traps and how to avoid them, and we had a nice little chat. She had some questions about stealth bombers. I hope I helped. Anyway, one question was what can one hunt in a bomber in wspace? I listed some ships, but as a part of that I refreshed my corp's killboard at zkillboard, to remind myself of what I had killed recently.
That's when I noticed that not only had my tower killed once today, it had killed three times! (Others are this and this.) Yow! My tower is a better EVE player than I am this month.
Showing posts with label Killmails. Show all posts
Showing posts with label Killmails. Show all posts
Sunday, April 5, 2015
Thursday, January 29, 2015
Jab and Riposte
It's corp night again. Last night I prepared C5a for us, should it prove worthy. By going in a day in advance, I can instantiate all the 16-hour wormholes that may be sitting around there uninstantiated, and get them to go away. So I don't have to pop them to be safe. But of course, new wormholes can pop up all day long, and there's nothing I can do about it.
I have to check for new wormholes, and I might as well do it now, before my corpmates show up. Actually I am only expecting Jayne tonight. But last night I found the best gas site in the game, an Instrumental Core Reservoir, in C5a. If it's still there today, which is highly likely, then we'll run it. We can be in, kill the sleepers, and out probably before anyone can scan us down. So that's my plan. I warp to the wormhole C4a->C5a, and jump.
Plans change. In this case, I see a full set of Sister's core probes, as well as two Ventures. There is no live tower on scan from here (in fact I know from last night that there is no live tower in the system). So the two Ventures are out in space somewhere. Almost certainly gassing in the Core Reservoir, right? A single narrow-band dscan confirms it.
I am in my normal Manticore fit, unable to tackle a Venture. So I need to refit to my fit with two scramblers. Where can I do that? I could go back home to do it, but that means two more uncloaks at the wormhole. It also means five minutes of polarization. Not a good option. This system is rather small. The furthest planet is an outer planet about 14 AU out. That's almost far enough... fortunately, last night I scanned down a wormhole that is near that planet, and about two AU further away. I think that is far enough to be off dscan.
I warp to the wormhole near the outer planet, making a safespot when I get close. Then I turn around and warp to that safespot. From it, I cannot see much on dscan. It will do. Of course I have no idea whose probes those are; it might be one of the Ventures scanning, or it might be some other ship. If it is another ship, there's some chance it will come out here and dscan. But at least I can hope that the pilot is probing and isn't dscanning actively.
I launch my mobile depot, then orbit it at 2500 cloaked while I wait for it to online. Dscanning shows nothing during this time. When the depot onlines, I get in close and uncloak, and refit. Then I grab everything, and warp to the gas site at 100km.
As I warp over, I am considering my options. Jayne should be online any minute now, and I might hasten that. We got a similar setup last week, him dropping on them in a Sabre so we got pods. But before I do that, I want to get on site and see what's happening there.
I land in the site. I came in from the side, so I am not worried about being decloaked by the gas. And indeed, the large cloud of C320 is entirely gone. Both Ventures are there, now sucking at the small cloud, the C540. This is bad. A single Venture can suck up one of these small clouds in less time than it takes for sleepers to come, which is 20 minutes. Two can suck it in 10 minutes. I don't know how long they have been at it. But probably they won't be on site for more than a few more minutes.
There's no time for Jayne. I have to get in there pronto. I bookmark the gas cloud, then warp to the sun (which is close) to bounce. As I warp, I am trying to recall how large the C540 cloud is. I think it's about 15km in radius, but I am not sure of that. 20km would probably be safe, but maybe not. I decide to warp to 30km. I land, then reverse and warp back at 30km.
I land near the cloud, about 18km from it. A quick check shows one Venture is orbiting away from me, but the second is coming more or less towards me. I move downward to meet it. Once I get close enough, I uncloak and get to work. The Venture's pilot tries to escape me, but with my microwarp I can catch him even though he is slightly faster. Gradually my rockets do the job. Boom. He warps his pod promptly.
I scoop the loot from the wreck, which is not much. There is a nice chunk of gas there, C320. I want that. But before anything else, I move off the wreck and cloak.
Combat done. I start to ease back and notice the things again. Dscan is clear. The gas cloud is gone! They must have sucked the last little bit of it as I was attacking them. Talk about lucky timing! A single minute later attacking, and I'd have missed them entirely.
I want that gas. Not only is it worth 36m or whatever, it's the prize of battle. The enemy may want it too. But I am here and he's not. I know where the bomber is, and he does not. I quickly log on my alt Otto. As he logs on, I bookmark the wreck and check dscan. Nothing there. I figure that the enemy may come back with force, but it's unlikely at short notice that they'll come with anything that will stop a Venture. Even if they do bring a bubbler, I can see it coming on dscan. And a Venture is worth the risk. Otto takes one of my corp's Ventures, then warps over to the C5 wormhole. Then he warps to the wreck bookmark, grabs the gas, and warps back home. Ah, loot.
As I am sitting congratulating myself, I am still scanning. I see a Venture. Ah. Perhaps they had the same thought as I did: come back in a worthless Venture to try to secure the loot. Sure enough, a Venture lands on grid, but not at the wreck. It's at the site's bookmark, about 20km from me. The wreck is empty, so I figure the new Venture will leave. Still, I move towards it in the hope that it dallies. It moves, but not as I would expect, back where it came from. Rather, towards the wreck. That's odd... but it helps me close the range quickly. Can he not see the wreck is empty? No time to think about that. I am in range, and I uncloak and open up.
This one seems to go faster than the first. Boom. Again the pod warps in time. Still, yay me!
A Sabre is on grid. Crap, baited like an idiot! Boo me! The Sabre lands about 4km from me and fires a bubble.
I instinctively hit the microwarp and cloak. And luckily for me, I am moving away from the wreck and far enough from it to cloak. It's up to the Sabre now, to get to where I was going. I know that even though I see me cloak immediately, he gets to see me for another 10 seconds or so. So I just keep going straight, which is more or less to the edge of the bubble. He starts moving towards me.
Now I juke and head directly to the edge, hoping to warp before he uncloaks me. He gets about 8km from me, and fires another bubble. Dammit.
But then I get a break, and he changes direction, or maybe my juke worked. (Hard to see what is happening in 3d.) I make it to the edge of the bubble, and out. He's 15km away; I am safe. He fires a third bubble, but not near me now. I keep moving out for a while just to watch. Shortly he microwarps out of his bubbles and warps off.
Lessons here? Well, there was nothing the first Venture could have done, other than be dscanning like a maniac and abort at the first sign of me as I crossed the wormhole. I had scanned the site down last night, so he had no chance to see me probing for him. Also, Ventures don't expect to get pinned by bombers. So I cannot fault him at all.
One lesson comes from the fits on those Ventures. Neither is excellent. The second Venture should have had a warp scrambler or disruptor; if it had, my fate would have been sealed. Both Ventures should have had a medium shield. This would have given them more than double the hitpoints, doubling the time it would take me to kill them. That also probably would have made the difference in the second fight, because had the Venture still been alive when the Sabre landed on grid its lock could have prevented my cloaking. Note that both Ventures have empty slots. You don't need a high-meta shield either; a simple Subordinate Screen Stabilizer costs about 15000 ISK. Similarly, Ventures should have damage controls in the low. That also increases hitpoints considerably. (The fit I use for gas mining is found in my post How to Mine Gas Fairly Safely in Wspace.)
The main lesson is my own mistake. Don't double dip. If it seems too good to be true, as it was to have the second Venture go for the wreck in spite of the wreck being clearly empty, leave off. It's true that I got the kill and I got away. But I got it only because his fit was bad, presumably because he was rushed in making it. I risked far more than he did. If he lost, he lost a Venture worth a half million ISK. Big deal. If I lost, I lost not only a 40m bomber but a 100m pod too, and I'd be back out in known space with no known way back home. I'd have to scan out with Otto. Probably take 30 jumps across highsec. Serious inconvenience. Big loss.
I have to check for new wormholes, and I might as well do it now, before my corpmates show up. Actually I am only expecting Jayne tonight. But last night I found the best gas site in the game, an Instrumental Core Reservoir, in C5a. If it's still there today, which is highly likely, then we'll run it. We can be in, kill the sleepers, and out probably before anyone can scan us down. So that's my plan. I warp to the wormhole C4a->C5a, and jump.
Plans change. In this case, I see a full set of Sister's core probes, as well as two Ventures. There is no live tower on scan from here (in fact I know from last night that there is no live tower in the system). So the two Ventures are out in space somewhere. Almost certainly gassing in the Core Reservoir, right? A single narrow-band dscan confirms it.
I am in my normal Manticore fit, unable to tackle a Venture. So I need to refit to my fit with two scramblers. Where can I do that? I could go back home to do it, but that means two more uncloaks at the wormhole. It also means five minutes of polarization. Not a good option. This system is rather small. The furthest planet is an outer planet about 14 AU out. That's almost far enough... fortunately, last night I scanned down a wormhole that is near that planet, and about two AU further away. I think that is far enough to be off dscan.
I warp to the wormhole near the outer planet, making a safespot when I get close. Then I turn around and warp to that safespot. From it, I cannot see much on dscan. It will do. Of course I have no idea whose probes those are; it might be one of the Ventures scanning, or it might be some other ship. If it is another ship, there's some chance it will come out here and dscan. But at least I can hope that the pilot is probing and isn't dscanning actively.
I launch my mobile depot, then orbit it at 2500 cloaked while I wait for it to online. Dscanning shows nothing during this time. When the depot onlines, I get in close and uncloak, and refit. Then I grab everything, and warp to the gas site at 100km.
As I warp over, I am considering my options. Jayne should be online any minute now, and I might hasten that. We got a similar setup last week, him dropping on them in a Sabre so we got pods. But before I do that, I want to get on site and see what's happening there.
I land in the site. I came in from the side, so I am not worried about being decloaked by the gas. And indeed, the large cloud of C320 is entirely gone. Both Ventures are there, now sucking at the small cloud, the C540. This is bad. A single Venture can suck up one of these small clouds in less time than it takes for sleepers to come, which is 20 minutes. Two can suck it in 10 minutes. I don't know how long they have been at it. But probably they won't be on site for more than a few more minutes.
There's no time for Jayne. I have to get in there pronto. I bookmark the gas cloud, then warp to the sun (which is close) to bounce. As I warp, I am trying to recall how large the C540 cloud is. I think it's about 15km in radius, but I am not sure of that. 20km would probably be safe, but maybe not. I decide to warp to 30km. I land, then reverse and warp back at 30km.
I land near the cloud, about 18km from it. A quick check shows one Venture is orbiting away from me, but the second is coming more or less towards me. I move downward to meet it. Once I get close enough, I uncloak and get to work. The Venture's pilot tries to escape me, but with my microwarp I can catch him even though he is slightly faster. Gradually my rockets do the job. Boom. He warps his pod promptly.

Combat done. I start to ease back and notice the things again. Dscan is clear. The gas cloud is gone! They must have sucked the last little bit of it as I was attacking them. Talk about lucky timing! A single minute later attacking, and I'd have missed them entirely.
I want that gas. Not only is it worth 36m or whatever, it's the prize of battle. The enemy may want it too. But I am here and he's not. I know where the bomber is, and he does not. I quickly log on my alt Otto. As he logs on, I bookmark the wreck and check dscan. Nothing there. I figure that the enemy may come back with force, but it's unlikely at short notice that they'll come with anything that will stop a Venture. Even if they do bring a bubbler, I can see it coming on dscan. And a Venture is worth the risk. Otto takes one of my corp's Ventures, then warps over to the C5 wormhole. Then he warps to the wreck bookmark, grabs the gas, and warps back home. Ah, loot.
As I am sitting congratulating myself, I am still scanning. I see a Venture. Ah. Perhaps they had the same thought as I did: come back in a worthless Venture to try to secure the loot. Sure enough, a Venture lands on grid, but not at the wreck. It's at the site's bookmark, about 20km from me. The wreck is empty, so I figure the new Venture will leave. Still, I move towards it in the hope that it dallies. It moves, but not as I would expect, back where it came from. Rather, towards the wreck. That's odd... but it helps me close the range quickly. Can he not see the wreck is empty? No time to think about that. I am in range, and I uncloak and open up.
![]() |
Lightning strikes twice. |
A Sabre is on grid. Crap, baited like an idiot! Boo me! The Sabre lands about 4km from me and fires a bubble.
I instinctively hit the microwarp and cloak. And luckily for me, I am moving away from the wreck and far enough from it to cloak. It's up to the Sabre now, to get to where I was going. I know that even though I see me cloak immediately, he gets to see me for another 10 seconds or so. So I just keep going straight, which is more or less to the edge of the bubble. He starts moving towards me.
Now I juke and head directly to the edge, hoping to warp before he uncloaks me. He gets about 8km from me, and fires another bubble. Dammit.
![]() |
Might have died here. |
Lessons here? Well, there was nothing the first Venture could have done, other than be dscanning like a maniac and abort at the first sign of me as I crossed the wormhole. I had scanned the site down last night, so he had no chance to see me probing for him. Also, Ventures don't expect to get pinned by bombers. So I cannot fault him at all.
