tag:blogger.com,1999:blog-7656651603131896852.post3143182667396961131..comments2022-12-13T10:23:52.009-05:00Comments on Deep in EVE: Towards Hard Currency in EVEVon Keigaihttp://www.blogger.com/profile/14469707993470718130noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7656651603131896852.post-60687428016618439042013-11-04T09:48:09.494-05:002013-11-04T09:48:09.494-05:00Nony, I think what you are worried about is alread...Nony, I think what you are worried about is already the case. PLEX are used as a store of value now, exactly because they are harder than ISK. Or at least, I know that I use them to store value. It seems likely that many players have noticed the same thing. PLEX are always rising in ISK. <br /><br />A hard ISK will be a better store of value than PLEX. PLEX can be created and destroyed by player action. My proposed ISK are fixed. And of course ISK are also vastly superior money compared to everything in the game. As such, I expect the reverse of your concern. PLEX will be de-monetized, leading to a modest decline in their value as people like me unload them for ISK.Von Keigaihttps://www.blogger.com/profile/14469707993470718130noreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-51054588142388890712013-11-04T00:51:29.547-05:002013-11-04T00:51:29.547-05:00God, Plex will go through the roof and beyond when...God, Plex will go through the roof and beyond when it becomes the default store of value.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-60674070063157678422013-10-25T08:19:53.933-04:002013-10-25T08:19:53.933-04:00I agree about CCP. I can certainly fault CCP for ...I agree about CCP. I can certainly fault CCP for weird ideas, and very little grasp of realism. (Their new moon-siphons are a good case in point.) So, yeah, generally I don't want them monkeying with the game. And certainly players are just as capable as CCP is of coming up with bad, tedious, and/or "unrealistic" ideas. OTOH, if nobody ever throws ideas like this out there, then CCP has only their own ideas to work from. Von Keigaihttps://www.blogger.com/profile/14469707993470718130noreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-86418001338748988432013-10-25T00:56:35.846-04:002013-10-25T00:56:35.846-04:00And here I thought my phone wasn't posting. C...And here I thought my phone wasn't posting. Can you tell I was bored? I love your ideas. I just imagine CCP's reaction to "more realism" and cringe. Maybe someone said, "Hey this 'hacking' thing isn't very realistic" or "I want to be able to interact with planets." I think Sugar's latest posts (Market PvP and Hauling) is a great example of the ups and downs of realism. <br /><br />What I was trying to say with the Dust comments, was: I want them to use your ideas, but I want my ideas first.<br />I thought of another one. What if turrets could be player controlled. I've never used a POS gun, but maybe like that, except the player could be on a free account like how Dust is free to play. Dust players can already train turret control, so it isn't a big stretch. I know those people could go play a different game for their type of fun, but I want them to play this game because I want to play with them, while still having my type of fun. This is where someone says it isn't possible, because of computers or cost or something, someone who hates fun. <br />Hiljahnoreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-62265530220266344672013-10-24T22:53:28.215-04:002013-10-24T22:53:28.215-04:00Hiljah, good questions. I am not completely sure ...Hiljah, good questions. I am not completely sure myself on the connection between a better game and hard currency. I just feel it rather inarticulately. Player ownership is good because... I want players controlling New Eden. And that is good because... "realism". Players have the right incentive -- profit -- to do things like price manufacturing slots properly. No algorithm that CCP can write can do that. So part of this is about EVE's amazing AIs. Harness those suckers and make them work.<br /><br />Beyond the amazing AI angle, though, I still think there is something else related to "realism" here. I think one thing here is that at least some people notice stuff that does not make sense, and it bugs us. So, i.e., I find the blue-loot mechanic somewhat more believable than Concord's bounties in null. But in both cases, I am left scratching my head saying "that does not make sense". Then I combine that with another thing that does not make sense: when you kill a player, you usually get quite decent loot. Whereas when you kill any non-wspace NPC, you typically get crap. So, an obvious solution appears, where I kill two "unrealism" birds with one stone.<br /><br />I am certainly not proposing that players actually do anything tedious like a minigame for repair. I mean that rather than "Concord" or some NPC corp abstraction getting the money from running the repair service, a player does. Here "own" is a pure investment; there's no work involved beyond setting a rate for repair services. Similarly for much of what I am talking about. I.e., writing skillbooks. It's not tedious; you sacrifice your ability to train and get bacon.Von Keigaihttps://www.blogger.com/profile/14469707993470718130noreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-89426135926793268562013-10-24T19:24:18.357-04:002013-10-24T19:24:18.357-04:00Could you write more on the "why" a play...Could you write more on the "why" a player run economy is good? Doesn't this require making jobs that people don't want to do? <br />For example, Station Services. Does someone play a mini-game to repair items and you pay for that? Making a mini-game tedious so that it has value to others seems like bad game design. Hiljahnoreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-75983416798581298812013-10-24T17:35:47.546-04:002013-10-24T17:35:47.546-04:00I like your ideas but I'm having trouble under...I like your ideas but I'm having trouble understandind the reason for them. I may have read the wrong stabbed post? I personally feel Eve already focuses too much on making Isk. Let's say we have a friend who is an average halo enthusiast. I want him to have fun and I'd like to break even on any Isk I give him. Dust might be an option at some point in the future, if I weren't in a wormhole. I guess my point is that I feel the people who enjoy torturing themselves with market PvP and manufacturing already have that, but less technical fun in Eve comes with the cost of not fun things for many people.Hiljahnoreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-5566981545031518902013-10-24T14:57:47.041-04:002013-10-24T14:57:47.041-04:00You said something about games being fun? When t...You said something about games being fun? When the mood hits me, I will play a game of Dust. A big buffer tank, a shotgun, and suicidal tendencies make for some good fun. I would love it if my eve characters could launch my Dust character into an eve ship. Have the guy with the ship run a small Dust map. Fight your way through ship defenses to disable the ship or try to pod him before he hits the eject/self destruct button. Fun. I would also like to see Valkyrie integration, but really not sure where that could fit. Hiljahnoreply@blogger.comtag:blogger.com,1999:blog-7656651603131896852.post-59931739127247399282013-10-24T09:44:24.105-04:002013-10-24T09:44:24.105-04:00Stop giving them ideas. CCP, blue loot isn't ...Stop giving them ideas. CCP, blue loot isn't broken, it is just fine the way it is. [Stares at Von]Anonymoushttps://www.blogger.com/profile/01832373408345873324noreply@blogger.com