tag:blogger.com,1999:blog-7656651603131896852.post7621824179793226114..comments2022-12-13T10:23:52.009-05:00Comments on Deep in EVE: In Which I Attempt to Construct a Position and Give UpVon Keigaihttp://www.blogger.com/profile/14469707993470718130noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7656651603131896852.post-70365104682023041372013-09-23T08:59:37.073-04:002013-09-23T08:59:37.073-04:00What you were trying is really difficult to achiev...What you were trying is really difficult to achieve in practice, despite the relatively simple theory behind it and the simplification that is inherent with EVE Online's 'grid' implementation of space.<br /><br />I once <a href="http://www.tigerears.org/2011/11/17/wild-corpse-chase/" rel="nofollow">chased down a wreck in space</a> that was between two known points, and that took me a bit too long, and ended in full burn in an interceptor. The acceleration and deceleration of warp, plus the one-second in-game tick, makes the fine-tuning part almost impossible to get right.<br /><br />I dunno, maybe you could get relatively close given enough time, but there is always the possibility that the object is above or below your deepest z-axis bookmark, and having even 1/10th of an AU to cover without warp drive would render the endeavour unfeasible.pjharveyhttps://www.blogger.com/profile/04087113822977971310noreply@blogger.com