One lesson comes from the fits on those Ventures. Neither is excellent. The second Venture should have had a warp scrambler or disruptor; if it had, my fate would have been sealed. Both Ventures should have had a medium shield. This would have given them more than double the hitpoints, doubling the time it would take me to kill them. That also probably would have made the difference in the second fight, because had the Venture still been alive when the Sabre landed on grid its lock could have prevented my cloaking. Note that both Ventures have empty slots. You don't need a high-meta shield either; a simple Subordinate Screen Stabilizer costs about 15000 ISK. Similarly, Ventures should have damage controls in the low. That also increases hitpoints considerably. (The fit I use for gas mining is found in my post How to Mine Gas Fairly Safely in Wspace.)
The main lesson is my own mistake. Don't double dip. If it seems too good to be true, as it was to have the second Venture go for the wreck in spite of the wreck being clearly empty, leave off. It's true that I got the kill and I got away. But I got it only because his fit was bad, presumably because he was rushed in making it. I risked far more than he did. If he lost, he lost a Venture worth a half million ISK. Big deal. If I lost, I lost not only a 40m bomber but a 100m pod too, and I'd be back out in known space with no known way back home. I'd have to scan out with Otto. Probably take 30 jumps across highsec. Serious inconvenience. Big loss.
Sunday, January 18, 2015
Stupid or Fearless
A C6 system connected to my system last night, and I scanned it down then. I found some good gas, a Vital Core Reservoir, and I sucked gas for 20 minutes until the sleepers came. Today, I am eager to go get some more of that tasty C540. But with the passage of 10 hours, it's wise to look around first.
I reenter the game in my Manticore, and first update my own system. There's a new site, which turns out to be gas. OK, first I'll check out C4a. Last night it had nothing going on, and I hope to verify that again today.
I warp to the wormhole, and sure enough I land not on it but at its signature location. This means that nobody has been on this grid since downtime. That's what I want to see. I jump in, look around, and find nothing different. OK.
Back home, then onward into C6a. I warp to the wormhole, noting that this one has been activated since downtime. Hmm. I jump.
A dscan from the wormhole shows nothing, but then it is way over at the edge of a rather large system. Last night I bookmarked the one local tower, so that's the place to look. I warp to it at 70 km. As I get close, I dscan. There are four ships on scan: a Megathron, an Anathema, and two Covetors. All thought of gas is gone. Are the Covetors out in space?
I land on grid, and sure enough the Megathron and Anathema are safe within the POS forcefield. Both are manned. The Covetors are not here. Could they really be mining in an open system? In wspace? I get dscan going and quickly find them in an ore site. Yes is the answer.
I warp to the ore site at 10km. There they are, very close to each other and also close to a can they are mining into. Looks like an easy kill. A trap? No, not those ships. I think these guys are just stupid. Or fearless.
I am 149km from the can, so just a tiny bit of movement and I can warp to it. I turn opposite the Covetors and move a bit. Now I can warp to the can at zero. I can and I do. No fancy moves today.
I exit warp close enough to one of the Covetors that it decloaks me. That's fine; I was going to uncloak by hand anyway. I get my systems on, locking both Covetors. I put my warp scrambler on as I am locking, but not my painter and torpedoes. Once both locks complete, the scrambler gets one of the Covetors. I open fire (and paint) the one I don't have scrambled. I hope it won't warp in time, and it does not. Boom, gone. I attempt to lock the pod, but it does warp in time.
Now for the second Covetor. Torps and painter on. Dscan shows no change; I doubt they'll try anything with a Megathron, and if they do I can leave faster than he can lock me. After a few rounds of torps, boom again. This time the pilot is not so fast, and I get the pod locked in time. I send him back to highsec. Ha ha! I scoop the corpse and a few bits of loot that fit (there are huge chunks of plagioclase that don't). Then I get away from the wrecks and rocks and cloak. Aaah, safe again.
Now I watch on dscan as the three remaining locals sit at the their tower, trying on various ships. I am hoping they send over a Miasmos or something to try to fetch their ore. But they don't. These guys are stupid, or fearless, mining in an open system. But not that stupid or fearless.
After a while, I get bored. I warp to the outer planet and launch probes, then back to their tower to watch them as I scan. Fortunately I have Tripwire, so I can ignore most of the sigs that were here last night. Even so there are four new ones. I set to scanning.
It appears that they have noticed the probes. They get into different ships. Then one by one, they log out.
As I scan I warp around to wormholes as I find them. I find three. The first is a K162, highly disrupted. Hmm. The second is a small wormhole, outgoing.
The third wormhole is another K162, also highly disrupted.
Wait a second... these guys may not be as stupid as I thought. They disrupted all the wormholes except a small one, and that one small wormhole is outgoing. They may have seen it appear, and intentionally not opened it. Why didn't they disrupt the wormhole to my system? ... Or did they? Did I enter the system through a highly disrupted wormhole and not even notice?
I warp over to my wormhole. Yup. Highly disrupted. Who's stupid now?
(I explore through EOL wormholes all the time, but rarely through highly disrupted ones.)
I reenter the game in my Manticore, and first update my own system. There's a new site, which turns out to be gas. OK, first I'll check out C4a. Last night it had nothing going on, and I hope to verify that again today.
I warp to the wormhole, and sure enough I land not on it but at its signature location. This means that nobody has been on this grid since downtime. That's what I want to see. I jump in, look around, and find nothing different. OK.
Back home, then onward into C6a. I warp to the wormhole, noting that this one has been activated since downtime. Hmm. I jump.
A dscan from the wormhole shows nothing, but then it is way over at the edge of a rather large system. Last night I bookmarked the one local tower, so that's the place to look. I warp to it at 70 km. As I get close, I dscan. There are four ships on scan: a Megathron, an Anathema, and two Covetors. All thought of gas is gone. Are the Covetors out in space?
I land on grid, and sure enough the Megathron and Anathema are safe within the POS forcefield. Both are manned. The Covetors are not here. Could they really be mining in an open system? In wspace? I get dscan going and quickly find them in an ore site. Yes is the answer.
![]() |
Easy. |
I am 149km from the can, so just a tiny bit of movement and I can warp to it. I turn opposite the Covetors and move a bit. Now I can warp to the can at zero. I can and I do. No fancy moves today.
I exit warp close enough to one of the Covetors that it decloaks me. That's fine; I was going to uncloak by hand anyway. I get my systems on, locking both Covetors. I put my warp scrambler on as I am locking, but not my painter and torpedoes. Once both locks complete, the scrambler gets one of the Covetors. I open fire (and paint) the one I don't have scrambled. I hope it won't warp in time, and it does not. Boom, gone. I attempt to lock the pod, but it does warp in time.
![]() |
One down. One to go. |
Now I watch on dscan as the three remaining locals sit at the their tower, trying on various ships. I am hoping they send over a Miasmos or something to try to fetch their ore. But they don't. These guys are stupid, or fearless, mining in an open system. But not that stupid or fearless.
After a while, I get bored. I warp to the outer planet and launch probes, then back to their tower to watch them as I scan. Fortunately I have Tripwire, so I can ignore most of the sigs that were here last night. Even so there are four new ones. I set to scanning.
It appears that they have noticed the probes. They get into different ships. Then one by one, they log out.

The third wormhole is another K162, also highly disrupted.
Wait a second... these guys may not be as stupid as I thought. They disrupted all the wormholes except a small one, and that one small wormhole is outgoing. They may have seen it appear, and intentionally not opened it. Why didn't they disrupt the wormhole to my system? ... Or did they? Did I enter the system through a highly disrupted wormhole and not even notice?
I warp over to my wormhole. Yup. Highly disrupted. Who's stupid now?
(I explore through EOL wormholes all the time, but rarely through highly disrupted ones.)
Friday, January 16, 2015
A Sloppy Scanner
It's getting late in the USA timezone, and it's a weekday. I have not been on today, so my bookmarks are probably out of date. These are not propitious circumstances for hunting. But I am building troops in Star Wars Commander, and I have nothing to do in Clash of Clans. So, let me see what wspace holds tonight. I log in, still in my trusty Manticore as usual.
First I clean up my home system's bookmarks, and scan out new ones. There is a new gas site, and a new wormhole. The old C4 static is gone, so the new wormhole must be it. There was another C4, also now gone. And there is the static C5, which Hiljah found last night. It is now deep into EOL, some 50 minutes to go according to the timing of her bookmark. So, I am not going that way. That leaves my static C4. I warp to it, bookmark it, then head in.
C4a is not active, indeed unoccupied. But a check with tripwire shows that it has C1 and C2 statics. Those are good possibilities, what with the nullsec sites now in there. C4b also has only six sigs; I won't have to sift through a lot of gas and relics to find the ways out. I find a K162 leading to a C4, as well as the expected C1 and C2. I head into C1 first.
C1a has nothing going on where I enter, but it is medium system with one outer planet about 17AU from my wormhole entry point. I move off, fire probes, hide them, then warp out.
I see a Probe on scan. Also there is a POS. The Probe is probably at the POS. I'll look for it.
As I start looking for the POS, a Heron appears. Hmm. Maybe also at the POS? A bit of scanning shows that is untrue: they are in different 180 degree sections of space. The Heron is not in a forcefield! Prey! As I narrow down to 90, then 60, the Heron launches probes. Aha! I doubt I can kill it -- it should recloak soon -- but I will try. That the probes are still not out probing is a good sign for me. The guy is slow, possibly distracted by another account.
I find the Heron at moon 7, with its probes still around it. I throw my Manticore into warp. While I am in warp, I keep dscanning forward. The probes disappear. Rats. But the Heron is still there... it should cloak any second. I land on grid with it.
The Heron is some 210 km away. I orient to it, and I can see that there is a planet almost in line with him. It's a bit "up" from the direct line. I ponder my options. How old is the character, anyway? A quick check shows a year or so. That's plenty for me to be quite unconcerned about her feelings -- she should know the score by now. The only way I can get close to her is to warp back and forth twice. Of course, the pilot will probably cloak long before I can do that. Still, she has not cloaked yet... then she cloaks. Finally.
That was way too much time uncloaked. Herons cannot warp cloaked, but they can move, albeit slowly. Still, I have the feeling that this particular Heron won't. She's been slow and lazy about security at two points so far. So I bookmark my location, then warp off to the inline planet. Then I warp back 100km, and make another bookmark. Then I repeat the process. One final move: I bookmark my location then point straight up and fly about 10km. This is, hopefully, where the Heron is.
Now I wait. As I warped back and forth, I could see the probes when I was relatively close to my entry wormhole. That suggests that my wormhole was brand-new, and this pilot is searching only for it, having probably already scanned the system. That's good; it means once she finds it, she will uncloak and warp over for a look. She may, at least. And may is good enough for me to wait patiently for a shot. Even though she'll probably get into warp too fast for me. Still, one has to try.
I wait some more.
And there she is. 20km -- not too bad. Actually I am rather proud of how close I am. But it is not within warp scrambler range. I head straight at her, hoping that she'll be as tardy in warping off as she has been in starting to probe, and in recloaking after probing.
My hope and waiting pay off. I look at her, and she's not moving. Just a few seconds more...
Then I am range, and the same old thing happens. I uncloak, get systems going, and the lock completes.
Then she is smashed quickly by my torpedoes. (Moving would have helped a lot.) I almost lock the pod, but the pilot is alert by this point and warps free.
I scoop the meager loot, then move off and cloak.
A stabber appears on dscan, then drops onto grid and orbits the wreck for a while. I don't uncloak. The stabber goes home. I do too, quite a bit happier I think.
When you want to start scanning, uncloak, fire your probes, wait for the reload, then get cloaked. Get yourself recloaked before you start serious scanning, and before turning your attention away. Sitting uncloaked in wspace is asking to be killed.
Also, especially in a non-covert-ops capable ship, move (cloaked) when you scan. Even moving at 1/10 speed, if it takes you 15 minutes to scan you'll go quite a ways from where you were. If I see a covert ops cloak, I won't bother hanging around because it will probably leave without me knowing. But that's not true of the lesser cloaks. Even if I cannot catch you when you uncloak, I can see you and maybe figure out where you are going when you warp off. Then maybe I can catch you there.
Finally, unless there is some good reason to be still, keep moving when you are uncloaked. This makes it very hard to sneak up on you. And in the event that someone does sneak into range, your movement lowers the damage you'll take from torpedoes.
First I clean up my home system's bookmarks, and scan out new ones. There is a new gas site, and a new wormhole. The old C4 static is gone, so the new wormhole must be it. There was another C4, also now gone. And there is the static C5, which Hiljah found last night. It is now deep into EOL, some 50 minutes to go according to the timing of her bookmark. So, I am not going that way. That leaves my static C4. I warp to it, bookmark it, then head in.
C4a is not active, indeed unoccupied. But a check with tripwire shows that it has C1 and C2 statics. Those are good possibilities, what with the nullsec sites now in there. C4b also has only six sigs; I won't have to sift through a lot of gas and relics to find the ways out. I find a K162 leading to a C4, as well as the expected C1 and C2. I head into C1 first.
C1a has nothing going on where I enter, but it is medium system with one outer planet about 17AU from my wormhole entry point. I move off, fire probes, hide them, then warp out.
I see a Probe on scan. Also there is a POS. The Probe is probably at the POS. I'll look for it.
As I start looking for the POS, a Heron appears. Hmm. Maybe also at the POS? A bit of scanning shows that is untrue: they are in different 180 degree sections of space. The Heron is not in a forcefield! Prey! As I narrow down to 90, then 60, the Heron launches probes. Aha! I doubt I can kill it -- it should recloak soon -- but I will try. That the probes are still not out probing is a good sign for me. The guy is slow, possibly distracted by another account.
I find the Heron at moon 7, with its probes still around it. I throw my Manticore into warp. While I am in warp, I keep dscanning forward. The probes disappear. Rats. But the Heron is still there... it should cloak any second. I land on grid with it.
The Heron is some 210 km away. I orient to it, and I can see that there is a planet almost in line with him. It's a bit "up" from the direct line. I ponder my options. How old is the character, anyway? A quick check shows a year or so. That's plenty for me to be quite unconcerned about her feelings -- she should know the score by now. The only way I can get close to her is to warp back and forth twice. Of course, the pilot will probably cloak long before I can do that. Still, she has not cloaked yet... then she cloaks. Finally.
That was way too much time uncloaked. Herons cannot warp cloaked, but they can move, albeit slowly. Still, I have the feeling that this particular Heron won't. She's been slow and lazy about security at two points so far. So I bookmark my location, then warp off to the inline planet. Then I warp back 100km, and make another bookmark. Then I repeat the process. One final move: I bookmark my location then point straight up and fly about 10km. This is, hopefully, where the Heron is.
Now I wait. As I warped back and forth, I could see the probes when I was relatively close to my entry wormhole. That suggests that my wormhole was brand-new, and this pilot is searching only for it, having probably already scanned the system. That's good; it means once she finds it, she will uncloak and warp over for a look. She may, at least. And may is good enough for me to wait patiently for a shot. Even though she'll probably get into warp too fast for me. Still, one has to try.
I wait some more.
![]() |
Don't uncloak and sit there. |
And there she is. 20km -- not too bad. Actually I am rather proud of how close I am. But it is not within warp scrambler range. I head straight at her, hoping that she'll be as tardy in warping off as she has been in starting to probe, and in recloaking after probing.
My hope and waiting pay off. I look at her, and she's not moving. Just a few seconds more...
Then I am range, and the same old thing happens. I uncloak, get systems going, and the lock completes.
![]() |
Too late. |
I scoop the meager loot, then move off and cloak.
A stabber appears on dscan, then drops onto grid and orbits the wreck for a while. I don't uncloak. The stabber goes home. I do too, quite a bit happier I think.
When you want to start scanning, uncloak, fire your probes, wait for the reload, then get cloaked. Get yourself recloaked before you start serious scanning, and before turning your attention away. Sitting uncloaked in wspace is asking to be killed.
Also, especially in a non-covert-ops capable ship, move (cloaked) when you scan. Even moving at 1/10 speed, if it takes you 15 minutes to scan you'll go quite a ways from where you were. If I see a covert ops cloak, I won't bother hanging around because it will probably leave without me knowing. But that's not true of the lesser cloaks. Even if I cannot catch you when you uncloak, I can see you and maybe figure out where you are going when you warp off. Then maybe I can catch you there.
Finally, unless there is some good reason to be still, keep moving when you are uncloaked. This makes it very hard to sneak up on you. And in the event that someone does sneak into range, your movement lowers the damage you'll take from torpedoes.
Labels:
Ganking,
Killmails,
PVP,
Things I do in EVE,
Wspace
Monday, January 12, 2015
An AFK Helios
Sunday, and I am hunting again. What it is about hunting? It's addictive like a lottery. Usually you pay a small price and get nothing. Sometimes you get a win, and sometimes a jackpot. I have one more wormhole to explore right now: the C4 through my system's static C4.
I dscan from the wormhole as normal, and lo and behold. Several ships including an Astero, a Helios, and three Ventures. Ventures! You might sometimes see a Venture here and there in a POS, but generally three at once means a gas mining op. Targets!
Unfortunately, I am in my torpedo fit, which lacks sufficient warp scrambling to stop a Venture. So, I'll need to find a place to refit. But I can do that.
What else does my dscan show? There is a POS, probably where the cloaky non-Ventures are. (There's very little reason a ship with a covert-ops cloak should ever be seen in wspace.) Should I bother finding their POS? Nah. Of more concern to me is a set of sisters combat scanner probes. Either I arrived just as these guys are being hunted by someone else, or else they have the probes out. If my wormhole is new, and they saw it via the discovery scanner, that might explain the probes. But I don't think so; it's too fast. In any case, there is nothing to be done about it.
I check the system map. There are two planets out of dscan range of the inner system, where I am. I fly to planet VI, the second-outermost first, to check for any additional enemies. None. Good. Now on to planet VII, the outermost. It has no sigs or anoms, so I am hoping there is nothing out there. My hopes are fulfilled: no towers or ships. A good place to refit. I make a safespot as I start to decelerate. Then I warp to it, and after a last check of dscan, uncloak and launch my mobile depot.
It makes me nervous doing a refit when I have already seen combat probes. But I cannot see them now, and I figure I can get away if they do discover me. So I do my minute, with lots of nervous dscans, then refit as fast as I can, pull the depot, and cloak. Whew. Safe again. (I hate being uncloaked.) Now I warp back to the inner system, to start looking for those Ventures.
Except when I get there, there is only one Venture left on scan. There are two shuttles that weren't there before. Drat. I think they noticed me somehow. My dscan quickly finds the ships all at a POS, and strangely, the probes are there too. I warp over to the planet. I quickly get the right moon identified, then warp in for a look.
The Venture, shuttles, Helios and Astero are all there on grid with me. But strangely, so are the sister's probes. That's weird. Then I notice the Helios is not the same distance from me as the other ships. They are all about 80km; it is 250km. I look around, and I see it. It is outside of the POS shield, with the probes all around it.
So the guy warps out to fire probes, fires them, then... what? Disconnection? Just forgot? Who knows. It's a target, though.
I check the space in the Helios's direction, and quite fortunately there is a planet more or less in it. It's planet VII, the outermost. It will take me two warps back and forth, but I should be able to get pretty close to the Helios. So I bookmark the POS then warp to my safespot. Then I warp back to the POS at 100km. A check shows the alignment is still good.
At this point I get concerned about the nuts and bolts. I know I get a few seconds of time before the POS modules can lock/shoot at me, and I know it is only small POS guns that can lock me in any reasonably short time. (This info I computed a year ago; that's the gist. The details are here; don't miss the comments.) I get a full dscan to check the POS: it has the normal ECMs and such, and some medium guns. (These don't worry me; too slow to lock.) It has 6 small blaster batteries, and 6 small laser batteries. I check the stats on both: only the lasers appear to be able to target at 170 km or so. Can six small lasers kill me? I don't know. Should I attack or slink off?
It is moments like this that a mini-Penny sits on my shoulder (on the sinister side), and whispers, Kill! I listen to this whisper. So I save my location 100km from the POS, and then it is back out to my safespot at planet VII. I jettison everything in my hold to reduce the loss if I do get killed. Then I warp to my recent bookmark at 70km. I end up nice and close to my still-unmoving target, about 20km from him.
I could make a run straight at him, but then getting away will take precious seconds. He's not moving, so I feel it is a better idea to move around to that I can align to a celestial and drive by him. Then I can warp instantly. I look around for a celestial that is positioned so that when I align to it I am perpendicular to the POS, so as to have as much transversal as possible. Planet II seems good. OK. Now I need to move across the Helios so as to position myself so that the Helios is between me and planet II. This takes a few seconds. Then I stop, about 12km from the Helios.
It's time. I don't know whether I will be killed, but I'll find out. I take a breath, and align to Planet II.
As I close to 8000m, I uncloak and start locking the Helios. Then it's the normal routine, turning on my systems and watching the Helios' shields/armor/structure drop. It take eight rounds of rockets, the last one as I am almost out of range. And beeep! I am hit! The last rockets fire, and the Helios dies. Yay! I warp immediately.
My shields were blown off and I took some armor damage. But I am happy: I got my kill under the nose of five guys at their POS.
Now my mind turns to loot -- and the pod. If the guy is AFK, maybe I can get it. I forgot to bookmark the location, so I warp out to planet VII again, then back to my former bookmark at 70km. And indeed, the pod's still there.
Mwahaha. I do the same thing as before: approach over the top to get into position. (This time I save the location.) Then I align to planet II, and do the same drive-by. The pod pops just as I get hit again, taking only shield damage. Then I am safely into warp again!
Now I could warp straight back if I want. I check the killmail, and there is a sister's probe launcher that survived in the wreck. Also there is the corpse. So I do want! But I first warp out to my safespot anyway. It will take some time for my shield to regenerate. When I do warp back, I warp at 10km to my spot just to be safe.
When I get there, I am saddened to see the enemy finally did something: one of them got an Armageddon and warped over to grab the loot. I look, but he also grabbed the corpse. Drat. I watch as he turns then warps back into the forcefield. Well, it's still a good day for me.
I warp back out to my safespot and grab my jettisoned stuff. Then I warp back home to my system and my POS. I'll need to buff out that armor damage. I grab an armor repairer and get it done.
Lessons here are obvious enough. Always cloak in wspace if you can. If that guy had cloaked after firing his probes, I never would have even thought to try to kill him.
Another lesson: POSes are safe inside, and kind of safe outside. But not super safe outside. An aggressor has a few seconds to do stuff, and more than that if he has a tanky ship. If your defenses are not numerous, even a stealth bomber can operate uncloaked for a little while.
I dscan from the wormhole as normal, and lo and behold. Several ships including an Astero, a Helios, and three Ventures. Ventures! You might sometimes see a Venture here and there in a POS, but generally three at once means a gas mining op. Targets!
Unfortunately, I am in my torpedo fit, which lacks sufficient warp scrambling to stop a Venture. So, I'll need to find a place to refit. But I can do that.
What else does my dscan show? There is a POS, probably where the cloaky non-Ventures are. (There's very little reason a ship with a covert-ops cloak should ever be seen in wspace.) Should I bother finding their POS? Nah. Of more concern to me is a set of sisters combat scanner probes. Either I arrived just as these guys are being hunted by someone else, or else they have the probes out. If my wormhole is new, and they saw it via the discovery scanner, that might explain the probes. But I don't think so; it's too fast. In any case, there is nothing to be done about it.
I check the system map. There are two planets out of dscan range of the inner system, where I am. I fly to planet VI, the second-outermost first, to check for any additional enemies. None. Good. Now on to planet VII, the outermost. It has no sigs or anoms, so I am hoping there is nothing out there. My hopes are fulfilled: no towers or ships. A good place to refit. I make a safespot as I start to decelerate. Then I warp to it, and after a last check of dscan, uncloak and launch my mobile depot.
It makes me nervous doing a refit when I have already seen combat probes. But I cannot see them now, and I figure I can get away if they do discover me. So I do my minute, with lots of nervous dscans, then refit as fast as I can, pull the depot, and cloak. Whew. Safe again. (I hate being uncloaked.) Now I warp back to the inner system, to start looking for those Ventures.
Except when I get there, there is only one Venture left on scan. There are two shuttles that weren't there before. Drat. I think they noticed me somehow. My dscan quickly finds the ships all at a POS, and strangely, the probes are there too. I warp over to the planet. I quickly get the right moon identified, then warp in for a look.
The Venture, shuttles, Helios and Astero are all there on grid with me. But strangely, so are the sister's probes. That's weird. Then I notice the Helios is not the same distance from me as the other ships. They are all about 80km; it is 250km. I look around, and I see it. It is outside of the POS shield, with the probes all around it.
So the guy warps out to fire probes, fires them, then... what? Disconnection? Just forgot? Who knows. It's a target, though.
I check the space in the Helios's direction, and quite fortunately there is a planet more or less in it. It's planet VII, the outermost. It will take me two warps back and forth, but I should be able to get pretty close to the Helios. So I bookmark the POS then warp to my safespot. Then I warp back to the POS at 100km. A check shows the alignment is still good.
At this point I get concerned about the nuts and bolts. I know I get a few seconds of time before the POS modules can lock/shoot at me, and I know it is only small POS guns that can lock me in any reasonably short time. (This info I computed a year ago; that's the gist. The details are here; don't miss the comments.) I get a full dscan to check the POS: it has the normal ECMs and such, and some medium guns. (These don't worry me; too slow to lock.) It has 6 small blaster batteries, and 6 small laser batteries. I check the stats on both: only the lasers appear to be able to target at 170 km or so. Can six small lasers kill me? I don't know. Should I attack or slink off?
It is moments like this that a mini-Penny sits on my shoulder (on the sinister side), and whispers, Kill! I listen to this whisper. So I save my location 100km from the POS, and then it is back out to my safespot at planet VII. I jettison everything in my hold to reduce the loss if I do get killed. Then I warp to my recent bookmark at 70km. I end up nice and close to my still-unmoving target, about 20km from him.
I could make a run straight at him, but then getting away will take precious seconds. He's not moving, so I feel it is a better idea to move around to that I can align to a celestial and drive by him. Then I can warp instantly. I look around for a celestial that is positioned so that when I align to it I am perpendicular to the POS, so as to have as much transversal as possible. Planet II seems good. OK. Now I need to move across the Helios so as to position myself so that the Helios is between me and planet II. This takes a few seconds. Then I stop, about 12km from the Helios.
It's time. I don't know whether I will be killed, but I'll find out. I take a breath, and align to Planet II.
![]() |
Aligned and about to uncloak. |

My shields were blown off and I took some armor damage. But I am happy: I got my kill under the nose of five guys at their POS.
Now my mind turns to loot -- and the pod. If the guy is AFK, maybe I can get it. I forgot to bookmark the location, so I warp out to planet VII again, then back to my former bookmark at 70km. And indeed, the pod's still there.
![]() |
AFK and uncloaked: a bad mix. |
Mwahaha. I do the same thing as before: approach over the top to get into position. (This time I save the location.) Then I align to planet II, and do the same drive-by. The pod pops just as I get hit again, taking only shield damage. Then I am safely into warp again!
![]() |
A second run for the pod. |
Now I could warp straight back if I want. I check the killmail, and there is a sister's probe launcher that survived in the wreck. Also there is the corpse. So I do want! But I first warp out to my safespot anyway. It will take some time for my shield to regenerate. When I do warp back, I warp at 10km to my spot just to be safe.
When I get there, I am saddened to see the enemy finally did something: one of them got an Armageddon and warped over to grab the loot. I look, but he also grabbed the corpse. Drat. I watch as he turns then warps back into the forcefield. Well, it's still a good day for me.
![]() |
I can't kill this in 15 seconds or less. |

Lessons here are obvious enough. Always cloak in wspace if you can. If that guy had cloaked after firing his probes, I never would have even thought to try to kill him.
Another lesson: POSes are safe inside, and kind of safe outside. But not super safe outside. An aggressor has a few seconds to do stuff, and more than that if he has a tanky ship. If your defenses are not numerous, even a stealth bomber can operate uncloaked for a little while.
Labels:
Killmails,
Podkill,
PVP,
Things I do in EVE,
Wspace
Saturday, January 10, 2015
A Gank on Scan
It's the weekend. I am out in my Manticore looking for prey. C5 I want to leave closed until later today. So I head out through our static C4, into C4b. It has occupants who aren't home. It also has three wormholes I find: its C1 and C3 statics, and a connection from a C4 other than mine.
I check out C1 and C3 first. With the new null sites, C1-C3 are my highest chances of getting a kill. In both case, nothing going on. There are no side wormholes in C1a at all. C3 has an EOL C4 in addition to its highsec access. I do open both systems up to highsec, hoping for a later gank. Then I return to C4b. That's my one remaining unexplored direction, so that's where I am going. As I come back up from C3a, I notice its wormhole has gone EOL since I went in.
I mark the EOL wormhole, then warp across to C4c. Ah. The wormhole to C4c is EOL too. I figure that whoever scanned the C3 also instantiated this one. So, it's got almost four hours to go. Plenty of time to look around. I go into C4c.
In C4c, I dscan as I always do from the wormhole. Aha! There's five Tengus on scan, and wrecks. Also two tractor units. Site runners! I move off the wormhole and cloak. There are combat probes on scan; Tengus can certainly have combat probe launchers, and they are running sites in an open system. So I figure they are looking for people like me. Hopefully they did not notice me.
Now I start trying to figure out where they are, looking at anoms. I don't succeed in this -- perhaps they are in a signature site. But there are a few anoms out of dscan range, and also a lot of anoms total. So I bookmark all of them, just in case. Even if the site-runners are not at an anom now, they may well move to one.
Now I start trying to find the enemy again. I still can't. But as I am doing this, I notice some new ships on scan. And then more. Then all the Tengus are gone. Except one.
Um... those are not PVE ships. I think I am witnessing a gank, albeit remotely. I grab a screenshot, then look again in a few seconds. In the first there's one Tengu still visible.
Shortly it is gone, replaced by a wreck and a corpse. (A later killboard search reveals the kill and the podkill.) Not long after that, the tractor unit is gone, also replaced with a wreck.
I try to figure out what anom they are in, but they're not so far as I can tell. Drat. It sort of makes sense though -- who rats in an anom in an open system? Crazy people. It's fairly crazy to rat in an open system at all, even in a sig, but at least then you have a chance of seeing probes on scan before the gank hits.
Anyway, if the site-runners were in a relic/data site, then it may still be scannable. (Hopefully no cans were cracked.) I guess I will have to scan. I warp to an outer planet, unfortunately not that far out. The site is still on scan, so I'll just have to be quick. I decloak, fire my probes, and recloak as fast as possible. Then I start scanning.
There are 17 sigs on scan. Sigh. I set to work. I scan down sig after sig. Nine are gas, which I ignore as soon as I determine it. Those wrecks can't be from a gas site; there are battleship wrecks and also too many. There are four relic sites and one data site. I dscan each site as I find it, expecting it to be the one where the battle happened. No luck; none of them have wrecks or anything else.
The remaining sigs are wormholes. One of them I came in. There is also a connection to a C3, and another to a C4, both of which are EOL. I sit at the C3 when I find it, and as I scan there is a steady procession of ships exiting. First there is a scout, one Gin Andtonic, with Adhocracy. (I like a good G&T myself.) Then a procession of Tengus, all with Kreigsmarinewerft: Haja Hakaari, Ted Stinger, Molasse, Avallarion Selara, and Silly Sin. It appears both the Germans and Adhocracy came from this direction, although maybe Adhocracy came from the other direction and that scout I saw is just moving forward.
Once my scanning is done, I go back into the inner system. I can't find the battle site. I start to wonder if I can track it down by constructing its position. It seems crazy, and is. Still, I start scanning for the site as something to do. I know I can't really find it, but it's good practice anyway.
After a lot of work narrowing it down on dscan, I finally notice I am honing in on a bookmark. That is a bookmark of a Sleeper Sanctum I made when I first entered. I should dscan that just to be sure... oh. Yeah, that's where the wrecks are. I don't know how I missed it earlier. (This is why you make bookmarks.) The site is apparently unoccupied now, save for wrecks. I warp in for a look.
There are juicy sleeper wrecks in a nice ball. There are also two unlooted sleeper wrecks that evidently did not get pulled in before the tractor was killed. They are about 40km and 20km from the wreck ball.
Sleeper wrecks! Precious! We wants their salvage!
So... hostiles know about this site, obviously. Two groups, actually: the Germans/Condi and the gankers/Adhoc. That's a big do-not-risk sign. On the other hand, it's been quiet here for a while, and I have ceased scanning for a few minutes at least. Also, any new explorers or locals that enter the system will not be able to get on grid with the wrecks. The anom is gone, and there's nothing left here that is scannable.
My wormhole is EOL, and there is some chance that I missed noticing that when I first bookmarked it. But I don't think so, nor would I have missed EOL status on both it and the C3 wormhole back in C4b. And if I do get trapped in here, it's not a big deal -- I'll just scan out -- but it would mean a half-hour or so wasted doing extra scanning and burning across highsec.
All in all, I think I will wait. I know from examining local chat when I entered the system: 16:41. Now it is 17:30. I've spent all that time hunting then watching the gank then scanning. Those wrecks were either fresh or created after I entered. So they'll last until 18:30 at least, probably a longer. In fact, longer. I notice the tags on the wrecks: some of them are Adhocracy tags. Evidently Adhocracy finished off the last wave. (Why they did not salvage themselves, I don't know. Maybe they will try?) I know -- or I think I know -- the timing on my entry wormhole. Hopefully the gankers and gankees do not know the timing, and will want to stay out of the system to be safe.
If either group does come back, it might be with a gankable salvager. I slowboat away from the tractor unit, making a perch 263 km from it. Now I am poised if they do come back. My plan is to sit here and watch my overview and dscan for an hour or so. Then I'll try for the salvage and loot myself.
At about 18:15, I get my alt Otto online, and warp over to check out C4b. It is still empty. OK. I go back home and get in a salvaging Coercer.
In C4c, Von sees a Buzzard on scan. It fires Sisters Core Probes and cloaks. Well, it can't find me here. Ha. It scans for a while. And a while longer. Yeah, there are 17 sigs. It is still scanning at 18:30, so I hold up Otto. Hey Buzzy, I'd like some privacy here!
Finally, the probes disappear. I start dscanning intensely, hoping to see the Buzzard again. After two minutes, I do. I expect that is him leaving. OK, go time. Good luck, Otto. Otto sees a Sister's core probe in C4b. I deduce the Buzzard is there, and will probably see him, but I doubt he will do anything.
In Otto goes. He warps direct to the site and starts salvaging. No point in being coy.
All the wrecks but two are already in a ball, thanks to the efforts of the now-dead German tractor unit. (Too bad about Noctises. Grr tractor units.) Otto salvages furiously in his cheap little destroyer, thanks to six salvagers and cheap rigs.
Nobody ganks Otto. He has to microwarp over to get the two wrecks not in the ball. And then, that's that. Salvaging done, Otto flees. Von flees just after. I don't want to get stuck here!
Nice loot. Thanks, Adhocracy!
I check out C1 and C3 first. With the new null sites, C1-C3 are my highest chances of getting a kill. In both case, nothing going on. There are no side wormholes in C1a at all. C3 has an EOL C4 in addition to its highsec access. I do open both systems up to highsec, hoping for a later gank. Then I return to C4b. That's my one remaining unexplored direction, so that's where I am going. As I come back up from C3a, I notice its wormhole has gone EOL since I went in.
I mark the EOL wormhole, then warp across to C4c. Ah. The wormhole to C4c is EOL too. I figure that whoever scanned the C3 also instantiated this one. So, it's got almost four hours to go. Plenty of time to look around. I go into C4c.
In C4c, I dscan as I always do from the wormhole. Aha! There's five Tengus on scan, and wrecks. Also two tractor units. Site runners! I move off the wormhole and cloak. There are combat probes on scan; Tengus can certainly have combat probe launchers, and they are running sites in an open system. So I figure they are looking for people like me. Hopefully they did not notice me.
Now I start trying to figure out where they are, looking at anoms. I don't succeed in this -- perhaps they are in a signature site. But there are a few anoms out of dscan range, and also a lot of anoms total. So I bookmark all of them, just in case. Even if the site-runners are not at an anom now, they may well move to one.
Now I start trying to find the enemy again. I still can't. But as I am doing this, I notice some new ships on scan. And then more. Then all the Tengus are gone. Except one.
Um... those are not PVE ships. I think I am witnessing a gank, albeit remotely. I grab a screenshot, then look again in a few seconds. In the first there's one Tengu still visible.
Shortly it is gone, replaced by a wreck and a corpse. (A later killboard search reveals the kill and the podkill.) Not long after that, the tractor unit is gone, also replaced with a wreck.
I try to figure out what anom they are in, but they're not so far as I can tell. Drat. It sort of makes sense though -- who rats in an anom in an open system? Crazy people. It's fairly crazy to rat in an open system at all, even in a sig, but at least then you have a chance of seeing probes on scan before the gank hits.
Anyway, if the site-runners were in a relic/data site, then it may still be scannable. (Hopefully no cans were cracked.) I guess I will have to scan. I warp to an outer planet, unfortunately not that far out. The site is still on scan, so I'll just have to be quick. I decloak, fire my probes, and recloak as fast as possible. Then I start scanning.
![]() |
No battle here, only my probes |
The remaining sigs are wormholes. One of them I came in. There is also a connection to a C3, and another to a C4, both of which are EOL. I sit at the C3 when I find it, and as I scan there is a steady procession of ships exiting. First there is a scout, one Gin Andtonic, with Adhocracy. (I like a good G&T myself.) Then a procession of Tengus, all with Kreigsmarinewerft: Haja Hakaari, Ted Stinger, Molasse, Avallarion Selara, and Silly Sin. It appears both the Germans and Adhocracy came from this direction, although maybe Adhocracy came from the other direction and that scout I saw is just moving forward.
Once my scanning is done, I go back into the inner system. I can't find the battle site. I start to wonder if I can track it down by constructing its position. It seems crazy, and is. Still, I start scanning for the site as something to do. I know I can't really find it, but it's good practice anyway.
After a lot of work narrowing it down on dscan, I finally notice I am honing in on a bookmark. That is a bookmark of a Sleeper Sanctum I made when I first entered. I should dscan that just to be sure... oh. Yeah, that's where the wrecks are. I don't know how I missed it earlier. (This is why you make bookmarks.) The site is apparently unoccupied now, save for wrecks. I warp in for a look.
![]() |
Abandoned? |
There are juicy sleeper wrecks in a nice ball. There are also two unlooted sleeper wrecks that evidently did not get pulled in before the tractor was killed. They are about 40km and 20km from the wreck ball.
Sleeper wrecks! Precious! We wants their salvage!
So... hostiles know about this site, obviously. Two groups, actually: the Germans/Condi and the gankers/Adhoc. That's a big do-not-risk sign. On the other hand, it's been quiet here for a while, and I have ceased scanning for a few minutes at least. Also, any new explorers or locals that enter the system will not be able to get on grid with the wrecks. The anom is gone, and there's nothing left here that is scannable.
My wormhole is EOL, and there is some chance that I missed noticing that when I first bookmarked it. But I don't think so, nor would I have missed EOL status on both it and the C3 wormhole back in C4b. And if I do get trapped in here, it's not a big deal -- I'll just scan out -- but it would mean a half-hour or so wasted doing extra scanning and burning across highsec.
All in all, I think I will wait. I know from examining local chat when I entered the system: 16:41. Now it is 17:30. I've spent all that time hunting then watching the gank then scanning. Those wrecks were either fresh or created after I entered. So they'll last until 18:30 at least, probably a longer. In fact, longer. I notice the tags on the wrecks: some of them are Adhocracy tags. Evidently Adhocracy finished off the last wave. (Why they did not salvage themselves, I don't know. Maybe they will try?) I know -- or I think I know -- the timing on my entry wormhole. Hopefully the gankers and gankees do not know the timing, and will want to stay out of the system to be safe.
If either group does come back, it might be with a gankable salvager. I slowboat away from the tractor unit, making a perch 263 km from it. Now I am poised if they do come back. My plan is to sit here and watch my overview and dscan for an hour or so. Then I'll try for the salvage and loot myself.
At about 18:15, I get my alt Otto online, and warp over to check out C4b. It is still empty. OK. I go back home and get in a salvaging Coercer.
In C4c, Von sees a Buzzard on scan. It fires Sisters Core Probes and cloaks. Well, it can't find me here. Ha. It scans for a while. And a while longer. Yeah, there are 17 sigs. It is still scanning at 18:30, so I hold up Otto. Hey Buzzy, I'd like some privacy here!
Finally, the probes disappear. I start dscanning intensely, hoping to see the Buzzard again. After two minutes, I do. I expect that is him leaving. OK, go time. Good luck, Otto. Otto sees a Sister's core probe in C4b. I deduce the Buzzard is there, and will probably see him, but I doubt he will do anything.
In Otto goes. He warps direct to the site and starts salvaging. No point in being coy.
![]() |
Grinding wrecks. |
All the wrecks but two are already in a ball, thanks to the efforts of the now-dead German tractor unit. (Too bad about Noctises. Grr tractor units.) Otto salvages furiously in his cheap little destroyer, thanks to six salvagers and cheap rigs.
![]() |
Getting to the last wreck. |
Nobody ganks Otto. He has to microwarp over to get the two wrecks not in the ball. And then, that's that. Salvaging done, Otto flees. Von flees just after. I don't want to get stuck here!
![]() |
Loot. |
Wednesday, December 24, 2014
Fun in C1
It's Christmas eve. I am not working. So, in between family I work in some Christmas EVE. I am out for a roam in my Manticore.
My system's static C5 connects to C5a, as it always does by definition. C5a has Russians in it, and they are still awake. But it looks like they are winding down if they were ever doing anything. I lurk about hoping they do something, but apart from a few moves in between far-scattered POSes, they don't. Eventually I give up and scan their system. I see a Tengu and Loki appear, neither of which I can do anything about even if I did get them outside of their POS bubble.
I'm about done here. Onward. C5a has a static C1, which I just scanned. Ever since Hyperion, C1s, 2s, and 3s are great places to hunt. So I am eager to get in there and see what's up.
Nobody on scan, and I warp around a bit to find one live tower with nobody home, and nothing else. But there are fifteen sigs. Time to scan. My scanning reveals eight data sites (four of them sleeper sites), four relics, and three wormholes. One wormhole is the one I entered from, and another is the N110 static to highsec. I jump out to find the exit in Caldari space, eight jumps from Jita. The final wormhole is an EOL and highly disrupted connection from C5. Well, that probably won't be much of a problem.
I do note one interesting thing: one of the sleeper data sites has a talocan frigate in it. So I confirm for myself that these do exist. (I suspect all sleeper data sites have the potential.) I bookmark a spot near the talocan. Perhaps I can run this site. But not now -- later. Now I have family to attend to.
Later, I return to the computer. There's a small amount of time before dinner. A dscan in C1a shows something interesting: a Helios! The local POS is out of range, so that Helios must be out in space somewhere. I see his sisters probes, so he appears to be an explorer looking for loot.
Sure enough, in a minute I find him on narrow-beam dscan in one of the data sites I scanned earlier. I throw it into warp, to 100km. When I land on grid, the setup is perfect. He is heading to a can about 170km from me. I start to warp to it at 10km, then stop to make a perch just in case. Then I warp over. The Helios approaches the can and scans it, then starts hacking. Perfect.
I set myself to orbit the Helios at 1000m. Then I wait a few seconds, and when i am in scrambler range, I uncloak. And the expected happens. Getting out of the minigame and warping is practically impossible in time, and he does not manage it. So, dead Helios. I try, but the pod warps free. I loot the wreck, and the loot fairy is in tune with the season. The Sister's launcher survived.
Now I lurk a bit more, but I've got to go. I head back into my system just in case.
Later, I return. A quick trip through C5 and into C1 shows nobody around. OK. I log in my alt, thinking about running that data site for the talocan. Otto gets in a Falcon, then warps down to watch the C1's highsec entrance. Then I warp back to get my small-site running Tengu. I find a relic analyzer and put it in my cargo, then head down the chain.
Arriving in C1, I warp into the data site and start in on the sleepers.
The difficulty is comparable to an easy gas site, except three in a row. This is nice. I use rage missiles on most of the cruisers, then javelins on a few that pull range beyond normal assault missile range. Then I kill the frigates. Then I refit to salvage, and clean up. Finally, I get the relic analyzer on and hack into the talocan frigate. It's an easy puzzle, which is trivial to run with virus strength of 40.
I quickly find and crack the system core. I am rewarded again, with two small hull sections.
Merry Christmas. Probably won't post again for a few days.
My system's static C5 connects to C5a, as it always does by definition. C5a has Russians in it, and they are still awake. But it looks like they are winding down if they were ever doing anything. I lurk about hoping they do something, but apart from a few moves in between far-scattered POSes, they don't. Eventually I give up and scan their system. I see a Tengu and Loki appear, neither of which I can do anything about even if I did get them outside of their POS bubble.
I'm about done here. Onward. C5a has a static C1, which I just scanned. Ever since Hyperion, C1s, 2s, and 3s are great places to hunt. So I am eager to get in there and see what's up.
Nobody on scan, and I warp around a bit to find one live tower with nobody home, and nothing else. But there are fifteen sigs. Time to scan. My scanning reveals eight data sites (four of them sleeper sites), four relics, and three wormholes. One wormhole is the one I entered from, and another is the N110 static to highsec. I jump out to find the exit in Caldari space, eight jumps from Jita. The final wormhole is an EOL and highly disrupted connection from C5. Well, that probably won't be much of a problem.
I do note one interesting thing: one of the sleeper data sites has a talocan frigate in it. So I confirm for myself that these do exist. (I suspect all sleeper data sites have the potential.) I bookmark a spot near the talocan. Perhaps I can run this site. But not now -- later. Now I have family to attend to.
![]() |
Talocan and guard. |
![]() |
(Jaws theme.) |
I set myself to orbit the Helios at 1000m. Then I wait a few seconds, and when i am in scrambler range, I uncloak. And the expected happens. Getting out of the minigame and warping is practically impossible in time, and he does not manage it. So, dead Helios. I try, but the pod warps free. I loot the wreck, and the loot fairy is in tune with the season. The Sister's launcher survived.
Now I lurk a bit more, but I've got to go. I head back into my system just in case.
Later, I return. A quick trip through C5 and into C1 shows nobody around. OK. I log in my alt, thinking about running that data site for the talocan. Otto gets in a Falcon, then warps down to watch the C1's highsec entrance. Then I warp back to get my small-site running Tengu. I find a relic analyzer and put it in my cargo, then head down the chain.
Arriving in C1, I warp into the data site and start in on the sleepers.
![]() |
Squishing small sleepers. |
![]() |
Puzzle can't touch me. |
I quickly find and crack the system core. I am rewarded again, with two small hull sections.
![]() |
Lucky loot. |
Merry Christmas. Probably won't post again for a few days.
Thursday, December 11, 2014
Culling a Flock
It's midday Sunday. The Boy is out at a guitar lesson, so I am in EVE. I've checked out two systems, a C4 and a C5, adjacent to my home system. No targets. Now, into a second C5 via a K162. I'm not particularly hopeful of finding anyone doing anything dumb, because after all they connected to us. They presumably know they are not zipped up. That's why I left this one for last. Still, you never know in EVE.
I am right to not know. I cross the wormhole and dscan, and what should appear but a flock of Ventures. Also an Orca and a tower, almost certainly boosting a gas mining operation. Eight targets! Visions of mass slaughter arise in my mind, but let's not get ahead of ourselves here. I can only kill multiple Ventures if they are being extraordinarily stupid. First things first: get on grid.
Is there an outer planet? There is an outer planet. I warp to it at 100km, as always cloaking immediately as soon as my gate cloak drops. This is my first chance to blow my cover, and there is nothing I can do about it. With eight of them, probably at least three actual players, there is a decent chance someone is dscanning. Will the see me? I hope not.
I make a safespot out in space near the outer planet, which is pleasingly abandoned. Also there are no sigs out here, so there is little reason why any of the natives would come out here. I warp to the safespot, uncloak, deploy my mobile depot, and fire probes.
The probes I throw out of the system. I'll get back to them. The depot is for refitting. I need to refit my Manticore from its normal configuration into its Venture-killing config. The Venture killer removes the normal target painter for a second warp scrambler, which is needed to tackle a Venture with its built-in +2 warp core stabilization. My anti-Venture fit also forgoes torpedoes. I've been using light missiles for Venture killing, because I have had them at level V for a while. But recently I trained Rockets V, so I get to try rockets for the first time. Yay, me.
My minute is impatient. Then I refit, get the rockets loaded, scoop the depot, and it's hunting time.
I warp to the inner system, then get a rough bearing on where the Ventures are. 2.4 AU from me, and generally up and left of the sun. I set my probes to 2 AU distance, then move them into a rough position as my marker. Now I start trying to hone down to 5 degrees. Usually getting down to 15 degrees is fast, while the last step to 5 is hard. (CCP: very please to put in a 10 degree setting?!)
This time, I am trying for five degrees for a while with no success. Then I back out to 15 degrees and the Ventures are not there. What? Try at 360: there. Again at 15, then 30, and 60: not there. I guess they moved. Strangely, they are the same distance from me, 2.4 AU. But somewhere else. Back to the start of my search.
I narrow and narrow, and get to 5 degrees. OK, that's it. I check my distance, and have to work it a little bit to get it to look like 2.4 AU. (This is done purely by eyeball, and is a bit of an art.) But now I am ready to scan. I set the probes to 0.5 AU, and scan. Scanning... and a red dot, 49%. OK, quickly, drop the range to 0.25, adjust, and scan again. 100%! A Vital Core Reservoir! I retract the probes to hide them. I am "below" the site, which means it is safe to warp in at 100km. So I do.
Warping... and on grid. And sure enough, there is the big gas cloud, the C540 one, with all eight Ventures orbiting it, sucking gas. The little cloud is already sucked up.
The good news is that an orbiting Venture can be sneaked up on. Or so I think. I have never done it successfully before, but that's because my average kill is not orbiting. Stupidly, they sit still.
The bad news is that they are all over the place. The gas cloud has a radius of some 70km. There is no way I am going to get two of them. Orbiting while you mine is not the absolute best way to do it (here's how to do it right), but it is solid play.
Currently I am more than 100km from edge of the cloud. This is too far to approach in reasonable time, but too near to warp. Well, I can bounce. I bookmark the C540 gas cloud (that is, its center), then warp off site to a nearby planet. Then I warp back to the cloud at 70m. I end up nearer to the edge than I thought, just 9000m. But it's actually pretty much perfect. I am near the edge, ready to go. Now all I need is for a Venture to come to me.
A quick look around shows one Venture in particular that appears to be headed nearly at me. He's 70km from me, but approaching fast. OK, that's the one. The Venture's orbit is mostly towards me, but a bit to the "down" direction from my perspective. So, I maneuver down to intercept, and also include a slight angle in towards the cloud. The approach is working. The target is getting closer: 50km, then 30km. I am getting close to the cloud: 7km, 5km. I stop for a bit. That's close enough.
Now the target is 20km, and closing. I start moving a bit more down, and as he closes to 10km, towards him. Time for pew!
I uncloak, and start locking. All systems on: 2x scrambler, sebo, rockets. The lock completes: got him. My rockets start up, and the range stays short. Good.
He is past me, and starting to pull away. I may have to pulse the microwarpdrive to keep up. But it seems like not. Distance is maintained at about 4000m. Then boom, he's dead. I am ready, and start locking the pod. He's not ready, it seems, because he does not get the pod out in time. Locked! And podded.
I attend to the overview: no ships left on grid but me. I didn't have any awareness of them leaving. Tactical tunnel syndrome.
I approach the wreck and grab the corpse for my collection. Then I open the wreck and loot. The loot won't fit: there is a lot of gas, which is large stuff. (The loot fairy smiled on this gank.) I grab all the fittings, and fill my hold with a small portion of the gas. In fact, there is significant value in gas. But I can't take it, so I perforce will leave it. Perhaps they will try to get it back. I'll hang around. I bookmark the wreck just in case I need to get back fast.
This would be a good time to find their tower. I burn away from the gas and the wreck, and get cloaked. Safe, I turn my attention to dscan. OK, they are at that planet. I warp to a random moon (wrong one), then dscan up the right one and warp in to have a look. I have to approach the tower to get close enough to see.
The flock is there, but some have already refit into various other ships. An Archon? I don't think they intend anything here except logging out. Sure enough, poof it is gone. I watch them all as one by one, they get into a big ship of some kind, then poof.
Finally one is left, still in a Venture, and the Orca. I sit and watch another few minutes. Nothing. I doubt they will do anything.
Now I resume being my greedy resource-harvesting self. There's 12m worth of gas in that wreck, and I want it! I log in my alt Otto, who warps to my tower to get a gas-carrying Miasmos. Then I have a better idea: a Venture! Otto gets one of our gas-mining Ventures, then removes the expensive gas miners, just in case he gets whacked. Then he renames it, to the same tag and name as the natives were using on their Ventures. I figure this might confuse them if they see it on dscan, at least long enough. I doubt they are paying attention, but you never know.
Otto enters the system and warps to the wreck. The guys at the tower don't move. Otto lands on grid, grabs, and goes. Gas mining the hard way.
![]() |
Ships on scan! |
Is there an outer planet? There is an outer planet. I warp to it at 100km, as always cloaking immediately as soon as my gate cloak drops. This is my first chance to blow my cover, and there is nothing I can do about it. With eight of them, probably at least three actual players, there is a decent chance someone is dscanning. Will the see me? I hope not.
I make a safespot out in space near the outer planet, which is pleasingly abandoned. Also there are no sigs out here, so there is little reason why any of the natives would come out here. I warp to the safespot, uncloak, deploy my mobile depot, and fire probes.
The probes I throw out of the system. I'll get back to them. The depot is for refitting. I need to refit my Manticore from its normal configuration into its Venture-killing config. The Venture killer removes the normal target painter for a second warp scrambler, which is needed to tackle a Venture with its built-in +2 warp core stabilization. My anti-Venture fit also forgoes torpedoes. I've been using light missiles for Venture killing, because I have had them at level V for a while. But recently I trained Rockets V, so I get to try rockets for the first time. Yay, me.
My minute is impatient. Then I refit, get the rockets loaded, scoop the depot, and it's hunting time.
I warp to the inner system, then get a rough bearing on where the Ventures are. 2.4 AU from me, and generally up and left of the sun. I set my probes to 2 AU distance, then move them into a rough position as my marker. Now I start trying to hone down to 5 degrees. Usually getting down to 15 degrees is fast, while the last step to 5 is hard. (CCP: very please to put in a 10 degree setting?!)
This time, I am trying for five degrees for a while with no success. Then I back out to 15 degrees and the Ventures are not there. What? Try at 360: there. Again at 15, then 30, and 60: not there. I guess they moved. Strangely, they are the same distance from me, 2.4 AU. But somewhere else. Back to the start of my search.
I narrow and narrow, and get to 5 degrees. OK, that's it. I check my distance, and have to work it a little bit to get it to look like 2.4 AU. (This is done purely by eyeball, and is a bit of an art.) But now I am ready to scan. I set the probes to 0.5 AU, and scan. Scanning... and a red dot, 49%. OK, quickly, drop the range to 0.25, adjust, and scan again. 100%! A Vital Core Reservoir! I retract the probes to hide them. I am "below" the site, which means it is safe to warp in at 100km. So I do.
Warping... and on grid. And sure enough, there is the big gas cloud, the C540 one, with all eight Ventures orbiting it, sucking gas. The little cloud is already sucked up.
The good news is that an orbiting Venture can be sneaked up on. Or so I think. I have never done it successfully before, but that's because my average kill is not orbiting. Stupidly, they sit still.
The bad news is that they are all over the place. The gas cloud has a radius of some 70km. There is no way I am going to get two of them. Orbiting while you mine is not the absolute best way to do it (here's how to do it right), but it is solid play.
Currently I am more than 100km from edge of the cloud. This is too far to approach in reasonable time, but too near to warp. Well, I can bounce. I bookmark the C540 gas cloud (that is, its center), then warp off site to a nearby planet. Then I warp back to the cloud at 70m. I end up nearer to the edge than I thought, just 9000m. But it's actually pretty much perfect. I am near the edge, ready to go. Now all I need is for a Venture to come to me.
A quick look around shows one Venture in particular that appears to be headed nearly at me. He's 70km from me, but approaching fast. OK, that's the one. The Venture's orbit is mostly towards me, but a bit to the "down" direction from my perspective. So, I maneuver down to intercept, and also include a slight angle in towards the cloud. The approach is working. The target is getting closer: 50km, then 30km. I am getting close to the cloud: 7km, 5km. I stop for a bit. That's close enough.
Now the target is 20km, and closing. I start moving a bit more down, and as he closes to 10km, towards him. Time for pew!
I uncloak, and start locking. All systems on: 2x scrambler, sebo, rockets. The lock completes: got him. My rockets start up, and the range stays short. Good.
![]() |
I pounce. |
I attend to the overview: no ships left on grid but me. I didn't have any awareness of them leaving. Tactical tunnel syndrome.
I approach the wreck and grab the corpse for my collection. Then I open the wreck and loot. The loot won't fit: there is a lot of gas, which is large stuff. (The loot fairy smiled on this gank.) I grab all the fittings, and fill my hold with a small portion of the gas. In fact, there is significant value in gas. But I can't take it, so I perforce will leave it. Perhaps they will try to get it back. I'll hang around. I bookmark the wreck just in case I need to get back fast.
This would be a good time to find their tower. I burn away from the gas and the wreck, and get cloaked. Safe, I turn my attention to dscan. OK, they are at that planet. I warp to a random moon (wrong one), then dscan up the right one and warp in to have a look. I have to approach the tower to get close enough to see.
The flock is there, but some have already refit into various other ships. An Archon? I don't think they intend anything here except logging out. Sure enough, poof it is gone. I watch them all as one by one, they get into a big ship of some kind, then poof.
![]() |
Gas loot. |
Now I resume being my greedy resource-harvesting self. There's 12m worth of gas in that wreck, and I want it! I log in my alt Otto, who warps to my tower to get a gas-carrying Miasmos. Then I have a better idea: a Venture! Otto gets one of our gas-mining Ventures, then removes the expensive gas miners, just in case he gets whacked. Then he renames it, to the same tag and name as the natives were using on their Ventures. I figure this might confuse them if they see it on dscan, at least long enough. I doubt they are paying attention, but you never know.
Otto enters the system and warps to the wreck. The guys at the tower don't move. Otto lands on grid, grabs, and goes. Gas mining the hard way.
Tuesday, December 9, 2014
Killing a This-Is-EVE Newb
I killed a newb yesterday.
I see an Imicus in wspace immediately upon dscanning when entering a new system. I am heading down a chain I scanned earlier, just checking for new wormholes and looking for people to hunt. So, mission accomplished, so far.
Most people use Covert Ops to scan with; the Imicus is a T1 scanning frig. That's a tell: easy meat. More tellingly, in wspace, we scan cloaked. It is possible to scan fairly securely when uncloaked, but it's not easy. You have to move from time to time, and you have to be continually dscanning for combat probes.
I cast around with dscan. The target is at a planet, apparently, with two moons. I warp to the CO. He is here, but moving off at microwarp speed in a direction I cannot get to.
Check the character: he is six days old. Do I try to kill him? Of course I try to kill him. Welcome to wspace. Still, I can't get him where he is.
He warps to another CO, and disappears. I can still see the probes. I guess he cloaked. Well, he will have to uncloak when he warps to a wormhole to look at it. Then, if he is slow, and he may well be, I will have a shot. So, I sit cloaked and watch.
This takes forever. Obviously he is not a very efficient scanner, which is not surprising considering he's six days old. Frankly, I am amazed to find him here at all. I am always impressed by how fearless some players are. Not me, I am Mr. Risk Averse.
I get out the phone and start playing chess. Four games later, about 30 minutes after I pick him up, I finally see him again on scan. He's warping.
He stops at another planet. I warp in to the CO again, and he is there. Again he has headed off in a random direction on microwarp. This time, there is a planet in the approximate right direction, and an anom in the direction of the target's deviation from the first planet. I start to work to construct the intercept, flying back and forth to 100km to get in front of him. I go forth and come back once, but before I can do it a second time, he warps. I don't see him leaving grid, so I don't know where he went immediately. But I can use dscan to look for him. I have the system already scanned, so I can see that he has warped to a wormhole. He disappears from dscan. He has probably jumped into the next system, although dscan cannot tell you that for certain. I give him time to get away from the wormhole, while I warp around the system to make sure he actually did leave. Of course, one cannot know that for certain, but I see no probes and no Imicus on scan. So, high confidence.
I enter the next system, a C4 with a C1 static. Yes, Imicus on scan. A while of messing around with dscan shows that he is very close the entrance wormhole, but off grid. I can't get to him myself, in my Manticore. I need combat probes. Well, that's why I have an alt.
I log in Otto, fly to my tower and switch into my Cheetah. I load combat probes as I hop downchain two jumps, and into the same system. Then I move off the wormhole, fire probes, and quickly throw them out of the system. I fleet up, then it's time for scan the guy. This is easily done in one scan when someone is within a few thousand kilometers of a known point: just put the probes on the planet, drop their range to minimum, and scan. Otto hides his probes again, then fleet-warps Von to the target's location... but when I land, the target is already out of range. Grr, microwarping Imicus. Drat.
I can see his the direction, though, and there is a combat anom positioned about right. I warp Von and Otto there, at 100km so the sleepers won't get them. My new plan is to scan for the target again, then warp in from here at 100km. This will put me out in front of him, assuming he does not deviate, perhaps off at a slight angle, but I can move perpendicular to him to cut off the angle and intercept. I am ready to hit "Scan now", but on a final narrow-beam dscan he drops off. He's moved again! Ugh. I widen: where is he going?
He is going to the C1 wormhole. I warp to 10km. This time, I get there in time. He is also about 10km from the wormhole, and about 15km from me. I head right at him. Then the standard stuff: uncloak, get systems working. He pops before he can escape. Then I lock up his pod.
I hesitate. I have him scrambled, but: newbie! Should I pod him? I finally decide to, and launch one volley of torps. But he is moving, and torps do not hit pods effectively in any case. He escapes through the wormhole.
I pursue. On the other side, no pod and no pod on scan. I assume he is holding cloak, and I hold cloak too. I cannot catch a pod if he just warps off, with or without sebo. But he may not know that, and he may not realize what's happening when his gate cloak ends, which might be enough time to let me get at him. But he does not panic, and jumps back through the wormhole. This time, he warps clear.
OK, good on you Mr. Newb. Actually I am kind of happy he got away.
In spite of the fact that the guy had little or no chance, it was still an amazing hunt for me. I figured out a few nice tricks on the fly. It's sad that I did not succeed in getting to the target with my tricks, but that's life. Next time I will be faster. There's a reason why people can't be safe in wspace with just a microwarpdrive.
Now I proceed to the next stage of the thing: I message the guy. (Grr, CPSA.)
He is a bit hostile to begin with, as is understandable, but we have a nice long chat. I tell him I was hunting him for a while. I tell him to scan cloaked. (Yes, he did have a cloak!) He does not know about wspace levels; I fill him in. How does one know what wspace level a system is? I tell him about wormhol.es (actually now pasta.gg, whatever). I also tell him you can ID wormholes on sight from the other side, and link him to Penny. We discuss how to scan, and I link him to Penny again. He asks about ships, and I direct him towards Covert Ops. We talk data/relic sites: he made 20m that morning. Good! Does he know how to get out? No, he ran into a system and off the wormhole. So I offer to get him out. He has to trust me a little, but on the other hand, he's looking at suiciding his pod, so not really that much. I find him (he's in a C5 off the side of the path I had probed earlier). Then I fleet him up, have him meet me at a planet, and we warp to the wormhole. (He thinks fleet-warp is cool.) I get him to the lowsec exit. I give him 5m ISK to replace the ship, and try to encourage him to keep it up. I tell him to find people to fly with, or at least chat with. He asks about my corp, but we can't really take a newb that raw. But I tell him to stay in touch. Once his skills are up a little, he might be a good fit.
I see an Imicus in wspace immediately upon dscanning when entering a new system. I am heading down a chain I scanned earlier, just checking for new wormholes and looking for people to hunt. So, mission accomplished, so far.
Most people use Covert Ops to scan with; the Imicus is a T1 scanning frig. That's a tell: easy meat. More tellingly, in wspace, we scan cloaked. It is possible to scan fairly securely when uncloaked, but it's not easy. You have to move from time to time, and you have to be continually dscanning for combat probes.
I cast around with dscan. The target is at a planet, apparently, with two moons. I warp to the CO. He is here, but moving off at microwarp speed in a direction I cannot get to.
Check the character: he is six days old. Do I try to kill him? Of course I try to kill him. Welcome to wspace. Still, I can't get him where he is.
He warps to another CO, and disappears. I can still see the probes. I guess he cloaked. Well, he will have to uncloak when he warps to a wormhole to look at it. Then, if he is slow, and he may well be, I will have a shot. So, I sit cloaked and watch.
This takes forever. Obviously he is not a very efficient scanner, which is not surprising considering he's six days old. Frankly, I am amazed to find him here at all. I am always impressed by how fearless some players are. Not me, I am Mr. Risk Averse.
I get out the phone and start playing chess. Four games later, about 30 minutes after I pick him up, I finally see him again on scan. He's warping.
He stops at another planet. I warp in to the CO again, and he is there. Again he has headed off in a random direction on microwarp. This time, there is a planet in the approximate right direction, and an anom in the direction of the target's deviation from the first planet. I start to work to construct the intercept, flying back and forth to 100km to get in front of him. I go forth and come back once, but before I can do it a second time, he warps. I don't see him leaving grid, so I don't know where he went immediately. But I can use dscan to look for him. I have the system already scanned, so I can see that he has warped to a wormhole. He disappears from dscan. He has probably jumped into the next system, although dscan cannot tell you that for certain. I give him time to get away from the wormhole, while I warp around the system to make sure he actually did leave. Of course, one cannot know that for certain, but I see no probes and no Imicus on scan. So, high confidence.
I enter the next system, a C4 with a C1 static. Yes, Imicus on scan. A while of messing around with dscan shows that he is very close the entrance wormhole, but off grid. I can't get to him myself, in my Manticore. I need combat probes. Well, that's why I have an alt.
I log in Otto, fly to my tower and switch into my Cheetah. I load combat probes as I hop downchain two jumps, and into the same system. Then I move off the wormhole, fire probes, and quickly throw them out of the system. I fleet up, then it's time for scan the guy. This is easily done in one scan when someone is within a few thousand kilometers of a known point: just put the probes on the planet, drop their range to minimum, and scan. Otto hides his probes again, then fleet-warps Von to the target's location... but when I land, the target is already out of range. Grr, microwarping Imicus. Drat.
I can see his the direction, though, and there is a combat anom positioned about right. I warp Von and Otto there, at 100km so the sleepers won't get them. My new plan is to scan for the target again, then warp in from here at 100km. This will put me out in front of him, assuming he does not deviate, perhaps off at a slight angle, but I can move perpendicular to him to cut off the angle and intercept. I am ready to hit "Scan now", but on a final narrow-beam dscan he drops off. He's moved again! Ugh. I widen: where is he going?
He is going to the C1 wormhole. I warp to 10km. This time, I get there in time. He is also about 10km from the wormhole, and about 15km from me. I head right at him. Then the standard stuff: uncloak, get systems working. He pops before he can escape. Then I lock up his pod.
I hesitate. I have him scrambled, but: newbie! Should I pod him? I finally decide to, and launch one volley of torps. But he is moving, and torps do not hit pods effectively in any case. He escapes through the wormhole.
I pursue. On the other side, no pod and no pod on scan. I assume he is holding cloak, and I hold cloak too. I cannot catch a pod if he just warps off, with or without sebo. But he may not know that, and he may not realize what's happening when his gate cloak ends, which might be enough time to let me get at him. But he does not panic, and jumps back through the wormhole. This time, he warps clear.
OK, good on you Mr. Newb. Actually I am kind of happy he got away.
In spite of the fact that the guy had little or no chance, it was still an amazing hunt for me. I figured out a few nice tricks on the fly. It's sad that I did not succeed in getting to the target with my tricks, but that's life. Next time I will be faster. There's a reason why people can't be safe in wspace with just a microwarpdrive.
Now I proceed to the next stage of the thing: I message the guy. (Grr, CPSA.)
He is a bit hostile to begin with, as is understandable, but we have a nice long chat. I tell him I was hunting him for a while. I tell him to scan cloaked. (Yes, he did have a cloak!) He does not know about wspace levels; I fill him in. How does one know what wspace level a system is? I tell him about wormhol.es (actually now pasta.gg, whatever). I also tell him you can ID wormholes on sight from the other side, and link him to Penny. We discuss how to scan, and I link him to Penny again. He asks about ships, and I direct him towards Covert Ops. We talk data/relic sites: he made 20m that morning. Good! Does he know how to get out? No, he ran into a system and off the wormhole. So I offer to get him out. He has to trust me a little, but on the other hand, he's looking at suiciding his pod, so not really that much. I find him (he's in a C5 off the side of the path I had probed earlier). Then I fleet him up, have him meet me at a planet, and we warp to the wormhole. (He thinks fleet-warp is cool.) I get him to the lowsec exit. I give him 5m ISK to replace the ship, and try to encourage him to keep it up. I tell him to find people to fly with, or at least chat with. He asks about my corp, but we can't really take a newb that raw. But I tell him to stay in touch. Once his skills are up a little, he might be a good fit.
Labels:
Killmails,
Metagame,
Newb,
Things I do in EVE,
Wspace
Sunday, November 16, 2014
An Ineffective Tengu
The weekend. The cat will play. Let's see what's up in EVEland.
I log in, and I know nothing beyond my home system. I am zipped up, probably. Likely. Almost certain. But that can be rectified. I am already in my hunting Manticore. I'll search down the three new sigs. One is my static C4. The others are yet to be determined.
I determine them to be one gas and one radar site. Hmm. Well, since I am zipped -- probably -- this might be a good time to earn a bit of ISK. So I activate the gas (a frontier site), then warp to my home POS and get in my small-site Tengu. I wait around a while doing other stuff. Finally I warp in to the site and... nothing is there. I'll sit. After five minutes, finally some sleepers appear. I kill them, and the reinforcements that appear too. My mobile tractor is grabbing all the wrecks, and my one salvager is grinding them. All done now. 30m ISK richer, and now it is time to hunt.
I don't want to open my C5 now. So I'll head into the C4 and see what's there. I warp to the wormhole, bookmark it, and jump. Then I bookmark the far side, and attend to the dscan.
Nothing much. I am near an outer planet, though. The center system, I can see. But one of the planets is out of range. I check the sigs: just three. That will be my entrance wormhole, a K162, and the two statics of this system. Also, there are no anoms except for one ore site. This system looks lived in.
I move away from the wormhole, launching probes. Then I throw the probes out of the system, cloak and decide what to do.
The ore site is near to the planet I cannot see, so I warp to it instead of the planet. You never know when you might find miners mining. As I cross the inner system, I dscan. Lo and behold: two Retrievers. I think I have found miners mining!
I land on grid in the ore site. Sure enough, about 40km from me are the two Retrievers fairly close together, mining into jetcans it appears. They've each got a full flight of mining drones out. The discovery scanner is ticking, so I head straight at them. I think I can get there faster than bouncing. It should be only a minute, then I'll have them.
One of them moves. Did they both move? Uh oh. The first one's drones are coming back to it. I think they saw my sig. Curse you discovery scanner!
I redirect slightly to head at the second. If I am lucky, he is AFK or not paying attention to his corp chat, and I can still get him. But now his drones are returning too. I am still 30km away. The first Retriever warps off.
Desperate, I uncloak and hit my microwarp. My hope is to cross the remaining 22km fast enough to get in range to scramble the remaining miner. I lock, and open up on him... but the torpedoes never hit. He warps too.
Dammit.
I cloak, then fly to the nearby planet. I'll search down the moon they are at, and see what they do next. There are four tower, including two towers with ships at them, both with bubbles at them. From the Cyrillic, it appears they are Russians. I don't like the look of those bubbles, always fearing decloak traps. So I won't get on grid yet. I'll just wait a bit to see if they go back to business as usual. (It's crazy, but sometimes people do.)
Instead I see two Scorpions appear. Uh oh. I think they plan to pop my wormhole. I fly to it and look for probes... but there are no probes. Strange. Have they had time to scan it already? After a while of sitting and no probes, I warp back to check on the enemy.
No change. I think I'll scan. I rapidly resolve the two sigs, which are both near the enemy planet. I assume they will see this, which may dissuade them from trying to pop my wormhole. Two statics bookmarked, I hide my probes again. Then I set to finding their towers. They are at moons 2 and 3. I warp to these moons from the C3 static, which is above the planet in absolute space-directions. (Always warp into potential traps from the most unexpected possible direction.) The decloak traps turn out not to be. Each tower just has an anchored bubble. I don't hit it at either moon. Neither bubble seems very helpfully placed. Whatever.
Now I can see that the Scorpions are empty. There is also one empty Retriever, and an empty Iteron V. There's a manned covert ops, though, so I take another trip back to my wormhole to see if they are scanning.
They are not. Weird.
When I warp back to the one of the towers, I can see a new Tengu on scan. Also, there are two Iteron Vs on scan, not one. Neither are at this tower. So I warp to the other tower. There's one Itty V here.
Where is the other? I point my scan at the ore anom... yes, there it is. It seems they want their jetcans back. I once again warp to the site at 10km
Again I land about 40km from the jetcans. The Iteron is next to the cans, no surprise there. I head towards it. This time there is no hurry. The Iteron picks up one can completely. There are six more cans near it, and a bit further away another three jetcans. My guess is they are full, and an Iteron maxxes out at less than two jetcans worth of stuff. So, it will have to take multiple trips.
The Iteron turns, and warps to the Russian planet. I continue getting in range of the cans he was at. I figure he'll be back. Meanwhile, I determine the range to the planet -- 3.2 AU. I set my dscan to 3 AU, so that I can see if anything is coming.
I am mindful that this may be a trap. But there's only one way to find that out, and I feel the risk is worth it here. Their listless response to my presence so far does not suggest they have much of a plan.
Just as I get into position about 8 km "up" from the jetcans, I see a Tengu on scan. Ah. It is a trap! But I am aware of it. I see the Tengu landing on grid. It lands about 40km from me --
it must be back at the warp in. It disappears. It evidently has a cloak.
So they are trying to bait me, or just to fly cover. But they screwed up. The Tengu is not
close enough to scramble or even disrupt me. Nor can it lock me fast enough. I am going for it when the Itty gets back.
And there it comes, gliding on grid. 170km, then 40, and 10. It has returned to the same cans, and I am poised 7km off. Normally an easy kill, but with the Tengu this may become interesting.
I uncloak, and start locking the Iteron. And... it's locked. I see the Tengu uncloak. The Iteron is dying, and boom. Gone. I am still not locked, so I try to lock the pod. I almost get it... and I see the redbox appear. Ok, I am warping. (The pod escapes.) I wonder if a volley of the Tengu's heavy missiles can kill me. I doubt it, especially after the recent hitpoint buff. The question is not tested. The missiles never hit. I warp.
I bounce and immediately return to the site, but it's quiet. They may or may not try for the rest of their cans soon, but I am not going to take another shot at it. They may well succeed at trapping me.
I set off down into C3. I find some nice nullsec-style data/relic sites. I pass back through to get my hacking Buzzard. The Russians are not in evidence. So I visit the wreck and get the single cargohold expander off it. Phat lewt! I get my Buzzard then I score some actual nice loot in C3, and return.
This time I see the Russian Scorpions manned. They are popping my wormhole, finally. I skedaddle back in, and watch as they finish the job. Bye, guys.
I log in, and I know nothing beyond my home system. I am zipped up, probably. Likely. Almost certain. But that can be rectified. I am already in my hunting Manticore. I'll search down the three new sigs. One is my static C4. The others are yet to be determined.
I determine them to be one gas and one radar site. Hmm. Well, since I am zipped -- probably -- this might be a good time to earn a bit of ISK. So I activate the gas (a frontier site), then warp to my home POS and get in my small-site Tengu. I wait around a while doing other stuff. Finally I warp in to the site and... nothing is there. I'll sit. After five minutes, finally some sleepers appear. I kill them, and the reinforcements that appear too. My mobile tractor is grabbing all the wrecks, and my one salvager is grinding them. All done now. 30m ISK richer, and now it is time to hunt.
I don't want to open my C5 now. So I'll head into the C4 and see what's there. I warp to the wormhole, bookmark it, and jump. Then I bookmark the far side, and attend to the dscan.
Nothing much. I am near an outer planet, though. The center system, I can see. But one of the planets is out of range. I check the sigs: just three. That will be my entrance wormhole, a K162, and the two statics of this system. Also, there are no anoms except for one ore site. This system looks lived in.
I move away from the wormhole, launching probes. Then I throw the probes out of the system, cloak and decide what to do.
The ore site is near to the planet I cannot see, so I warp to it instead of the planet. You never know when you might find miners mining. As I cross the inner system, I dscan. Lo and behold: two Retrievers. I think I have found miners mining!
I land on grid in the ore site. Sure enough, about 40km from me are the two Retrievers fairly close together, mining into jetcans it appears. They've each got a full flight of mining drones out. The discovery scanner is ticking, so I head straight at them. I think I can get there faster than bouncing. It should be only a minute, then I'll have them.
One of them moves. Did they both move? Uh oh. The first one's drones are coming back to it. I think they saw my sig. Curse you discovery scanner!
I redirect slightly to head at the second. If I am lucky, he is AFK or not paying attention to his corp chat, and I can still get him. But now his drones are returning too. I am still 30km away. The first Retriever warps off.
Desperate, I uncloak and hit my microwarp. My hope is to cross the remaining 22km fast enough to get in range to scramble the remaining miner. I lock, and open up on him... but the torpedoes never hit. He warps too.
Dammit.
I cloak, then fly to the nearby planet. I'll search down the moon they are at, and see what they do next. There are four tower, including two towers with ships at them, both with bubbles at them. From the Cyrillic, it appears they are Russians. I don't like the look of those bubbles, always fearing decloak traps. So I won't get on grid yet. I'll just wait a bit to see if they go back to business as usual. (It's crazy, but sometimes people do.)
Instead I see two Scorpions appear. Uh oh. I think they plan to pop my wormhole. I fly to it and look for probes... but there are no probes. Strange. Have they had time to scan it already? After a while of sitting and no probes, I warp back to check on the enemy.
No change. I think I'll scan. I rapidly resolve the two sigs, which are both near the enemy planet. I assume they will see this, which may dissuade them from trying to pop my wormhole. Two statics bookmarked, I hide my probes again. Then I set to finding their towers. They are at moons 2 and 3. I warp to these moons from the C3 static, which is above the planet in absolute space-directions. (Always warp into potential traps from the most unexpected possible direction.) The decloak traps turn out not to be. Each tower just has an anchored bubble. I don't hit it at either moon. Neither bubble seems very helpfully placed. Whatever.
Now I can see that the Scorpions are empty. There is also one empty Retriever, and an empty Iteron V. There's a manned covert ops, though, so I take another trip back to my wormhole to see if they are scanning.
They are not. Weird.
When I warp back to the one of the towers, I can see a new Tengu on scan. Also, there are two Iteron Vs on scan, not one. Neither are at this tower. So I warp to the other tower. There's one Itty V here.
Where is the other? I point my scan at the ore anom... yes, there it is. It seems they want their jetcans back. I once again warp to the site at 10km
![]() |
A Miasmos is better for this. |
The Iteron turns, and warps to the Russian planet. I continue getting in range of the cans he was at. I figure he'll be back. Meanwhile, I determine the range to the planet -- 3.2 AU. I set my dscan to 3 AU, so that I can see if anything is coming.
I am mindful that this may be a trap. But there's only one way to find that out, and I feel the risk is worth it here. Their listless response to my presence so far does not suggest they have much of a plan.

And there it comes, gliding on grid. 170km, then 40, and 10. It has returned to the same cans, and I am poised 7km off. Normally an easy kill, but with the Tengu this may become interesting.
I uncloak, and start locking the Iteron. And... it's locked. I see the Tengu uncloak. The Iteron is dying, and boom. Gone. I am still not locked, so I try to lock the pod. I almost get it... and I see the redbox appear. Ok, I am warping. (The pod escapes.) I wonder if a volley of the Tengu's heavy missiles can kill me. I doubt it, especially after the recent hitpoint buff. The question is not tested. The missiles never hit. I warp.
I bounce and immediately return to the site, but it's quiet. They may or may not try for the rest of their cans soon, but I am not going to take another shot at it. They may well succeed at trapping me.
I set off down into C3. I find some nice nullsec-style data/relic sites. I pass back through to get my hacking Buzzard. The Russians are not in evidence. So I visit the wreck and get the single cargohold expander off it. Phat lewt! I get my Buzzard then I score some actual nice loot in C3, and return.
This time I see the Russian Scorpions manned. They are popping my wormhole, finally. I skedaddle back in, and watch as they finish the job. Bye, guys.
Monday, October 20, 2014
An Ishtar in C1
It's Sunday evening. I've been on EVE half the day, with little to show for it. I did get in some POS fuel earlier, taking advantage of a nice connection three jumps from Jita. And my Jita alt got his PI goods moved up and down to and from planets. He had almost run out on all of his planets. So that was nice.
The main highlight of the day was watching a frigate party swarm a Venture at a wormhole deep down my chain. (Presumably they came through a small wormhole in the system, from C6.) I blundered into this, having seen the ships on scan and gotten curious. I looked, then warped to 70km to the wormhole they were clearly at. As I aligned for warp, I hit a dscan and there was a freshly -fired warp disruption probe. Augh! Abort! I tried to abort, but it was too late. I warped and of course ended up about 10km from the wormhole. But I don't think the gankers knew I was there; they were looking for other prey. Still, when I hit grid it was only them there. I had an alarming moment thinking they saw me on scan (which they may well have) and were gunning for me. But they were not. I slid back from their bubble and did not even have to warp. So when the Vexor jumped in a few moments later, I got a good view. Sorry, no pix. I wasn't thinking clearly.
Anyway, now it's after dinner time. By now the main traffic of the day will have died down. But I still have a nice chain scanned, so it's time to head out and see what I can get.
I head down into C4b. Nothing. It's got several wormholes off it; by now they may or may not be there. But if they are, I am heading in. If they are EOL, that probably means I instantiated them earlier in the day. So I'll look.
I look in C1a. Nothing. Back up, then to C2a. The wormhole is EOL. I head in. Nothing.
Jayne comes on, and we get on coms and chat a bit. I'll call him if I can find something to attack. He logs off.
I head into C1b. C1b is a terminal system for my chain -- since its static did not lead to more wspace, and it had a lot of sigs, I did not search it down. I just looked for towers, which there were none of. And targets, which there also were none of.
But that was earlier today. Right now, my dscan from the wormhole is promising. There's sleeper wrecks, and an Ishtar. Anything else? A mobile tractor unit, as one would expect. And Republic Fleet bouncers. I move off the wormhole and cloak.
C1b is an anom graveyard, with perhaps 50 anoms of various kinds. So I am not bookmarking them all. Instead, I swing around dscan as if looking for a POS at a moon. Quickly I narrow it to the right site, then warp in at 100km. This is lucky, since it appears the Ishtar has finished the site and is now setting to salvaging, using salvage drones.
Do salvage drones really work? Maybe with top skills? I guess they do work because he slowly cleans out the wrecks. (He also has a normal salvager.) He scoops his tractor and warps off. I catch the direction and easily find the new site. A sleeper wreck appears on scan.
Now I text Jayne. I want to drop on this guy, but I also want a gang. While I wait, I warp into the sleeper anom and bookmark the target's tractor unit. I watch him kill a few sleepers. I start wondering if I can gank this guy without help. But this rumination is cut short.
Having been there just a few minutes before, Jayne is back on in just a minute. I tell him the situation, including that the target is in a C1. This means our "normal" PVP fleet, battleships and Onyx, can't be used. Our selection of gankfleet material that aren't battleships is meager. (We try to limit the total value of ships at our POS.) Anyway, we have Falcons, so Jayne grabs one for his alt. (Not great in retrospect.) And he uses his PVP Stratios, which is already perfect for this sort of thing, other than its costliness.
While he is making these choices, I swap my two characters. Otto can't fly my Onyx, so he heads downchain to becomes my eyes on the target. I head back upchain to reship. When I get there, Jayne is ready. I swap into Onyx. We're already fleeted, so I fleetwarp us off.
Back down the chain. C4a to C4b to C2a to C1b.
Meanwhile, Otto watches as the target clears the site he is in. He is now salvaging, with wrecks still being pulled in. This is a choice point. He's probably far more alert on dscan now, so there is some risk he'll warp. The gank would probably be more likely to go off if we wait for his next site. But that assumes there will be a next site; there is always the chance he'll leave after this one. Also, I don't fancy waiting out in wspace, even in a decently strong fleet. There's always someone bigger. And it could be a while -- he's salvaging with drones. So I order us in. We'll take our chances.
We jump the wormhole, then warp to the tractor unit. The die is cast. Will he see dscan and warp in time?
No. We land on grid, and I raise my warp bubble. He can't warp, but maybe he can run. We lock him up and get warp scramblers and a web on him. Now he cannot outrun us either.
We start in on him, and it is clear pretty quickly that we can break his tank and that he won't escape. That established, we stop shooting the Ishtar and lock up the tractor unit to kill it first. We don't want to lose any juicy loot to it. It dies.
Now we turn back to the Ishtar and grind it down. Boom. The pod, squish. I turn off my bubble. We run around collecting drones, Jayne loots the wreck, and I grab the corpse for my personal trophy case. Then we GTFO and head back upchain. As Penny says, job's a good one.
The main highlight of the day was watching a frigate party swarm a Venture at a wormhole deep down my chain. (Presumably they came through a small wormhole in the system, from C6.) I blundered into this, having seen the ships on scan and gotten curious. I looked, then warped to 70km to the wormhole they were clearly at. As I aligned for warp, I hit a dscan and there was a freshly -fired warp disruption probe. Augh! Abort! I tried to abort, but it was too late. I warped and of course ended up about 10km from the wormhole. But I don't think the gankers knew I was there; they were looking for other prey. Still, when I hit grid it was only them there. I had an alarming moment thinking they saw me on scan (which they may well have) and were gunning for me. But they were not. I slid back from their bubble and did not even have to warp. So when the Vexor jumped in a few moments later, I got a good view. Sorry, no pix. I wasn't thinking clearly.
Anyway, now it's after dinner time. By now the main traffic of the day will have died down. But I still have a nice chain scanned, so it's time to head out and see what I can get.
I head down into C4b. Nothing. It's got several wormholes off it; by now they may or may not be there. But if they are, I am heading in. If they are EOL, that probably means I instantiated them earlier in the day. So I'll look.
I look in C1a. Nothing. Back up, then to C2a. The wormhole is EOL. I head in. Nothing.
Jayne comes on, and we get on coms and chat a bit. I'll call him if I can find something to attack. He logs off.
I head into C1b. C1b is a terminal system for my chain -- since its static did not lead to more wspace, and it had a lot of sigs, I did not search it down. I just looked for towers, which there were none of. And targets, which there also were none of.
But that was earlier today. Right now, my dscan from the wormhole is promising. There's sleeper wrecks, and an Ishtar. Anything else? A mobile tractor unit, as one would expect. And Republic Fleet bouncers. I move off the wormhole and cloak.
C1b is an anom graveyard, with perhaps 50 anoms of various kinds. So I am not bookmarking them all. Instead, I swing around dscan as if looking for a POS at a moon. Quickly I narrow it to the right site, then warp in at 100km. This is lucky, since it appears the Ishtar has finished the site and is now setting to salvaging, using salvage drones.
![]() |
Salvage drones? |
Do salvage drones really work? Maybe with top skills? I guess they do work because he slowly cleans out the wrecks. (He also has a normal salvager.) He scoops his tractor and warps off. I catch the direction and easily find the new site. A sleeper wreck appears on scan.
Now I text Jayne. I want to drop on this guy, but I also want a gang. While I wait, I warp into the sleeper anom and bookmark the target's tractor unit. I watch him kill a few sleepers. I start wondering if I can gank this guy without help. But this rumination is cut short.
Having been there just a few minutes before, Jayne is back on in just a minute. I tell him the situation, including that the target is in a C1. This means our "normal" PVP fleet, battleships and Onyx, can't be used. Our selection of gankfleet material that aren't battleships is meager. (We try to limit the total value of ships at our POS.) Anyway, we have Falcons, so Jayne grabs one for his alt. (Not great in retrospect.) And he uses his PVP Stratios, which is already perfect for this sort of thing, other than its costliness.
While he is making these choices, I swap my two characters. Otto can't fly my Onyx, so he heads downchain to becomes my eyes on the target. I head back upchain to reship. When I get there, Jayne is ready. I swap into Onyx. We're already fleeted, so I fleetwarp us off.
![]() |
EVE is pretty. |
Meanwhile, Otto watches as the target clears the site he is in. He is now salvaging, with wrecks still being pulled in. This is a choice point. He's probably far more alert on dscan now, so there is some risk he'll warp. The gank would probably be more likely to go off if we wait for his next site. But that assumes there will be a next site; there is always the chance he'll leave after this one. Also, I don't fancy waiting out in wspace, even in a decently strong fleet. There's always someone bigger. And it could be a while -- he's salvaging with drones. So I order us in. We'll take our chances.
We jump the wormhole, then warp to the tractor unit. The die is cast. Will he see dscan and warp in time?
No. We land on grid, and I raise my warp bubble. He can't warp, but maybe he can run. We lock him up and get warp scramblers and a web on him. Now he cannot outrun us either.
![]() |
Die, MTU loot thief. |
We start in on him, and it is clear pretty quickly that we can break his tank and that he won't escape. That established, we stop shooting the Ishtar and lock up the tractor unit to kill it first. We don't want to lose any juicy loot to it. It dies.
![]() |
Almost dead. No, you can't tell. |
Now we turn back to the Ishtar and grind it down. Boom. The pod, squish. I turn off my bubble. We run around collecting drones, Jayne loots the wreck, and I grab the corpse for my personal trophy case. Then we GTFO and head back upchain. As Penny says, job's a good one.
Subscribe to:
Posts (Atom)